Page 304 - Monster Manual [11th Print]
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             WYVER N

                     i
             Travelers  n   the wild sometimes look to the skies
             to see the dark-winged shape of a wyvern carrying
             its prey. These cousins to the great dragons hunt
             the same tangled forests and caverns as their kin.
             Their appearance sends ripples of alarm through the
             borderlands of civilization.
              A wyvern has two scaly legs, leathery wings, and a
             sinewy tail topped with its most potent weapon: a poison
             stinger. The poison in a wyvern's stinger can kill a
             creature in seconds. Extremely potent, wyvern poison   W Y VERN
             burns through its victim's bloodstream, disintegrating   Large dragon, unaligned
             veins and arteries on its way to the heart. As deadly
             as wyverns can be, however, hunters and adventurers   Armor Class 1 3   (natural armor)
                                                                      1
                                                               Hit Points  1 0   (l3dl0 + 39)
             often track them to claim the venom, which is used in   Speed 20 ft., fly 80 ft.
             alchemical compounds and to coat weapons.
              Aerial Hunters. A wyvern doesn't fight on the ground   STR   DEX   CON   INT    WIS     CHA
             unless it can't reach its prey by any other means, or   1 9   (+4)   10 (+O)   1 6   (+3)   5 (-3)   12 (+l)   6 (-2)
             if it has been fooled into a position from which aerial
             combat isn't an option. If forced into a confrontation on   Skills Perception +4
             the ground, a wyvern crouches low, keeping its stinger   Senses darkvision 60 ft., passive Perception 14
             poised above its head as it hisses and growls.    Languages -
              Aggressive and Reckless. A wyvern intent on its prey   Challenge 6 (2,300 XP)
             backs down only if it sustains serious injury, or if its
            prey eludes it long enough for another easier potential   AC I O  N S
                                                                 T
             meal to wander along. If it corners a fleeing creature in
             an enclosure too small to enter, a wyvern guards where   Multiattack. The wyvern  makes two attacks: one with its bite
             the quarry hides, lashing with its stinger whenever   and one with its stinger. While flying, it can use its claws in
             opportunity allows.                               place of one other attack.
              Although they possess more cunning than ordinary   Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature.
             beasts, wyverns lack the intelligence of their draconic   Hit:  1   (2d6 + 4) piercing damage.
                                                                  1
             cousins. As such, creatures that maintain their
             composure as a wyvern hunts them from the air can   Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
            often elude or trick it. Wyverns follow a direct path to   H i t: 13  (2d8 + 4) slashing d<)mage.
            their prey, with no thought given to possible ambushes.   Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one
              T a med W y verns. A wyvern can be tamed for use as   creature. Hit: 11  (2d6 + 4) piercing damage. The target must
            a mount, but doing so presents a difficult and deadly   make a  DC 1 5   Constitution saving throw, taking 24  (7d6)
             challenge. Raising one as a hatchling offers the best   poison damage on a failed save, or half as much damage on a  41
            results. However, a wyvern's violent temperament has   successful one.
            cost the life of many a would-be master.         c=:==:==::=:================::::=::::::::=::::::::::::::i

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