Page 170 - Tales from the Yawning Portal
P. 170

a pearl (total value 200 gp). The che  r co   cp.   7.  CHAMBER OF THE CHIEF'S WIFE
               320 sp, and 400 gp.                               Grutha, the chief's wife, is at feast in the great hall (area
                                                                 11), while her pet cave bear (use the cave bear variant
               3.  DORMITORY
                                                                 with the polar bear statistics) stays in her room. The
               Here twelve young hill giants (use rhe ore s a  5  cs  are
                                                                 creature acts as a guard and immediately attacks any in-
               rollicking; beefy smacks, and shout  . laugh e~ ca  ea  ily
                                                                 truder, for it can smell the person at the door. The bear
               be heard through the corridor outside. All thes  _·oung-
                                                                 makes no noise until it attacks.
               sters have weapons and will readily arrack any in ruders
                                                                  The room has a bed, a small table, a chair, a stool, two
               they spot. Noise coming from here, even shrieks and
                                                                 chests, and a coffer, plus rugs, hides, and the like. The
               swords clashing, will be regarded by orher  a  the ·-·ds
                                                                 chests contain only clothing, since she is wearing her
               simply having fun.
                                                                 jewelry at the banquet.
                                                                   Treasure. Hidden in the bed's straw mattress is a
               4.BARRACKS
                                                                 leather pouch with twenty-nine gems in it: one worth
               Two soundly sleeping, loudly snoring hill giants occupy
                                                                 1,000 gp, three 500 gp each, four 250 gp each, eight 50
               two of the ten beds in the barracks. Typical giant cloth-
                                                                 gp each, and thirteen of 10 gp value.
               ing hangs from the walls, and a couple of torches smol-
               der in wall-mounted cressets. A wooden chest stands
                                                                 8.  CHIEF'S  CHAMBER
               near the western wall.
                                                                 The room where the chief sleeps is hung with rugs and
                 Treasure. A small pouch in the chest contains 40 pp.
                                                                 skins, and there are hides on the floor. It holds a bed,
                                                                 two chairs, a small table with a tun of cheap wine on it, a
               5.  MAIDS'  CHAMBER
                                                                 chest for clothing, and other clothing hanging on pegs. A
               Three hill giant servants (use the ogre statistics) are in
                                                                 thick chain (for the chief's cave bear) is set into one wall.
               this room, along with the usual furnishings. Only the
                                                                 An old shield and some of the chief's well-used weapons
               nasty old matron, a normal hill giant, is inclined to fight,
                                                                 lie on the floor near one of the corners.
               but she dominates the others and orders them to attack
               if necessary. If the matron is slain, the three others
                                                                 9. ARMS ROOM
               cease hostilities and cooperate with the characters by
                                                                 The chief's best personal armor, shields, and weapons
               describing Chief Nosnra's sanctum (areas 8, 9, and 10)
                                                                 are stored in a chamber that can be accessed only by
               and telling how to get there safely-if they are allowed to
                                                                 going through the dining room (area 10). There are also
               have the matron's hoard.
                                                                 four huge fur capes among the dozen or so items in
                 Treasure. The matron's valuables are stashed in a
                                                                 the place.
               locked iron chest under the matron's bed. The matron
                                                                   Treasure. Ajavelin of  lightning is wrapped in an old
               carries the key to the chest; it can also be unlocked by
                                                                 rag, which is stuffed under a cloak thrown into a far cor-
               a character who succeeds on a DC 15 Dexterity check
                                                                 ner and shielded from sight by three spears and a club
               using thieves' tools. The chest holds 800 gp, three plat-
                                                                 leaned against the wall in front of it. One of the capes,
               inum bracelets (worth 1,000 gp each), and four potions:
                                                                 made of a giant otter pelt, is worth 400 gp.
               healing, superior healing, poison, and mind control (hill
               giant) (see appendix A). The maids can be persuaded to   10.  SMALL DINING ROOM
               part with the potions.                            The room beyond the double doors is used for meals
                                                                 and also the council meetings of the chief. It contains a
               6.  HALL OF THE CHIEF
                                                                 long table, a great chair, a lesser chair, and six stools.
                 umerous interesting things fill this place, which is
                                                                 A rough map of the area drawn on a large animal skin,
               dominated by an enormous fireplace. The mantel of the
                                                                 showing past and planned raids, hangs on the wall
               fireplace holds a few items, including a shiny brass jar
                                                                 opposite the fireplace. Several shelves, a smaller table
               and a humanoid skull. The room has two tables, several
                                                                 and chair, and some miscellaneous items (a mug, some
               chairs, and two stools, as well as rugs, hides, and skins
                                                                 paper scraps, an old knife, a rock paperweight) round
               on the floors and walls.
                                                                 out the furnishings. There are hides on the walls and
                 The tables have pottery flagons and platters on them;
                                                                 the floor.
               pots and kegs are all about the place. The walls display
                                                                  Hidden Door. Near the southwest corner is a door
               various trophies: heads of humanoids and other crea-
                                                                 concealed behind a manticore hide hung on the wall.
               tures, skulls, skins, and some arms and armor. Directly
                                                                 Someone looking around the room can notice the shape
               across from the fireplace, eight shields are mounted
                                                                 of the door behind the hide with a successful DC 20
               on the wall.
                                                                 Wisdom (Perception) check. Someone who handles or
                 Treasure. One of the shields on the wall is a +l  shield.
                                                                 looks behind the manticore skin finds the door without
               The brass jar on the mantel of the fireplace might catch
                                                                 needing to make a check.
               the characters' eye, but it has no value. The skull on
               the mantel is also valueless, but inside it is a large gem   lOA.  SECRET STAIRS
               worth 500 gp-one of the kids was playing with this   Several scroll tubes are concealed in this room under
               bauble and stuck it inside the skull, where it has lain for-  a stack of logs in the alcove to the northwest. Someone
               gotten ever since.                                who glances at the logs notices the bone tubes with a
                                                                 successful DC 15 Wisdom (Perception) check, and any
                                                                 search of the pile reveals them.
                                                                                   CHAPTER 6   AGAINST THE GIANTS
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