Page 136 - D&D - Player's Handbook
P. 136

ELF RANGERS
                                                           Elf rangers are usually associated with a particular
                                                           community such as Evereska or the tribes in the Misty
                                                           Forest. Rather than being wandering explorers, elf
                                                           rangers typically act as scouts and guardians of elven
                                                           realms. Such elves usually devote themselves to Rilli-
                                                           fane Rallathil or Solonor Thelandria. Elf rangers driven
                                                           to roam might instead favor Fenmarel Mestarine, god of
                                                           lone wanderers, or Shevarash, elven god of vengeance.
                                                           HALFLING RANGERS
                                                           Most halfiings who revere nature and its raw beauty
                                                           come from lightfoot stock. Their bands spend at least as
                                                           much time on the road and river as in village and town,
                                                           and the role of a ranger is a natural fit with the lifestyle
                                                           of most lightfoots. Lightfoot rangers tend to favor the
                                                           god Brandobaris in his aspect as patron of exploration.
                                                           Halfiings more inclined toward nature itself typically
                                                           prefer Sheela Peryroyl. Those who devote themselves
                                                           more to the protection of settlements or travelers honor
                                                           Arvoreen. The few strongheart halfiings who become
                                                           rangers tend to favor those latter two deities.

                                                           DWARF RANGERS
                                                           Most dwarves prefer to hunker down under a mountain,
                                                           rather than roam the wilderness of the surface or the
                                                           Underdark. Most often, a dwarf ranger is either a shield
                                                           dwarf cast out of a clanhold or a clanless dwarf seeking
                                                           a place in the world. Sometimes dwarf rangers are pros-
                                                           pectors who explore the world seeking new veins of ore.
                                                           In any case, there are two deities who appeal to such
                                                           dwarves: Marthammor Duin and Dumathoin.

                                                           ROGUES
         the North are unsettled. Rangers are driven to explore
                                                           There are those whose abilities lie not with sword or the
         these lands, searching for fertile soil in which the seeds
                                                           Art, but with quiet motion, dexterous action, and stealth.
         of civilization might grow, seeking resources (such as
                                                           Such talents often lead to illegal endeavors, which
         metals) that will benefit settled lands, or rooting out evil
                                                           plague most major cities, but can be placed to good use
         before it can spread. Other rangers spy on enemy troops
                                                           in dealing with dangerous monsters and lost treasure.
         or hunt down dangerous beasts or criminals. Given that
                                                             Most large cities in the Realms have a number of
         so much of the North is frontier, rangers play a critical
                                                           thieves' dens that compete with one another. A few
         role in keeping communities safe and are often admired
                                                           places, such as Baldur's Gate, have an organized group
         within them.
                                                           of rogues that controls all such activity. Most thieves'
                                                           dens are secret gathering spots, often beneath the city,
         HUMAN RANGERS
                                                           and move after they're discovered.
         Human rangers of the Moonshaes are devoted to the   The city of Waterdeep had once been home to the
         Earthmother, and those that work closely with druid   most powerful guild of thieves in the North: the Shadow
         circles on the mainland often honor the gods of the   Thieves. The Lords ofWaterdeep smashed that guild,
         First Circle, but most rangers among humans favor the   forcing its leaders to flee the city (the group still oper-
         goddess Mielikki. However, they consider the goddess   ates out of Arnn). There are still thieves and even assas-
         too wild and primal for them to pray to directly.  Instead,   sins in Waterdeep, but they are broken into innumerable
         they pray to Gwaeron Windstrom to bring their words to   small groups or operate alone.
         the goddess. Gwaeron is said to sleep in a grove of trees   The most common respite for such robbers is what
         west of the town of Triboar, and most of his followers   they call  the Honest Trade- adventuring, where rogu-
         travel to that place at least once in their lives as a holy   ish abilities may be used without censure and are later
         pilgrimage. Evil human rangers usually honor Malar for   lionized in song and legend. Many thieves take to this
         his ferocity and hunting skill.                   life, adhering to a code that keeps them out of trouble in
                                                           civilized areas but still keeps them rich; they vow to bur-
                                                           glarize ancient tombs and monstrous lairs instead of the
                                                           homes and businesses of the wealthy in civilized lands.
   131   132   133   134   135   136   137   138   139   140   141