Page 167 - Monster Manual [11th Print]
P. 167

,.  BREE-YA  Rf(·'  "

                                                                             - Go eLI N  FOR  .. w  E  S U RRE NDE R. ' "
                                                                                       (O R  S O  T ><E y  S AY)







                                                             GOBLIN  o s s
                                                                         B
                                                             Small humanoid (goblinoid), neutral evil
                                                             Armor Class  7   (chain shirt, shield)
                                                                      1
                                                             Hit Points 21  (6d6)
                                                             Speed 30 ft.
                                                               STR     DEX    CON     INT    WIS    CHA
                                                              1 0    (+O)   14  (+2)   10 (+O)   10 (+O)   8  (-1 )    10  (+O)
           Small humanoid (goblinoid), neutral evil          Skills Stealth +6
                                                             Senses darkvision  0 6    ft., passive Perception 9
           Armor Class  5   (leather armor,  shield)         Languages Common, Goblin
                    1
           Hit Points 7  (2d6)                               Challenge l  (200 XP)
           Speed 30 ft.
             STR     DEX    CON     INT    WIS    CHA        Nimble Escape. The  goblin can  take the Disengage or  H  i de
                                                             action as a  bonus action on each of its turns.
                                             1
                                                     1
             8  (- )    14 (+2)   10  (+0)   10 (+O)   8  (- )    8  (- )
                1
                                                             AC I O  N S
                                                                T
           Skills Stealth +6
           Senses darkvision  0 6    ft., passive Perception 9   Multiattack. The goblin makes two attacks with its scimitar.
           Languages Common, Goblin                          The second attack has disadvantage.
                   1
           Challenge  / 4  (SO XP)
                                                             Scimitar. Melee Weapon Attack: +4 to hit,  reach 5 ft., one
                                                             target. Hit: 5  (ld6 + 2) slashing damage.
           Nimble Escape. The goblin can take the Disengage or Hide
                                                             javelin. Melee or Ranged Weapon Attack: +2 to  h i t, reach  5 ft.  or
           action as a  bonus action on each of its turns.
                                                             range 30 1 2 0 ft., one target. Hit: 3  (ld6)  piercing dam age.
                                                                   /
           AC I O  N S
              T
                                                                  T
                                                             REAC I O  N S
           Scimitar. Melee Weapon Attack: +4 to hit,  reach  5 ft., one
                                                             Redirect Attack. When a  creature the goblin can see targets
           target. Hit: 5  (l d6 + 2)  slashing damage.
                                                             it with  an attack, the goblin chooses another goblin within 5
 • Shortbow. Ranged Weapon Attack: +4 to  hit,  range 80/320 ft.,   feet of it. The two goblins swap places ,  and the chosen goblin
           one target. Hit: 5  (ld6 + 2) pierci ng dam age.   becomes the target instead.
          t::::==:::::=================�==::::j
           GOBLI N  S
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