Page 183 - Tales from the Yawning Portal
P. 183
CHAPTER 6 I AGAINST THE GIANTS
worth 100 gp.
Treasure. Each ogre has 200 gp and a gem
toads will come looking for food.
the giants too.
percent chance for every 10 minutes that passes that the
well as attempting to give the party the slip and warn
Even if the characters are quiet, there is a cumulative 15
and they will give the alarm to their fellows in area 8 as
into the place to look for food if they hear any noise.
an audience with the jar!. Any noise will awaken them,
10-foot-square area, and the toads from area 12 come
, The hides cover four sleeping ogres, who are awaiting
look through the refuse, it takes 10 minutes to search a
cated here).
giants in the upper area, If the characters decide to
(or more, if ogres from the steading survived and relo-
and similar refuse tossed into the place by the various
ern end of the place are four big heaps of furry hides
This place is the disposal area for unwanted bodies
surrounded by solid ice. On the floor near the southeast-
11. CAVE OF BONES
the lack of light will tip them off that they are no longer
so unless the characters pay particular attention, only
level (see map 6A).
This natural rock cavern is covered with ice formations,
scends 100 feet before opening onto area 1 of the lower
7. CAVERN
this area intersects with a down-sloping tunnel that de-
Exit to Lower Level. The passage leading west from
3rd-level cure wounds spell.
five gems (worth 100 gp each).
tube (worth 50 gp) that holds a spell scroll bearing a
Inside this box are two more armbands and a pouch of
hole filled with 600 gp, four 250 gp gems, and a silver
seen by a human-sized creature standing on the floor.
barrels around, the third container moved will reveal a
ground, has a stone box atop it. The stone box cannot be
Treasure. If the characters move any of the boxes and
A rock ledge on the southeast wall, 9 feet off the
are stashed in an out-of-the-way cave.
8), each holding 200 gp.
of hides, and a few odd boxes and barrels of foodstuffs
bags are piled along the south wall (near guard position
Various pieces of frozen meat, some bales of cloth, piles
of free passage like the one described at area 8. Eight
6. PROVISIONS
Treasure. The guard wears an armband that is a token
joins the fray.
cause a cave-in like that described in area 3.
tioned here. If alerted, the guard moves into area 9 and
Strong vibrations here, such as from loud noise, can
10. Southeast Chamber. One frost giant is sta-
mor of vulnerability (DM's choice)
piled near the entrances (guard positions 1 and 4).
, A human wearing gleaming armor that is actually ar-
boulder ready at hand, with plenty of additional boulders
silvery coins (471 sp)
sharp lookout here. The giant has its greataxe plus a
, A half-elf grasping a sack with a burst seam showing
9. Northwest Chamber. One frost giant keeps a
, A human wearing a ring of resistance (fire)
up ambushes.
area 10. These guards will cooperate and attempt to set
the other roll and use it as the location of the guard in
results as the location of the guard in area 9. Add 4 to
characters first enter, roll a d4 twice. Use one of the
ing). To determine the position of each guard when the
Giants encountered here are always alert (not sleep-
CAVERN GUARD POST (AREAS 9 AND 10)
token of free passage.
a bear. The armband is vv-orth 500 gp, and it serves as a
fashioned from ivory and amber sculpted in the form of
healing and an armband made of gold fabric with a clasp
Hidden under the tenth pile of skins are two potions of
The first barrel opened contains a collection of skulls.
elry (worth 100 gp each).
jewelry (worth 50 gp each) and eight pieces of gold jew-
The ninth sack examined contains six pieces of silver
and 1,000 gp.
tion, and the fourth holds 1,300 cp, 1,000 sp, 150 ep,
The second chest opened contains an ear collec-
items of value or possible interest.
Treasure. Some of the containers in this cavern have
and hides used for beds.
three barrels, as well as many piles of the usual skins
er . Also in the place are five chests, twelve sacks, and
when ordered to do so, or when they come upon intrud-
There are currently six ogres here. All fight fiercely
Oare mercenaries that serve Jar! Grugnur dwell here,
8. OUTH CAVERN

