Page 149 - Monster Manual [11th Print]
P. 149

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                                                             GHO L S
                                                             Ghouls roam the night  n   packs, driven by  n   insatiable
                                                                                              a
                                                                               i
                                                             hunger for humanoid flesh.
                                                              Devourers of Flesh. Like maggots or carrion
                                                             beetles, ghouls thrive in places rank with decay and
                                                             death. A ghoul haunts a place where it can gorge on
                                                             dead flesh and decomposing organs. When it can't
                                                             feed on the dead, it pursues living creatures and
                                                             attempts to make corpses of them. Though they gain
                                                             no nourishment from the corpses they devour, ghouls
                                                             are driven by an unending hunger that compels them
                                                             to consume. A ghoul's undead flesh never rots, and this
                                                            monster can persist in a crypt or tomb for untold ages
                                                            without feeding.
                                                              Abyssal Origins. Ghouls trace their origins to the
                                                            Abyss. Doresain, the first of their kind, was an elf
                                                            worshiper of Orcus. Turning against his own people, he
                                                            feasted on humanoid flesh to honor the Demon Prince of
                                                            Undeath. As a reward for his service, Orcus transformed
                                                             Doresain into the first ghoul. Doresain served Orcus
                                                            faithfully in the Abyss, creating ghouls from the demon
                                                            lord's other servants until an incursion by Yeenoghu,
                                                            the demonic Gnoll Lord, robbed Doresain of his abyssal
                                                            domain. When Orcus would not intervene on his behalf,
                                                            Doresain turned to the elf gods for salvation, and
                                                            they took pity on him and helped him escape certain
           Medium undead, chaotic evil                      destruction. Since then, elves have been immune to the
                                                            ghouls' paralytic touch.
                    1
          Armor Class  3
                                                              Ghasts. Orcus sometimes infuses a ghoul with
          Hit Points  6 3    (8d8)
                                                            a stronger dose of abyssal energy, making a ghast.
          Speed 30 ft.
                                                            Whereas ghouls are little more than savage beasts, a
             STR    DEX    CON     INT    WIS    CHA        ghast is cunning and can inspire a pack of ghouls to
            1 6   (+3)   17  (+3)   10  (+O)   1 1   (+O)   10  (+O)   8  (-1)   follow its commands.
                                                            GHOUL
          Damage Resistances necrotic
          Damage Immunities poison
          Condition Immunities charmed, exhaustion, poisoned
          Senses darkvision 60 ft., passive Perception  10   Armor Class 12
          Languages Common                                  Hit Points 22  (5d8)
          Challenge 2  (450 XP)
                                                            Speed 30 ft.
          Stench. Any creature that starts its turn within 5 feet of the   STR   DEX   CON   INT   WIS   CHA
          ghast  must succeed on a  DC 10 Constitution saving throw or   1 3   (+l)   1 5    (+2)   10  (+O)   7  (-2)   10  (+0)   6  (-2)
          be poisoned until the start of its next turn. On a  successful
          saving throw, the creature  is immune to the ghast's Stench   Damage Immunities poison
          for 24 hours.                                     Condition Immunities charmed, exhaustion, poisoned
                                                            Senses darkvision 60 ft., passive Perception  10
          T u rning Defiance. The ghast and any ghouls within 30 feet   languages Common
          of it  have  advantage on  saving throws  against effects that   Challenge 1  (200 XP)
          turn u n dead.
          AC I O  N S                                       ACTI O  N S
             T
          Bite. Melee Weapon Attack: +3 to hit, reach  5 ft., one creature.   Bite. Melee Weapon Attack: +2 to hit, reach  5 ft., one creature.
          Hit: 12  (2d8 +  3)  piercing damage.             Hit: 9 (2d6 + 2)  piercing dam age.
          Claws. Melee Weapon Attack: +5 to hit,  reach  5 ft., one target.   Claws. Melee Weapon Attack: +4 to hit,  reach  5 ft., one target.
          Hit: 10  (2d6 +  3)  slashing damage.  If the target is a creature   Hit: 7  (2d4 + 2)  slashing damage.  If the target is a  creature
          other than  an  u n dead, it must succeed  on  a  DC  10  Constitution   other than  an elf or undead, it must succeed on a  DC 1 0
                                                                                 b
          saving throw or be paralyzed for 1  minute. The target can   Constitution saving throw or  e   paralyzed for 1  minute. The
          repeat the  saving throw at the end of each of its  turns, ending   target can repeat the saving th row at the end of each of its
          the effect on itself on a  success.               turns,  ending the effect on itself on a  success.
  •  �============================::]

          GHOULS
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