Page 172 - Tales from the Yawning Portal
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12. ARSENAL ROOM                                  vants (use the ore statistics) also run, but they call loudly
                Thirty helmets, twenty-six shields. rwen _  -  ;-o spears.   for help as they flee.
                nine clubs, and three great axes are  rored i   a:-se-
                                                                  18.  KITCHEN WORKROOM
                nal, scattered around the place. All are gian -size
                                                                  The storage area north of the kitchen doubles as an
                13. WEAPONS ROOM                                  eating place for servants. It includes three tables, a long
                Spears, shields, clubs, and axes are abundan  ere-no   counter, stools, benches, and an assortment of kitchen
                fewer than a dozen of each, all sized for giant  . There   gear. Numerous sacks, boxes, and barrels contain flour,
                are four great swords (two-handed with respect ro hu-  dried meat, dried fruit, honey, and other foodstuffs. Var-
                man-sized creatures), two huge iron mace   rrength   ious cheeses, smoked meats, and sausages hang from
                17 required to lift), and a sheaf of 6-foot-long spears that   the rafters. Several casks and tuns hold a wide variety
                the giants use for javelins. All the shields are leaning   of potables-ale, beer, mead, and wine-all of giant
                against the walls.                                strength. Loaves of bread, still warm from the ovens,
                  Treasure. Behind the seventh shield that the charac-  are stacked on one table.
                ters check is a +1  warhammer. Another hammer is out
                                                                  18A.  PANTRY
                of sight in a corner and only seen on close inspection of
                the room. Under the scrutiny of a detect magic spell, it   The room to the south contains more provisions of the
                radiates an aura of illusion magic due to a magic mouth   same types found in the kitchen workroom (area 18), as
                spell placed on it. If picked up by a dwarf it barks out,   well as stairs that lead to the dungeon level.
                ·'Here's a kiss for you, runt!"
                                                                  19.  SERVANTS'QUARTERS
                14.  MAIN GUEST CHAMBER                           A large common room in the extreme north end of the
                The cloud giant ambassador and the stone giant visitor   stronghold has various cots, tables, chairs, stools, and
                (currently in the great hall, area 11) are lodged here. In   the like. It is cluttered with old clothing and junk. Six
                                                                  hill giant servants (use the ogre statistics) are here, and
                all, the room holds seven beds and various small fur-
                nishings including chairs, nightstands, and chests. One   a few are flirting with a handsome male hill giant. The
                torch burns at the west end of the room in a sconce; on   giant enters combat to show off for his admirers. He will
                the opposite wall is a sconce holding a large, unlit torch.   not call for help unless his current hit points drop to less
                Various skins and hides cover the floors. Several others   than half of his hit point maximum. On the round when
                hang on the walls alongside giant garments on pegs. All   this happens, he begins to shout. Some of the servants
                are worthless, as are the contents of all the chests and   aid him if he starts to cry out, but others prefer to avoid
                the bags tucked under four of the beds. Still, a valuable   direct conflict, perhaps taking the opportunity to hurt or
                reward waits for those who can find it.           disadvantage a character from the blind side.
                  Treasure. The unlit torch is an illusion, and making   The giant warrior is the keeper of the wolves in area
                physical contact with it reveals it as such. Someone who   22. His whip is hanging beside the door in the southeast
                examines the image without touching it can determine   corner of this room; this whip need only be shown to the
                that it is an illusion by making a successful DC 15 Intel-  wolves to make them whimper, cower, and fall back.
                ligence (Investigation) check. The sconce is actually the
                                                                  20.  0RC SLAVE  QUARTERS
                sheath for a weapon that belongs to the cloud giant: a
                                                                  This hall is a messy and smelly place filled with pallets
                sentient greatsword named Waythe (see appendix A).
                                                                  and junk. The two ore slaves (commoners) currently
                15.  COMMON ROOM                                  in this place are too injured to work (since giants' kicks
                The place contains several cots, boxes, and stools, a ta-  break bones). All the other slaves are elsewhere, helping
                ble, two benches, and various odds and ends.      with the feast.
                                                                   The two slaves will happily aid the characters if al-
                16.  COMMON ROOM                                  lowed to do so. These ores know about the rebellion
                This place is almost identical to the matching room   in the dungeons, and they tell the party that any ores
                across the hall (area 15), with the addition of a few   they see down there should be hailed as friends. Aside
                cloaks plus some hides on the floors and walls.   from that, they are familiar with only the servants' quar-
                  Treasure. A small chest on a stool in the northeast   ters (area 19), the kitchen (area 17), and the great hall
                corner contains some dwarf and elf ears, and one of   (area 11).
                them has an earring still attached with a gem in it
                (worth 50 gp).                                    21.  OGRE QUARTERS
                                                                  The hill giants employ ogres as scouts, messengers, ser-
                17.  KITCHEN                                      vants, and the like, for the ogres are trusty flunkies as
                This is a typical giant kitchen with counters along the   well as hard workers and fighters. In addition to those
                walls, several tables, benches, a stool or two. and vari-  in the great hall (area 11) and the youngsters at work in
                ous items for cooking and baking (pots. kettles. bowls,   the kitchen (area 17), five more ogres are in their quar-
                knives, forks, spoons, ladles, spits, and so forth).   ters playing at knucklebones and drinking beer. Ogres
                  Twenty-nine ore slaves (commoners  work about the   are a rowdy lot; hence, noise from this place attracts no
                place, but they run away from conflict. Fi\·e hill giant   attention. Scattered on the floor of the room are nearly
                servants (use the ogre statistics) and  ix youna ogre ser-  a dozen heaps of skins on which the ogres sleep, and a
                                                                  locked iron chest is tucked into one corner.


                                                                                    CHAPTER  6   AGAINST THE GIANTS
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