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Chapter 3: Spells

                                                                3rd Level
                             HIS CHAPTER OFFERS NEW SPELLS FOR   Flicker (transmutation)
                             many of the classes in the Player’s Handbook.  5th Level
                             These spells provide various ways to harness the   Shadow stride (conjuration)
                             traditionally “evil” magics: necromancy, blood  6th Level
                             magic, and shadow magic.
                                 Your DM determines whether these spells are  Banshee's wail (necromancy)
                             available at character creation, or whether they   7th Level
                             are discovered in an ancient tomb or library or   Umbral assault (transmutation)
                             other storehouse of magical knowledge.
                 Also, this chapter includes rules for a new tag: hemomancy.  Cleric Spells
             Hemomancy                                          Cantrips (0 level)

                                                                Lacerate (necromancy)
             Certain spells included in this supplement have the special tag:
                                                                Umbraturgy (transmutation)
             hemomancy. Such a spell has an additional cost when it is cast:
             your own hit points. When you cast a spell with this tag, you must   1st Level
             expend a number of hit points during the casting of the spell. The   Blackblood (transmutation) (hemomancy)
             number of hit points you can spend is based on the spell’s level,   Blackflame (transmutation)
             and is shown in the table below. You may not use temporary hit   Cruorwhip (necromancy) (hemomancy)
             points to cast hemomancy spells.                   Inflict pain (necromancy)
                                                                Reaper's scythe (necromancy)
             Hemomancy Spell Table                              2nd Level
              Spell Level         Minimum Cost  Maximum Cost    Blood seal (necromancy) (hemomancy)
                    1st                            1                                10                           .  Hand of the grave (necromancy)
                    2nd                         4                                15  Necromantic burst (necromancy)
                    3rd                            7                                20                          .  3rd Level
                    4th                        10                               25
                                                                Animate blood (necromancy) (hemomancy)
                    5th                           13                               30                          .  Beacon of false life (necromancy)
                    6th                        16                               35
                                                                Maim (necromancy)
                    7th                           19                               40                          .  4th Level
                    8th                        22                               45
                    9th                           25                               50                          .  Draining thread (necromancy) (hemomancy)
                                                                Sanguine sanctum (abjuration) (hemomancy)
                 When you cast a spell with the hemomancy tag, you must   5th Level
             expend a number of hit points that is between the minimum and   Bloodcurse (necromancy) (hemomancy)
             the maximum amount you can spend. For example, if you are   6th Level
             casting a spell of 2nd level, you must expend at least 4 hit points
                                                                Banshee's wail (necromancy)
             to cast it, though you can choose to expend up to 15 hit points in
             order to increase the power of the spell.          7th Level
             Spell Lists                                        Hemoplague (necromancy) (hemomancy)
                                                                9th Level
             The following spell lists show which of the new spells are for a   Drain life (necromancy) (hemomancy)
             class. A spell’s school of magic is noted in parentheses after its   Druid Spells
             name. If a spell has either a hemomancy or ritual tag, the tag also
             appears within the parentheses.                    2nd Level
             Bard Spells                                        Aura of shade (illusion)
                                                                Dome of night (transmutation) (ritual)
             Cantrips (0 level)                                 4th Level
             Dueling shadows (transmutation)                    Rary's rapid replication (transmutation)
             Umbraturgy (transmutation)                         5th Level
             1st Level
                                                                Shadow stride (conjuration)
             Blackflame (transmutation)
             Inflict pain (necromancy)                          Ranger Spells
             2nd Level
                                                                2nd Level
             Aura of shade (illusion)
             Clinging shadows (transmutation)                   Aura of shade (illusion)
             Dome of night (transmutation) (ritual)             Dome of night (transmutation) (ritual)
             Hand of the grave (necromancy)                     5th Level
                                                                Shadow stride (conjuration)



                                                                                                CHAPTER 3 | SPELLS
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