Page 164 - Monster Manual [11th Print]
P. 164
GNOLL
Medium humanoid (gnoll), chaotic evil
Armor Class 5 1 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft.
STR DEX CON I N T WIS CHA
14 (+2) 12 (+l) 1 1 (+O) 6 (-2) 10 (+O) 7 (-2)
Senses darkvision 60 ft., passive Perception l 0
Languages G n oll
Challenge 1/2 (100 XP)
Rampage. When the gnoll reduces a creature to 0 hit points
with a melee attack on its turn, the gnoll can take a bonus
action to move up to half its speed and make a bite attack.
T
AC I O N S
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature.
Hit: 4 (ld4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or
range 20/60 ft., one target. Hit: 5 (ld6 + 2) piercing damage, or
6 (ld8 + 2) piercing damage if used with two hands to make a
melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 1 5 0/600 ft.,
one target. Hit: 5 (ld8 + 1 ) piercing damage.
GNOLL P A C K LORD
Medium humanoid (gnoll), chaotic evil
GNOLL F A NG OF Y E ENOGHU
1
Armor Class 5 (chain shirt)
Hit Points 49 (9d8 + 9) Medium fiend (gnolf), chaotic evil
Speed 30 ft.
Armor Class 14 (hide armor)
STR DEX CON INT WIS CHA Hit Points 65 (10d8 + 20)
1 6 (+3) 14 (+2) 13 (+l) 8 (-1) 11 (+O) 9 (- ) Speed 30 ft.
1
Senses darkvision 60 ft., passive Perception 10 STR DEX CON INT WIS CHA
Languages G n oll 17 (+3) 1 5 (+2) 15 (+2) 10 (+O) 11 (+O) 13 (+l)
Challenge 2 (450 XP)
Saving Throws Con +4, Wis +2, Cha +3
Senses darkvision 60 ft., passive Perception 10
Rampage. When the gnol l reduces a creature to 0 hit points
Languages Abyssal, Gnoll
with a melee attack on its turn, the gnoll can take a bonus
Challenge 4 (l ,lOO XP)
action to m o ve up to half its speed and make a bite attack.
ACTI O N S Rampage. When the gnoll re u ces a creature to 0 hit poi nts
d
Multiattack. The gnoll makes two attacks, either with its glaive with a melee attack on its turn, the gnoll can take a bonus
or its longbow, and uses its Incite Rampage if it can. action to move up to half its speed and make a bite attack.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. ACTI O N S
Hit: 5 (ld4 + 3) piercing damage.
Multiattack. The gnoll makes three attacks: one with its bite
Glaive. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. and two with its claws.
Hit: 8 ( l d l O + 3) slashing damage.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature.
Longbow. Ranged Weapon Attack: +4 to hit, range 1 5 0/600 ft., Hit: 6 (ld6 + 3) piercing damage, and the target m u st
one target. Hit: 6 (ld8 + 2) piercing dam age. succeed on a DC 12 Constitution savi ng throw or take 7 (2d6)
poison damage.
Incite Rampage (Recharge 5-6). One creature the gnoll can see
within 30 feet of it can use its reaction to make a me lee attack Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
if it can hear the gnoll and has the Rampage trait. Hit: 7 (ld8 + 3) slashing damage.
GNO LLS

