Page 184 - Tales from the Yawning Portal
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Treasure. Although it certainly appea·;:;       which are two hundred seventy-eight clear rock crystals
                valuables might be scattered among all            worth 10 gp each.
                truth there are only a few coins to be ha  -        19. Lower Sleeping Area. One frost giant is in the
                copper, silver, and gold-and some bro -e,  ~-.:~·-.,-.;-~.   southernmost chamber.
                tery shards, and the like.
                                                                  20.  ICE  STORAGE  CAVE
                12.  LOWER BONE CAVE                              This place is full of large and small pieces of frozen
                This place has many bones and skulls Ii  tering i  a:1d   meat. Some of the chunks resemble parts of human and
                serves as the lair of five giant ice toads  see appendi'\'.   other humanoid bodies.
                B). These creatures feed on the leaving  m area   . The
                toads rest on small ledges from 8 to 12 feet above  he   21.  ICE  CAVERN
                cave floor, and they will hop down and sarngely attack   A warning carved into the icy floor in Giant with
                anything that touches it.                         Dwarvish runes clearly shows that this place is to be
                  Treasure. The creatures have one item of rnlue. a   shunned. Ten feet beyond where the passage turns
                naturally shaped piece of reddish-purple amethy  t   to the southwest, the walls appear to be crusted with
                (worth 1,000 gp) that resembles a toad. It sits on a pro-  rough old ivory-in fact, this is an infestation of brown
                tuberance in the middle of their cave, and they \vorship   mold (see "Dungeon Hazards" in chapter 5 of the Dun-
                it as a god.                                      geon Master's Guide). The floor is dotted with mounds of
                                                                  what look like old snow with the ends of bones sticking
                13.  ICE  CAVERN                                  out of them. These are the bony remains of various crea-
                This place is the home of six yetis that act as scouts for   tures, covered by the growth.
                the frost giants. The yeti leader at the location marked A
                has a frost brand greatsword. It fights with this weapon   22.  GUARD  ICE  CAVE
                instead of its claws, dealing 11 (2d6 + 4) slashing dam-  Two frost giants are stationed here; one watches at
                age plus 3 (ld6) cold damage on a hit, and carving great   the cave mouth, while the other naps on a pile of hides.
                chunks out of those held fast by his Chilling Gaze.   Eight throwing rocks are within reach in the cave.
                  Treasure. The yeti leader has a hoard of eleven ivory   Treasure. Each giant has a sack. No other valuables
                tusks, each weighing 2 pounds and worth 200 gp, bur-  are present.
                ied under a mound of snow.
                                                                  23.  GUARD  CAVE
                14.  MISTY ICE  CAVE                              Two frost giants rest here. One giant watches down
                Escaping hot air from somewhere beneath filters into   each passage while the other sleeps on a heap of skins.
                this place through numerous cracks in the floor, mak-  Each has a weapon and four rocks to hurl.
                ing it full of damp, cold fog. The cracks are about 1 foot   Treasure. There are four sacks in the cave, but noth-
                wide, not enough to hamper movement. The fog renders   ing else of value.
                the area heavily obscured, and the floor is very slippery.   Exit to Lower  Level. The passage leading east from
                  A creature hit by an attack when on the slippery ice   this area eventually intersects with a down-sloping tun-
                or that moves more than half its speed over the ice   nel that descends 100 feet before opening onto area 1 of
                must succeed on a DC 10 Dexterity saving throw or fall   the lower level (see map 6.4).
                prone. If a character's save fails by 5 or more, the char-
                                                                  24. VISITORS'  CAVE
                acter drops an object in hand, which falls into one of the
                cracks. The object tumbles somewhere into the bowels   Two hill giants and their three hill giant servants (use
                of the earth, forever lost.                       the ogre statistics) are camped here awaiting a sum-
                                                                  mons from the jar!. The cave has five heaps of hides and
                15.  ICE  CAVE                                    five giant-sized bags.
                This is the den of two large snow leopards (use the tiger   Treasure. The fourth bag searched contains a gold-in-
                statistics), which serve as pets of the yetis in area 13.   layed skull with a report from Chief Nosnra to Jar! Grug-
                These creatures lair on a ledge above the floor of the   nur on a piece of parchment rolled up inside it. This
                cave, and they try to take intruders by surprise.   document serves as a token of free passage to the hall
                                                                  of the fire giants. The biggest hill giant knows that they
                BARRACKS  COMPLEX (AREAS 16-19)                   are bound south to King Snurre's realm after seeing the
                This section of the stronghold houses a group of frost gi-  jar!, intending to take a message to the fire giant king.
                ants readying for a raid. Each of the separate areas has   In addition, each hill giant wears a fur cloak
                piles of hides for sleeping, a table and stools, and a few   worth 1,000 gp.
                extra giant-sized weapons around. Each giant here has
                2d4 rocks to hurl.                                25. VISITORS'  CAVE
                  16. Outer Sleeping Area. One frost giant resides in   Two stone giants have come to the rift to pay their re-
                the northeast cavern.                             spects to the jar! and to see how well the frost giants are
                  17. Upper Sleeping Area. The northwest cave holds   doing in their war on humankind. They will report their
                one frost giant.                                  observations to other stone giants if they get the op-
                  18. Middle Sleeping Area. Two frost giants occupy   portunity. They fight only if attacked. Each has a stone
                the largest of these caverns. At the back of this cave is a   greatclub and three rocks handy.
                clear spring of water about 2 feet deep. at the bottom of


                                                                                    CHAPTER 6  I AGAINST THE GIANTS
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