Page 33 - Monster Manual [11th Print]
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TwIG BLIGHT
                                                             Small plant, neutral evil
                          GULTHIAS THE VAMPIRE: PLANTS
                                                                      1
                          W I TH A TASTE FOR BLOOD.          Armor Class  3   (natural armor)
                                                             Hit Points 4 (ld6 + 1 )
                                                                 2
                                                             Speed  0   ft.
                                                               STR    DEX    CON     INT    WIS     CHA
                                                                                               1
                                                              6 (-2)   13 (+l)   12 (+ )    4  (-3)   8 (- )    3 (-4)
                                                                                l
                                                             Skills Stealth +3
                                                                             fi
                                                             Damage Vulnerabilities  r e
                                                             Condition Immunities blinded, deafened
           T W IG BLIGHT                                     Senses blindsight 60 ft. (blind beyond this radius),
                                                              passive Perception 9
           Twig blights can root in soil, which they do when living
                                                             Languages understands Common but can't speak
           prey are scarce. While rooted, they resemble woody   Challenge 1/8 (25 XP)
           shrubs. When it pulls its roots free of the ground to
           move, a twig blight's branches twist together to form a
           humanoid-looking body with a head and limbs.      False Appearance. While the blight remains motionless, it is
            T w ig blights seek out campsites and watering holes,   indistinguishable from a dead shrub.
          rooting there to set up ambushes for potential victims   ACTI O  N  S
           coming to drink or rest. Huddled together in groups,
                                                                                 +
           twig blights blend in with an area's natural vegetation or   Claws. Melee Weapon Attack:  3   to hit, reach 5 ft., one target.
          with piles of debris or firewood.                  Hit: 3  (ld4 + 1)  piercing damage.
            Given how dry they are, twig blights are particularly
           susceptible to fire.
                                                            V I NE BLIGHT
          VI E   BLIGHT                                      Medium plant, neutral evil
             N
          Appearing as masses of slithering creepers, vine blights
          hide in undergrowth and wait for prey to draw near. By   Armor Class 12 (natural armor)
                                                             Hit Points 26 (4d8 + 8)
           animating the plants around them, vine blights entangle   Speed  0   ft.
                                                                 1
          and hinder their foes before attacking.
            Vine blights are the only blights capable of speech.   STR   DEX   CON   INT    WIS    CHA
          Through its connection to the evil spirit of the Gulthias   1 5   (+2)   8 (- )    14 (+2)   5  (-3)   10 (+0)   3  (-4)
                                                                        1
          tree it serves, a vine blight speaks in a fractured version
          of its dead master's voice, taunting victims or bargaining   Skills Stealth + 1
          with powerful foes.                               Condition Immunities blinded, deafened
                                                            Senses blindsight 60 ft. (blind beyond this radius),
                                                              passive Perception 10
           NEEDLE BLIGHT                                     Languages Common
           Medium plant, neutral evil                       Challenge 1/2 (100 XP)
          Armor Class  2   (natural armor)
                    1
           Hit Points 1 1   (2d8 + 2)                       False Appearance. While the blight remains motionless, it is
          Speed 30 f t .                                    indistinguishable from a tangle of vines.
                                                            ACTI O  N  S
             STR    DEX    CON     INT    WIS    CHA
            1 2   (+l)   12 (+l)   13 (+l)   4  (-3)   8 (-1)   3 (-4)   Constrict. Melee Weapon Attack: +4 to hit, reach  0   ft., one
                                                                                               1
                                                            target. Hit: 9 (2d6 + 2) bludgeoning damage, and a Large or
                                                                                        1
          Condition Immunities blinded, deafened            smaller target is grappled (escape DC  2 ) .   Until this grapple
          Senses blindsight 60 ft.  (blind beyond this radius),   ends, the target is restrained, and the blight can't constrict
            passive Perception 9                            another target.
          Languages  n derstands Common but can't speak
                  u
                                                                                     G
          Challenge 1/4  (50 XP)                            Entangling Plants (Recharge 5-6).  r asping roots and vines
                                                            sprout in a 1 5 - foot radius centered on the blight, withering
                                                                                           a
                                                                                d
                                                                                                d
                                                            away after 1  minute. For the  u r ation, that  r ea is  i fficult
          ACTI O  N  S                                      terrain for non plant creatures.  n   addition, each creature
                                                                                  I
                                                            of the blight's choice in that area when the plants appear
          Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
          Hit: 6 (2d4 + 1)  piercing damage.                must succeed on a DC 12 Strength saving throw or become
                                                            restrained. A creature can use its action to make a DC 12
          Needles. Ranged Weapon Attack: +3 to hit, range 30/60 ft., one   Strength check, freeing itself or another entangled creature
          target. Hit: 8 (2d6 + 1) piercing damage.         within reach on a success.
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          B L IGHTS
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