Page 72 - Monster Manual [11th Print]
P. 72
Some bone devils have the following action options.
Multiattack. The devil makes two attacks: one with its
hooked polearm and one with its sting.
Hooked Polearm. Melee Weapon Attack: +8 to hit, reach
1
l 0 f t ., one target. Hit: 7 1 (2d 2 + 4) piercing damage. If the
target is a Huge or smaller creature, it is grappled (escape
DC 1 4 ) . Until this grapple ends, the devil can't u s e its
polearm on another target.
BONE DEVIL Devil's Sight. M a gical darkness doesn't impede the devil's
Large fiend (devil), lawf u l evil darkvision.
Magic Resistance. The devil has advantage on saving throws
Armor Class 1 9 (natural armor) against spel ls and other magical effects.
Hit Points 142 ( l S dlO + 60)
Speed 40 ft., fly 40 ft. A CTI O N S
STR DEX CON INT WIS CHA Multiattack. The devil makes three attacks: two with its claws
1 8 (+4) 16 (+3) 1 8 (+4) 1 3 (+l) 14 (+2) 16 (+3) and one with its sting.
Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Saving Throws n t +5, Wis +6, Cha +7 Hit: 8 (ld8 + 4) slashing damage.
I
Skills Deception +7, I n sight +6
Damage Resistances cold; bludgeoni ng, piercing, and slashing Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
from nonmagical attacks not made with silvered weapons Hit: 13 (2d8 + 4) piercing damage plus 17 (Sd6) poison
Damage Immunities fire, poison damage, and the target must succeed on a DC 14 Constitution
Condition Immunities poisoned saving throw or become poisoned for l minute. The target can
Senses darkvision 1 2 0 ft , passive Perception 1 2 repeat the saving th row at the end of each of its turns, ending
.
Languages Infernal, telepathy 2 0 ft. the effect on itself on a success.
1
Challenge 9 (5,000 XP)
DEVILS
7 1

