Page 74 - Monster Manual [11th Print]
P. 74
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VARIANT: ROPE OF ENT N G L E M ENT
Some erinyes carry a rope of entanglement (detailed in the
Dungeon Master's Guide). When such an erinyes uses its
M u ltiattack, the erinyes can use the rope in place of two of
the attacks.
ERINYES Magic Resistance. The eri nyes has advantage on saving throws
Medium.fiend (devil), lawf u l evil against spells and other magical effects.
T
AC I O N S
1
Armor Class 8 (plate)
Hit Points 1 5 3 (l 8d8 + 72) Multiattack. The erinyes makes three attacks.
Speed 30 ft., fly 60 ft.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft.,
STR DEX CON INT WIS CHA one target. Hit: 8 (ld8 + 4) slashing damage, or 9 (ldlO +
4) slashing damage if used with two hands, plus 1 3 (3d8)
18 (+4) 1 6 (+3) 1 8 (+4) 1 4 {+2) 14 (+2) 18 (+4)
poison damage.
Saving Throws Dex +7, Con +8, Wis +6, Cha +8 Longbow. Ranged Weapon Attack: +7 to hit, range 1 5 0/600
Damage Resistances cold; bludgeoning, piercing, and slashing ft., one target. Hit: 7 (ld8 + 3) piercing damage plus 3
1
from nonmagical attacks not m a de with silvered weapons (3d8) poison damage, and the target must succeed n a DC
o
Damage Immunities fire, poison 14 Constitution saving throw or be poisoned. The poison
Condition Immunities poisoned
lasts until it is removed by the lesser restoration spell or
1
Senses truesight 2 0 ft., passive Perception 1 2
similar magic.
I
1
Languages n fernal, telepathy 2 0 ft.
Challenge 2 1 (8,400 XP) R E AC I O N S
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Parry. The eri nyes adds 4 to its AC against one melee attack
Hellish Weapons. The eri nyes's weapon attacks are magical that would hit it. To do so, the eri nyes must see the attacker
and deal an extra 1 3 (3d8) poison damage on a hit (incl uded in and be wielding a melee weapon.
the attacks).
DEVfLS
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