Page 72 - Monster Manual [11th Print]
P. 72

Some bone devils have the following action options.
               Multiattack. The devil  makes two  attacks: one with its
              hooked polearm and  one with its  sting.
               Hooked Polearm. Melee Weapon Attack: +8 to hit,  reach

                                  1
              l 0 f t ., one target.  Hit:  7 1    (2d  2 + 4)  piercing damage.  If the
              target  is a  Huge or smaller creature, it is grappled  (escape
              DC 1 4 ) .   Until this grapple ends, the devil can't u s e  its
              polearm on another target.

             BONE DEVIL                                        Devil's Sight. M  a gical darkness doesn't impede the devil's
             Large fiend (devil), lawf u l evil                darkvision.
                                                               Magic Resistance. The devil has advantage on saving throws
             Armor Class 1 9   (natural armor)                 against spel ls and  other magical effects.
             Hit Points 142  ( l S dlO +  60)
             Speed 40 ft., fly 40 ft.                          A CTI O  N  S
               STR    DEX    CON      INT   WIS     CHA        Multiattack. The devil makes three attacks: two with its claws
              1 8   (+4)   16  (+3)   1 8    (+4)   1 3   (+l)   14  (+2)   16  (+3)   and one with its sting.
                                                               Claw. Melee Weapon Attack: +8 to hit, reach  10  ft., one target.
             Saving Throws  n t +5,  Wis +6,  Cha +7           Hit: 8  (ld8 + 4)  slashing damage.
                       I
             Skills Deception +7, I n sight +6
             Damage Resistances cold; bludgeoni ng, piercing,  and slashing   Sting. Melee Weapon Attack: +8 to hit, reach  10 ft., one target.
              from nonmagical attacks not made with silvered weapons   Hit: 13  (2d8 + 4)  piercing damage plus  17  (Sd6)  poison
             Damage Immunities fire, poison                    damage, and the target must succeed on a  DC 14 Constitution
             Condition Immunities poisoned                     saving throw or become poisoned for l  minute. The target can
             Senses darkvision 1 2 0 ft ,   passive Perception 1 2    repeat the saving th row at the end of each of its turns, ending
                              .
             Languages Infernal, telepathy  2 0 ft.           the effect on itself on a success.
                                  1
             Challenge 9  (5,000 XP)


                                                                                                      DEVILS
                                                                                                                  7 1
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