Page 192 - Tales from the Yawning Portal
P. 192

HALL OF THE FIRE  G IA  ~T                        but do not allow this reaction to temper what you have
                                                                 before you. Likewise, do not set about to entrap the
               KING                                              characters in a hopeless situation-allow their actions to
                                                                 dictate their fate.
               Just as the trail led from the Steading of the  .ill Gian
                                                                  Remember also that these giants are not only the
               Chief to the frozen wastes wherein wa  fou   e Gla-
                                                                 toughest so far encountered but also have the best ad-
               cial Rift of the Frost Giant J  arl, so the adven·ure i.   e
                                                                 vice immediately available to them. As soon as the party
               latter place has led (or transported) the inrrepid parry
                                                                 strikes and then retires, the attack will be assessed
               to what they hope will be their last challenge. They
                                                                 and countermeasures taken. Even when the party first
               are about to venture into the hot and smokin  barren
                                                                 enters the hall, you will have to gauge the reaction of
               which are in effect Muspelheim, the home of the fire
                                                                 the giants if and when they learn that intruders are
               giants. In the vast rocky halls of the fire giant  · dou  he y
                                                                 within. How will they react? From whence will they call
               liege lord, the dread King Snurre Iron Belly. they hope
                                                                 in guards? Where will Snurre go? Most assuredly, he
               to find not only great treasure but the answer to the
                                                                 will not remain seated upon his throne when an attack
               question of what or who is behind the strange alliance of
                                                                 is in progress! You have not ceased being a Dungeon
               many different types of giants. Surely here in the strong-
                                                                 Master by using this prepared scenario; you have simply
               hold of the fire giants will be encountered the evil genius
                                                                 had some details handled for you so that you can better
               or geniuses controlling the uprising and planning the
                                                                 script the more important material.
               well-executed attacks, for Snurre is said to be far stron-
                                                                  When the party retires from the hall to rest, the fire
               ger than smart.
                                                                 giants will lay whatever traps and ambushes they are
                 It is a sad fact that the characters can expect all
                                                                 able to prepare under the circumstances. Lights will be
               encounters here to be worse than those the party has
                                                                 smothered, sentries posted, and so forth. In the original
               faced elsewhere, for fire giants are ferocious opponents,
                                                                 playtest, the giants who survived the first foray by the
               and their associates and helpers will undoubtedly be
                                                                 (exceptionally strong and well-played) party set several
               proportionately stronger and more fearsome than those
                                                                 ambushes, each surprise being timed to allow them to
               of the lesser hill and frost giants- a sobering thought
                                                                 retreat quickly behind a turn in a passage or through
               indeed! Surely the rewards for success cannot fail to
                                                                 a set of doors, gradually falling back to the corridor to
               be greater, for the fire giants- and their masters, per-
                                                                 the lower level. While the characters offered no quarter
               haps?- have more loot for the taking.
                                                                 and slew every giant or other creature encountered with
                If  the party (or one or more members thereof) has
                                                                 absolute ruthlessness, their opponents fought with reck-
               been to the other two places, the characters will know
                                                                 less abandon and self-sacrifice.
               that there is a charge upon them to report definite infor-
                                                                  How you manage this conflict in your game must be
               mation to the rulers who have sent them forth to inflict
                                                                 based on knowledge that only you can have. The upshot
               punishment on the rapacious giant raiders. Their mis-
                                                                 of this whole series of adventures is a fight to the finish.
               sion: to slay fire giants and all who associate with them.
                                                                 Only the leaders and those they take with them will
               Failure means death, not from the nobles, but from the
                                                                 normally seek to move to a place of safety; the rest will
               monsters the party must face. Success means the right
                                                                 stand fast and battle to the end.
               to keep all the loot they find, plus the possibility of re-
               ward from the rulers of the lands being ravaged by the
                                                                ADVENTURE  START
               giant bands.
                And now the adventurers stand before the black   The party might have arrived before the huge obsid-
               and smoking slag hill that holds the Hall of the Fire   ian valves that bar entrance to the hall by means of
               Giant King. They have penetrated near the heart of   the transporter found in the lair of the frost giant jar!.
               the matter- into a fell realm where even the strongest   In this case, they will have to search to find a place of
               need beware!                                      safety to rest and recover their strength between forays
                                                                 into the hall.
               RUNNING THE ADVENTURE                              If  the group journeyed hence by some other method,
                                                                 they will have noted such a place of refuge about two
               As with the previous adventures in this series, it is up to
                                                                 miles distant from Snurre's sooty palace. This hidden
               you to add to the considerable detail given herein, filling
                                                                 site should initially prove to be safe from detection
               in any needed information to color the whole and bring
                                                                 as long as the characters leave no plain trail to it and
               it to life. You, as Dungeon Master, must continue to im-
                                                                 as long as they are not followed to it. There is a limit,
               provise and create, for your players will certainly desire
                                                                 though, to how far they can push their luck. Each time
               more specifics, seek to do things not provided for herein,
                                                                 they venture forth from their refuge to raid the fire gi-
               and generally defy expectation. The script is here, but
                                                                 ant hall, there is a 10 percent cumulative chance that
               you will direct the whole, rewrite parts, and sit in final
                                                                 the hidey-hole will be found by the giants (a 10 percent
               judgment on characters' actions.
                                                                 chance after the first raid, 20 percent following the sec-
                If  you have already taken your players through the
                                                                 ond, and so forth).
               first two adventures, be particularly mindful of how
                                                                  A nearby ravine leads directly from the safe cave to
               their behavior there will have altered what is described
                                                                 the spiny, broken heap of slag indicated on the char-
               here. Use the parameters given to design your own epic.
                                                                acters' map as the site of the hall. A wide, well-trod
               Be disinterested, and be just. This is a very difficult
                                                                path winds its way across the barren land up to two
               scenario, and the players might rue thoughtless actions,
                                                                great slabs of black stone- the obsidian portals that
                                                                                   CHAPTER 6  I A(,AINSTTHE GIANTS
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