Page 184 - Tales from the Yawning Portal
P. 184
Treasure. Although it certainly appea·;:; which are two hundred seventy-eight clear rock crystals
valuables might be scattered among all worth 10 gp each.
truth there are only a few coins to be ha - 19. Lower Sleeping Area. One frost giant is in the
copper, silver, and gold-and some bro -e, ~-.:~·-.,-.;-~. southernmost chamber.
tery shards, and the like.
20. ICE STORAGE CAVE
12. LOWER BONE CAVE This place is full of large and small pieces of frozen
This place has many bones and skulls Ii tering i a:1d meat. Some of the chunks resemble parts of human and
serves as the lair of five giant ice toads see appendi'\'. other humanoid bodies.
B). These creatures feed on the leaving m area . The
toads rest on small ledges from 8 to 12 feet above he 21. ICE CAVERN
cave floor, and they will hop down and sarngely attack A warning carved into the icy floor in Giant with
anything that touches it. Dwarvish runes clearly shows that this place is to be
Treasure. The creatures have one item of rnlue. a shunned. Ten feet beyond where the passage turns
naturally shaped piece of reddish-purple amethy t to the southwest, the walls appear to be crusted with
(worth 1,000 gp) that resembles a toad. It sits on a pro- rough old ivory-in fact, this is an infestation of brown
tuberance in the middle of their cave, and they \vorship mold (see "Dungeon Hazards" in chapter 5 of the Dun-
it as a god. geon Master's Guide). The floor is dotted with mounds of
what look like old snow with the ends of bones sticking
13. ICE CAVERN out of them. These are the bony remains of various crea-
This place is the home of six yetis that act as scouts for tures, covered by the growth.
the frost giants. The yeti leader at the location marked A
has a frost brand greatsword. It fights with this weapon 22. GUARD ICE CAVE
instead of its claws, dealing 11 (2d6 + 4) slashing dam- Two frost giants are stationed here; one watches at
age plus 3 (ld6) cold damage on a hit, and carving great the cave mouth, while the other naps on a pile of hides.
chunks out of those held fast by his Chilling Gaze. Eight throwing rocks are within reach in the cave.
Treasure. The yeti leader has a hoard of eleven ivory Treasure. Each giant has a sack. No other valuables
tusks, each weighing 2 pounds and worth 200 gp, bur- are present.
ied under a mound of snow.
23. GUARD CAVE
14. MISTY ICE CAVE Two frost giants rest here. One giant watches down
Escaping hot air from somewhere beneath filters into each passage while the other sleeps on a heap of skins.
this place through numerous cracks in the floor, mak- Each has a weapon and four rocks to hurl.
ing it full of damp, cold fog. The cracks are about 1 foot Treasure. There are four sacks in the cave, but noth-
wide, not enough to hamper movement. The fog renders ing else of value.
the area heavily obscured, and the floor is very slippery. Exit to Lower Level. The passage leading east from
A creature hit by an attack when on the slippery ice this area eventually intersects with a down-sloping tun-
or that moves more than half its speed over the ice nel that descends 100 feet before opening onto area 1 of
must succeed on a DC 10 Dexterity saving throw or fall the lower level (see map 6.4).
prone. If a character's save fails by 5 or more, the char-
24. VISITORS' CAVE
acter drops an object in hand, which falls into one of the
cracks. The object tumbles somewhere into the bowels Two hill giants and their three hill giant servants (use
of the earth, forever lost. the ogre statistics) are camped here awaiting a sum-
mons from the jar!. The cave has five heaps of hides and
15. ICE CAVE five giant-sized bags.
This is the den of two large snow leopards (use the tiger Treasure. The fourth bag searched contains a gold-in-
statistics), which serve as pets of the yetis in area 13. layed skull with a report from Chief Nosnra to Jar! Grug-
These creatures lair on a ledge above the floor of the nur on a piece of parchment rolled up inside it. This
cave, and they try to take intruders by surprise. document serves as a token of free passage to the hall
of the fire giants. The biggest hill giant knows that they
BARRACKS COMPLEX (AREAS 16-19) are bound south to King Snurre's realm after seeing the
This section of the stronghold houses a group of frost gi- jar!, intending to take a message to the fire giant king.
ants readying for a raid. Each of the separate areas has In addition, each hill giant wears a fur cloak
piles of hides for sleeping, a table and stools, and a few worth 1,000 gp.
extra giant-sized weapons around. Each giant here has
2d4 rocks to hurl. 25. VISITORS' CAVE
16. Outer Sleeping Area. One frost giant resides in Two stone giants have come to the rift to pay their re-
the northeast cavern. spects to the jar! and to see how well the frost giants are
17. Upper Sleeping Area. The northwest cave holds doing in their war on humankind. They will report their
one frost giant. observations to other stone giants if they get the op-
18. Middle Sleeping Area. Two frost giants occupy portunity. They fight only if attacked. Each has a stone
the largest of these caverns. At the back of this cave is a greatclub and three rocks handy.
clear spring of water about 2 feet deep. at the bottom of
CHAPTER 6 I AGAINST THE GIANTS

