Page 305 - Monster Manual [11th Print]
P. 305

Xorn prefer not to leave their home plane, where they
                                                            easily eat their fill of gemstones and precious metals.
                                                            When a xorn winds up on the Material Plane, whether
                                                            by accident or from curiosity, it seeks sustenance
                                                            and a way home.
                                                             Beggars and T h ieves. Xorn scour the depths of the
                                                            earth for precious metal and stones. Because they
                                                            are unable to consume organic material, they ignore
                                                            most other creatures. However, a xorn's ability to sniff
                                                            out metals and stones often draws its attention to
                                                            adventurers carrying coins and gems. Because a xorn
                                                            isn't evil, it pleads or bargains in the hope of convincing
                                                            owners to give up their treasure, offering up information
                                                            it has learned from its travels in exchange. A xorn
                                                            whose requests are ignored might resort to threats and
                                                            bullying. If starving or angered, it resorts to force.

                                                            XORN
                                                            Medium elemental, neutral
                                                            Armor Class 1 9   (natural armor)
                                                            Hit Points  73  (7d8 + 42)
                                                            Speed 20 ft., burrow 20 ft.
                                                              STR    DEX    CON     INT    WIS     CHA
                                                             1 7   (+3)   10 (+O)   22 (+6)   1 1   (+0)   10 (+O)   1 1   (+O)
                                                            Skills Perception +6, Stealth +3
                                                            Damage Resistances piercing and slashing from nonmagical
                                                             attacks not made with adamantine weapons
                                                            Senses darkvision 60 ft., tremorsense 60 ft.,
                                                                           1
                                                             passive Perception  6
                                                            Languages Terran
                                                            Challenge 5 (1 ,800 XP)
              R
         XO N
                                                            Earth Glide. The xorn can burrow through nonmagical,
          Bizarre creatures native to the Elemental Plane of   unworked earth and stone. While doing so, the xorn doesn't
          Earth, xorn sniff out gemstones and precious metals,   disturb the material it moves through.
         then tunnel through earth and rock to consume
         those treasures. On the Material Plane, xorn must   Stone Camouflage. The xorn has advantage on Dexterity
         range far and wide through the Underdark to sustain   (Stealth) checks made to hide in rocky terrain.
         themselves, becoming aggressive toward miners and   Treasure Sense. The xorn can pinpoint, by scent, the location of
         treasure hunters when the valuable minerals of their   precious metals and stones, such as coins and gems, within 60
         diet are scarce.                                  feet of it.
           A xorn's unnatural origins are suggested by its
                                                              T
         unusually heavy body and the large, powerful mouth   AC I O  N S
         sitting atop its head. Its three long arms are each tipped   Multiattack. The xorn makes three claw attacks and one
         with sharp talons, and its three large, stone-lidded eyes   bite attack.
         see in all directions.                            Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
           Elemental T r a velers.  Possessed of the power of   Hit: 6 (ld6 + 3) slashing damage.
         elemental earth, a xorn glides through stone and dirt as
         easily as a fish swims through water. It doesn't displace   Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
         earth or stone when it moves, but merges with and flows   Hit: 13  (3d6 + 3) piercing damage.
 • through it, leaving no tunnel, hole, or hint of its passage.

         XORN
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