Page 15 - Lords of Madness: The Book of Aberrations
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Handbook if you intend to spotlight a psionic aberration in  Vile Darkness
               your campaign.                                    Finally, master aberrations such as aboleths, mind flayers, and

                 Basing the mental powers of psionic aberrations on psi-like   tsochari are capable of cold, dispassionate evil that humanoids
               abilities or psion levels rather than spell-like abilities or wiz-  simply cannot comprehend. Mind flayers rip the living brains

               ard levels adds a new dimension to your game. First of all, if   from their hapless captives and devour them; aboleths
               your players are not familiar with the psionic                    transform heroes into gelatinous, mucus-
               rules, they will quickly realize that they                        breathing slaves. These are not foes for
               don’t know what their enemies are truly                                  the faint of heart. They are hor-
               capable of. This is a desirable state of affairs in                      rible, repellent, and positively
                                                                                            shocking  in  their  diver-
               an aberration-centric campaign, because
      CHAPTER 1  WHAT IS AN   ABERRATION?  the players will naturally be at least a          gence from any normal
               little scared of the unknown. Increas-
                                                                                                standards of human
               ing your players’ sense of the threat
                                                                                                morals or behavior.
               to  their  characters  and  reducing
                                                                                                    Some  powerful
                                                                                                aberrations  might
               their comfort level with the
               perils they face goes a long                                                   have knowledge of the
               way  toward  transform-                                                       Dark  Speech,  or  wield
               ing your campaign into                                                       spells or items that deal
               a  darker,  more  alien                                                       vile  damage,  or  coldly
               place.  Even  if  your                                                        inflict terrible tortures

               players  are  familiar                                                        on their captives. In addi-
               with  the  psionic  rules,                                                      tion, the deity known

               they will find that facing                                                         as the Patient One
               foes  that  are  every  bit  as                                                     serves as patron
           Illus. by D. Kovacs  goes a long way toward leveling                                    that lack other
                                                                                                   to  aberrations
               psionically capable as they are
               the playing field between characters


                                                                                                   divine  figures.
               and monsters.
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              MORE ABERRATIONS
              Lords of Madness spotlights the most iconic and prevalent aber-  Ineffable Horror: Winged predators of the deep underground,
              rations from the Monster Manual, plus a handful of notable ab-  flights of ineffable horrors roam the depths of the earth. Under-
              errations from other sources. If you would like other aberration   dark page 91.
              choices, here are some interesting aberration races you might   Ixitxachitl: Masters of the tropical seas, the cruel devil-rays
              want to feature in your own campaign.            wage endless war against the other undersea races. Monster
                Avolakia:  These  wormlike  creatures  possess  the  ability  to   Manual II page 128.
              assume humanoid form and use that power to lead adventurers   Naga: Although they rarely gather in great numbers, nagas
              to terrible ends deep underground. They are potent necroman-  charm or dominate lesser creatures into doing their bidding.
              cers and guard their lairs with hordes of animated dead. Monster   Some believe that nagas were bred thousands of years ago by
              Manual II page 28.                               the  yuan-ti  as  sacred  animals  or  guardians. Monster  Manual
                Ethergaunt: Inscrutable sorcerers from the Ethereal Plane, the   page 191.
              ethergaunts combine arcane might and scientific knowledge to   Neh-Thalggu: Natives of the Far Realm, neh-thalggus—or, as
              build weapons of terrible power. Fiend Folio page 64.  they are better known, brain collectors—roam the multiverse,
                Gibbering Orb: Sages speculate that the gibbering orbs are   taking the brains of humanoids in their endless quest for knowl-
              progenitors of both beholderkin and stranger beasts such as   edge and magical power. Epic Level Handbook page 206.
              gibbering mouthers. These horrifyingly alien creatures wander   Nilshai: Belonging to the same extraplanar ecology as the
              the planes in search of spellcasters to devour. Epic Level Hand-  ethereal  filcher  and  the  ethereal  marauder,  the  nilshai—or
              book page 191.                                   ethereal theurges—are alien spellcasters that visit the Mate-
                Ha-Naga: Mightiest of the nagas, the ha-nagas are the living   rial Plane to plunder lore and take slaves. Unapproachable East
              gods of spirit nagas and other evil members of nagakind. Epic   page 67.
              Level Handbook page 195.                           Nothic: Likely the result of some failed magical experiment,
                Hook Horror: Surface adventurers think of hook horrors as   nothics plague ruins and caverns, preying on any who cross their
              mindless monsters, but these creatures, created as a servitor race   path. Miniatures Handbook page 65.
              by some long-dead cabal of archmages, possess a sly cunning and   Yurian: Sometimes known as the crabfolk, the yurians are
              gather in large, dangerous bands. Monster Manual II page 126.  among the few nonevil aberrations. Fiend Folio page 198.
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