Page 194 - Tales from the Yawning Portal
P. 194
wall; a cresset to the left of it, when pu
the portal to swing inward.
King Snurre is seated on the black ea
Over 19 feet tall, he is hugely muscled a
narily ugly- very broad, with bandy leg . • -
tusk-like and protruding, his side whi -e a
bright orange and full. Snurre is clad in blac -o plate
armor, and he wields a huge greatsword tha display
flames running along its blade when it i wung. The
king wears a necklace of coral skulls and ha a broad
girdle set with small gems. Around hi houlder i a
cape made of white dragon hide.
When he sits on the throne, he wear hi jewel- tud-
ded crown of iron. Otherwise the crown i in hi bag
and his bald pate covered by an iron helmet.
King Snurre is a fire giant with the following changes,
which increase his challenge rating to 11 (7,200 XP):
He has 187 (15d12 + 90) hit points.
He has resistance to cold damage.
He can speak Common and Giant.
His greatsword deals an extra 7 (2d6) fire dam-
age on a hit.
Two fire giants guard the king at all times; their po-
sitions are indicated by the circled numbers 1 and 2.
Each giant has a carved stone to throw. Crouching at
positions 3 and 4 are a pair of hell hounds, the king's
constant companions.
Treasure. Snurre's crown is set with six rubies (worth
500 gp each), six diamonds (500 gp each), and a huge
jacinth (1,000 gp). His necklace has a value of 1,000
gp, and his girdle is decorated with sixty-six garnets
(worth 10 gp each). His magic cape grants resistance to
cold damage.
The gems embedded in Snurre's throne include twelve
pieces of sard (worth 100 gp each), twelve fire opals
(worth 250 gp each), and twelve rubies (500 gp each).
4. CHAMBER OF THE QUEEN'S SERVANTS
The walls of the grand hall are covered with hide rugs
and wall hangings, one of which screens the entrance to
the queen's private chamber.
Inside this entryway are torches on the walls, and six
chairs and three small tables along the hallway. At the
end of the route westward is a chamber that holds four
beds, four chests, two wardrobes, and four stools.
Three fire giant servants (use the hill giant statistics,
plus immunity to fire damage) are present here, one
waiting outside the queen's chamber and two more
in the end chamber. Each fights fiercely to protect the
queen, with those at the end chamber rushing to aid the
other. The servants wield longswords that deal 18 (3d8
+ 5) slashing damage on a hit.
Treasure. Each of the servants wears three pieces
of jewelry worth 250 gp apiece. Amid the eighty-one
hides, pelts, skins, and furs in the end chamber are five
of value-the seventeenth, twenty-fourth, fortieth, fif-
ty-ninth, and seventy-seventh items that the characters
examine are worth 200 gp each.
5. QUEEN'S CHAMBER
The floors and walls in the chamber north of the ser-
vants' quarters are covered with rich rugs and tapestries

