Page 32 - Monster Manual [11th Print]
P. 32

B  L I G HTS
            Awakened plants gifted with the powers of
            intelligence and mobility, blights plague
            lands contaminated by darkness. Drinking
            that darkness from the soil, a blight carries
            out the will of ancient evil and attempts to
            spread that evil wherever it can.
             Roots of the Gulthias T r ee. Legends
            tell of a vampire named Gulthias who
            worked terrible magic and raised up
            an abominable tower called Nightfang
            Spire. Gulthias was undone when a
            hero plunged a wooden stake through
            his heart, but as the vampire was
            destroyed, his blood infused the stake
            with a dreadful power. In time, tendrils
            of new growth sprouted from the wood,
            growing into a sapling infused with the
            vampire's evil essence. It is said that
            a mad druid discovered the sapling,
            transplanting it to an underground grotto
            where it could grow. From this Gulthias
            tree came the seeds from which the first
            blights were sown.
             Dark Conquest. Wherever a tree or plant
            is contaminated by a fragment of an evil mind
            or power, a Gulthias tree can rise to infest and
            corrupt the surrounding forest. Its evil spreads
            through root and soil to other plants, which perish
            or transform into blights. As those blights spread,
            they poison and uproot healthy plants, replacing them
            with brambles, toxic weeds, and others of their kind.
            In time, an infestation of blights can turn any land or
            forest into a place of corruption.
             In forests infested with blights, trees and
            plants grow with supernatural speed. Vines and
            undergrowth rapidly spread through buildings and
            overrun trails and roads. After blights have killed
            or driven off their inhabitants, whole villages can
            disappear in the space of days.
             Controlled b y  Evil.  Blights are independent
            creatures, but most act under a Gulthias tree's control,
            often displaying the habits and traits of the life force or
            spirit that spawned them. By attacking their progenitor's
            old foes or seeking out treasures valuable to it, they
            carry on the legacy of long-lost evil.
            N E E D LE BLIGHT
            In the shadows of a forest, needle blights might
            be taken at a distance for shuffling, hunched
            humanoids. Up close, these creatures reveal
            themselves as horrid plants whose conifer-like
            needles grow across their bodies in quivering
            clumps. A needle blight lashes out with these
            needles or launches them as an aerial assault that
            can punch through armor and flesh.
             When needle blights detect a threat, they loose a
            pollen that the wind carries to other needle blights
           throughout the forest. Alerted to their foes' location,
            needle blights converge from all sides to drench their
           roots in blood.
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