Page 167 - Monster Manual [11th Print]
P. 167
,. BREE-YA Rf(·' "
- Go eLI N FOR .. w E S U RRE NDE R. ' "
(O R S O T ><E y S AY)
GOBLIN o s s
B
Small humanoid (goblinoid), neutral evil
Armor Class 7 (chain shirt, shield)
1
Hit Points 21 (6d6)
Speed 30 ft.
STR DEX CON INT WIS CHA
1 0 (+O) 14 (+2) 10 (+O) 10 (+O) 8 (-1 ) 10 (+O)
Small humanoid (goblinoid), neutral evil Skills Stealth +6
Senses darkvision 0 6 ft., passive Perception 9
Armor Class 5 (leather armor, shield) Languages Common, Goblin
1
Hit Points 7 (2d6) Challenge l (200 XP)
Speed 30 ft.
STR DEX CON INT WIS CHA Nimble Escape. The goblin can take the Disengage or H i de
action as a bonus action on each of its turns.
1
1
8 (- ) 14 (+2) 10 (+0) 10 (+O) 8 (- ) 8 (- )
1
AC I O N S
T
Skills Stealth +6
Senses darkvision 0 6 ft., passive Perception 9 Multiattack. The goblin makes two attacks with its scimitar.
Languages Common, Goblin The second attack has disadvantage.
1
Challenge / 4 (SO XP)
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
target. Hit: 5 (ld6 + 2) slashing damage.
Nimble Escape. The goblin can take the Disengage or Hide
javelin. Melee or Ranged Weapon Attack: +2 to h i t, reach 5 ft. or
action as a bonus action on each of its turns.
range 30 1 2 0 ft., one target. Hit: 3 (ld6) piercing dam age.
/
AC I O N S
T
T
REAC I O N S
Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one
Redirect Attack. When a creature the goblin can see targets
target. Hit: 5 (l d6 + 2) slashing damage.
it with an attack, the goblin chooses another goblin within 5
• Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., feet of it. The two goblins swap places , and the chosen goblin
one target. Hit: 5 (ld6 + 2) pierci ng dam age. becomes the target instead.
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GOBLI N S
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