Page 198 - Tales from the Yawning Portal
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him-a prince of his people-capch·e for            cution saving throw, taking 10 (3d6) poison damage on
                trying to trick information out of him o  o,      a failed save, or half as much damage on a successful
                loyalty to dwarfdom when torture failed.  e f:    one). The arrows strike the south wall and shatter if they
                claims that several humans in black robe- ad   ,,,i-  miss interposing creatures.
                ants in their questioning. Finally. he a" · _ to be al o \·ed   The holes for the arrows are sealed with a thin crust
                his armor and weapons in order to gain ·\\ee  -e :e  ge   of mortar. A character who examines the wall spots
                upon Snurre, and he claims to know exact)) "  ere  he   them with a successful DC 20 Wisdom (Perception)
                king will be.                                     check. Someone who looks carefully at the base of the
                  While in his study, Obmi has only a  cudded lea her   chest can spot the pressure plate with a successful
                jacket and a long knife (the equivalenc of a  hon5word.   DC 20 Wisdom (Perception) check. The holes can be
                coated with one dose of the poison noced in che a  sa  sin   blocked by hammering iron pitons or similar objects
                statistics). If  worst comes to worst, he bolt  for room   into them. The pressure plate can be wedged in place
                 12B and bars the door once he is inside.         with the use of at least two such objects. In either case,
                  Treasure. Obmi uses a plain wooden box a  a foot-  a character attempting to disarm the trap must succeed
                stool. It seemingly holds only old clothes of his-but   on a DC 10 Strength check. On a failed check, the trap
                 beneath a false bottom, which requires a successful   operates anyway when the attempt to block it fails.
                 DC 15 Wisdom (Perception) check to find, some gems   Treasure. A map of the area around the stronghold
                 are hidden: two worth 500 gp each, eight worth 100 gp   hangs on the western wall. Two locked chests rest
                 each, twenty-three worth 50 gp each, forty-one worth 10   against the north and south walls- the northern one
                 gp each, and eighteen worth 5 gp each.           filled with 850 sp, the southern one holding 500 gp and
                                                                  six bone batons with Dwarvish runes upon them.
                 12B. 0BMI'S BEDCHAMBER                             Each of the batons is a token of free passage whose
                 In a larger chamber adjacent to his study, the renegade   runes read, in Giant, "Official Business on Behalf of
                 dwarf has a soft bed, a small stand, a table and chair,   King Snurre the Fearsome." Any individuals or groups
                 a cabinet, two iron chests, and an arming rack. His   that display one of these items are safe from attacks by
                 dwarven plate and +1  shield (AC 20, or AC 23 with his   the giants or the giants' allies as long as they take no
                 shield) are laid on the rack near the door, and his +1  bat-  aggressive action.
                 tleaxe and + 1 warhammer (each deals ld8 + 4 damage
                 in Obmi's hands) hang on the wall above. Underneath   13B.  SOUTH ALCOVE
                 the armor are his gauntlets of  ogre power (giving him   Four extra chairs for the council table are stored in the
                 an additional +l to attack and damage rolls with melee   alcove to the south, and a huge cabinet holds eighty-
                 weapons). His ring of  invisibility is on a small stand   three scrolls and three hundred sixty-seven pieces of
                 near his bed.                                    paper or parchment.
                  Upon entering the room Obmi will palm the ring, don   Most of the cabinet's contents are worthless and of
                 the armor, put on the gauntlets, thong the axe to his belt.   no import, but the sixty-eighth scroll tube contains in-
                 heft the hammer, and grab the shield. At the first good   structions for King Snurre, telling him to gather forces
                 opportunity he will attack the party and raise a cry for   of hill, stone, frost, and fire giants, along with whatever
                 help, but he will do so only when he knows help will be   strength he can raise in ogres, oni, cloud giants, and any
                 able to come. He knows a bit about the drow, and he will   other creatures for an all-out attack on humankind. The
                 bargain with that information, or anything else, to save   message further promises powerful help from the dark
                 his life. If  offered no quarter, he will fight to the very end.   elves. It is signed "Eclavdra."
                  Treasure. In addition to Obmi's magical gear, both of   The papers are copies of messages to and replies from
                 the iron chests contain valuables. One chest holds 900   various types of giants and giant-kin. One, in Dwarvish,
                 gp. The other holds 100 pp and a bejeweled silver ewer   reads, "The fire giant of stone left and left elbow."
                 and silver bowl (each item worth 500 gp).
                                                                  14.  DOOR GUARD
                 13.  COUNCIL ROOM                                A fire giant stands guard at all times outside the doors
                 The king and his council meet in this large chamber,   to the council chambers.
                 but the place is now empty. A long table near the center
                 of the room has five great chairs around it. Hides cover   15.  KITCHEN
                 parts of the polished black floor.  Rude tapestries adorn   Benches, counters, a table, several stools, three
                 the walls and are also hung across the openings around   cupboards, various bins and barrels, and miscellaneous
                 the perimeter of the room. There are several torches in   kitchen gear are scattered around the kitchen. The area
                 the place, but none are lit.                     to the west is a natural firepit, where flaming gases are
                                                                  used to roast whole creatures.
                 13A. WEST ALCOVE                                   The place is typically occupied by busy workers: a fire
                 Within the alcove to the west is a table with a flat chest   giant matron, two fire giant servants (use the hill giant
                 on it, locked and full of stones (weighing 200 pounds). If   statistics, plus immunity to fire damage), and seven
                 the chest is lifted or moved, a pressure plate underneath   gnoll thralls. The servants and the gnolls fight only un-
                 it shifts, causing six poisoned arrows to  hoot out from   der the direction of the matron, fleeing or surrendering
                 the north wall. Each arrow has a range of 100 feet and   if she falls.
                 a +11  bonus to hit; it deals 5 (ldlO) piercing damage on   Slippery Exit. The chute to the northwest goes down
                 a hit, and the target struck must make a DC 11  Consti-  to the lava pool on the second level (area 6 on map 6.6).

                                                                                     CHAPTER 6   AGAIN'if THE  GIANTS
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