Page 164 - Monster Manual [11th Print]
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GNOLL
            Medium humanoid (gnoll), chaotic evil

            Armor Class  5 1    (hide armor, shield)
            Hit Points 22 (5d8)
            Speed 30 ft.

              STR     DEX    CON     I N T   WIS   CHA
             14  (+2)   12  (+l)   1 1   (+O)   6  (-2)   10 (+O)   7  (-2)

            Senses darkvision 60 ft., passive Perception  l 0
            Languages  G  n oll
            Challenge 1/2 (100 XP)


            Rampage. When the gnoll reduces a  creature to 0  hit  points
            with a  melee attack on its turn, the gnoll can take a  bonus
            action to move up to half its speed and make a  bite attack.
               T
            AC I O  N S
            Bite. Melee Weapon Attack: +4 to  hit, reach  5 ft., one creature.
            Hit: 4  (ld4 +  2)  piercing damage.
            Spear. Melee or Ranged Weapon Attack: +4 to hit,  reach  5 ft. or
            range 20/60 ft., one target. Hit: 5  (ld6 + 2)  piercing damage, or
            6  (ld8 +  2)  piercing damage if used with two hands to  make a
            melee attack.
            Longbow. Ranged Weapon Attack: +3 to hit, range 1 5 0/600 ft.,
            one target. Hit: 5  (ld8 +  1 )   piercing damage.


            GNOLL P A C K   LORD
            Medium humanoid (gnoll), chaotic evil

                                                              GNOLL F A NG OF Y E ENOGHU
                     1
            Armor Class  5   (chain shirt)
            Hit Points 49  (9d8 + 9)                          Medium fiend (gnolf), chaotic evil
            Speed 30 ft.
                                                              Armor Class 14  (hide armor)
              STR     DEX    CON     INT    WIS    CHA        Hit Points 65  (10d8 + 20)
             1 6    (+3)   14 (+2)   13  (+l)   8  (-1)   11  (+O)   9  (- )    Speed 30 ft.
                                                      1
            Senses darkvision 60 ft., passive Perception  10    STR     DEX    CON     INT    WIS    CHA
            Languages  G  n oll                                17  (+3)   1 5   (+2)   15  (+2)   10 (+O)   11  (+O)   13  (+l)
            Challenge 2  (450 XP)
                                                              Saving Throws Con  +4,  Wis  +2, Cha +3
                                                              Senses darkvision 60 ft.,  passive Perception 10
            Rampage. When the gnol l  reduces a creature to 0 hit points
                                                              Languages Abyssal, Gnoll
            with a  melee attack on its turn, the gnoll can take a  bonus
                                                              Challenge 4  (l ,lOO XP)
            action to m  o ve  up to half its speed and make a  bite attack.
            ACTI O  N  S                                      Rampage. When  the gnoll re u ces a creature to 0  hit poi nts
                                                                                  d
            Multiattack. The gnoll makes two attacks, either with its glaive   with a  melee attack on its turn, the gnoll  can take a  bonus
            or  its  longbow, and uses  its  Incite Rampage if it can.   action to move up to half its speed and make a bite attack.
            Bite. Melee Weapon Attack: +5 to hit, reach  5 ft., one creature.   ACTI O  N  S
            Hit: 5  (ld4 +  3)  piercing damage.
                                                              Multiattack. The gnoll makes three attacks: one with its bite
            Glaive. Melee Weapon Attack: +5 to hit,  reach  10 ft., one target.   and two with its claws.
            Hit: 8  ( l d l O   +  3)  slashing damage.
                                                              Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
            Longbow. Ranged Weapon Attack: +4 to  hit,  range 1 5 0/600 ft.,   Hit: 6  (ld6 +  3)  piercing damage,  and the target m  u st
            one target. Hit: 6  (ld8 + 2)  piercing dam age.   succeed on a  DC  12  Constitution savi ng throw or take  7  (2d6)
                                                              poison damage.
            Incite Rampage (Recharge 5-6).  One creature the gnoll can see
            within 30 feet of it can use its reaction to  make a  me lee attack   Claw. Melee Weapon Attack: +5 to hit, reach  5 ft., one target.
            if it can  hear the  gnoll  and  has the Rampage trait.   Hit: 7  (ld8 + 3)  slashing damage.


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