Page 8 - Eng Темная магия
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Chapter 2: Subclasses
enemy’s attacks deal bonus necrotic damage to you equal to 1d4
HIS CHAPTER PRESENTS FOURTEEN NEW + half your barbarian level on a hit, and your attacks against that
subclasses to supplement those in the Player’s enemy also deal 1d4 + half your barbarian level bonus necrotic
Handbook: one or more for each class. These new damage on a hit. The bonus damage dealt to you ignores
options are available when you make a character, resistance and immunity.
provided that your DM allows them in your If the enemy dies before your rage ends, you can use your
campaign. bonus action on a subsequent turn to create a new bond between
yourself and another enemy.
Primal Paths Power through Suffering
At 6th level, the sight of your own blood empowers your rage.
When you are below half your hit point maximum, your rage
Rage burns in every barbarian's heart, a furnace that drives him or damage bonus is doubled for each attack you make against the
her toward greatness. Different barbarians attribute their rage to
target of your Bloodbound feature.
different sources, however, each represented by different paths. Blood Scent
Path of Blood Starting at 10th level, you can smell the scent of blood from up to
The Path of Blood is a path taken by only the most ruthless and 5 miles away, and accurately pinpoint the direction it’s coming
battle-hungry barbarians. They do not care when they shed their from. Once you get within 1 mile of the source, you can make a
own blood - in fact, they use that energy to empower their rage DC 15 Wisdom (Perception) check to determine its exact identity.
even farther, using their suffering to inflict wounds upon their On a success, you know the exact identity of the creature if you
foes through magical bonds of blood. have encountered it before; otherwise you only determine its type
While at first glance the Path of Blood appears to be powered and the severity of its injury. Either way on a success, you know
by the same forces as the Path of the Berserker, the Path of Blood the exact distance and direction to the injured enemy. On a failed
is far more magical in nature. Bloodragers use their blood in a check, you know that you failed the check and can’t make another
form of hemomancy - a magic that utilizes blood sacrifices. one for 1 hour.
Bloodbound Blood Reckoning
Starting when you select this path at 3rd level, you can choose to Beginning at 14th level, when a creature within 5 feet of you hits
create a bond of blood between yourself and an enemy within 30 you with a melee attack, the attacker takes necrotic damage equal
feet of you when you rage. For the duration of your rage, that to one fourth of your Barbarian level.
CHAPTER 1 | RACES
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