Page 8 - Eng Темная магия
P. 8

Chapter 2: Subclasses


                                                                enemy’s attacks deal bonus necrotic damage to you equal to 1d4
                             HIS CHAPTER PRESENTS FOURTEEN NEW   + half your barbarian level on a hit, and your attacks against that
                             subclasses to supplement those in the Player’s   enemy also deal 1d4 + half your barbarian level bonus necrotic
                             Handbook: one or more for each class. These new  damage on a hit. The bonus damage dealt to you ignores
                             options are available when you make a character,  resistance and immunity.
                             provided that your DM allows them in your      If the enemy dies before your rage ends, you can use your
                             campaign.                          bonus action on a subsequent turn to create a new bond between
                                                                yourself and another enemy.
             Primal Paths                                       Power through Suffering
                                                                At 6th level, the sight of your own blood empowers your rage.
                                                                When you are below half your hit point maximum, your rage
             Rage burns in every barbarian's heart, a furnace that drives him or   damage bonus is doubled for each attack you make against the
             her toward greatness. Different barbarians attribute their rage to
                                                                target of your Bloodbound feature.
             different sources, however, each represented by different paths.  Blood Scent
             Path of Blood                                      Starting at 10th level, you can smell the scent of blood from up to

             The Path of Blood is a path taken by only the most ruthless and   5 miles away, and accurately pinpoint the direction it’s coming
             battle-hungry barbarians. They do not care when they shed their   from. Once you get within 1 mile of the source, you can make a
             own blood - in fact, they use that energy to empower their rage   DC 15 Wisdom (Perception) check to determine its exact identity.
             even farther, using their suffering to inflict wounds upon their   On a success, you know the exact identity of the creature if you
             foes through magical bonds of blood.               have encountered it before; otherwise you only determine its type
                While at first glance the Path of Blood appears to be powered   and the severity of its injury. Either way on a success, you know
             by the same forces as the Path of the Berserker, the Path of Blood   the exact distance and direction to the injured enemy. On a failed
             is far more magical in nature. Bloodragers use their blood in a   check, you know that you failed the check and can’t make another
             form of hemomancy - a magic that utilizes blood sacrifices.  one for 1 hour.
             Bloodbound                                         Blood Reckoning

             Starting when you select this path at 3rd level, you can choose to   Beginning at 14th level, when a creature within 5 feet of you hits
             create a bond of blood between yourself and an enemy within 30   you with a melee attack, the attacker takes necrotic damage equal
             feet of you when you rage. For the duration of your rage, that   to one fourth of your Barbarian level.













































                                                                                                 CHAPTER 1 | RACES
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