Page 74 - Monster Manual [11th Print]
P. 74

A
             VARIANT:  ROPE OF  ENT N G L E M ENT
             Some erinyes carry a rope of  entanglement (detailed  in the
             Dungeon Master's Guide). When such  an erinyes uses its
             M  u ltiattack, the erinyes can use the rope in  place of two of
             the attacks.

            ERINYES                                           Magic Resistance. The eri nyes has advantage on saving throws
            Medium.fiend (devil), lawf u l evil               against spells and other magical effects.
                                                                 T
                                                              AC I O  N  S
                     1
            Armor Class  8   (plate)
            Hit Points 1 5 3  (l 8d8 +  72)                   Multiattack. The erinyes makes three attacks.
            Speed 30 ft., fly 60 ft.
                                                              Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft.,
              STR     DEX    CON     INT    WIS    CHA        one target. Hit: 8  (ld8 + 4)  slashing damage, or 9  (ldlO +
                                                              4)  slashing damage  if used with two hands, plus 1 3   (3d8)
             18  (+4)   1 6    (+3)   1 8    (+4)   1 4    {+2)   14 (+2)   18  (+4)
                                                              poison damage.
            Saving Throws  Dex +7,  Con  +8,  Wis +6,  Cha  +8   Longbow. Ranged Weapon Attack: +7 to hit,  range 1 5 0/600
            Damage Resistances cold; bludgeoning, piercing, and slashing   ft., one target.  Hit: 7  (ld8 +  3)  piercing damage plus  3
                                                                                                    1
             from  nonmagical attacks not  m  a de with silvered weapons   (3d8)  poison damage, and the target  must succeed  n   a  DC
                                                                                                   o
            Damage Immunities fire, poison                    14 Constitution  saving throw or be poisoned. The poison
            Condition Immunities poisoned
                                                              lasts until it is removed by the lesser restoration spell or
                        1
            Senses truesight  2 0 ft., passive Perception  1 2
                                                              similar magic.
                    I
                                 1
            Languages  n fernal, telepathy  2 0 ft.
            Challenge  2 1    (8,400 XP)                      R  E AC I O  N S
                                                                   T
                                                              Parry. The eri nyes adds 4 to its AC against one melee attack
            Hellish Weapons. The  eri nyes's weapon attacks  are  magical   that would  hit it. To do so, the eri nyes must see the attacker
            and deal an extra  1 3   (3d8)  poison damage on a  hit (incl uded  in   and  be wielding a  melee weapon.
            the attacks).
                                                                                                      DEVfLS
                                                                                                                 73
   69   70   71   72   73   74   75   76   77   78   79