Page 220 - Tales from the Yawning Portal
P. 220

center aisle. After this bolt comes forth, the altar turns
        a fiery blue-red, and if it thereafter is touched by any ob-
        ject it will explode as a fireball spell (save DC 1 5 .
          Archway. Just as in other locations around the tomb,
        the mists that obscure the archway can't be penetrated
        with any sort of vision or magic. (If a character moves
        close to the archway and asks about it, explain that none
        of the stones of the arch glow.) The skeleton. of course,
        misleads the party, for any character passing through
        the portal will enter a 10-foot-by-10-foot room where
        their sex and alignment are reversed by a powerful
        magic. Exiting the room and reentering the archway
        will restore original alignment, but also deals 3 (ld6)
        psychic damage. Going back a third time will reverse
        sex again, but the individual will be teleported in the
        manner of the archway in area 10. Only a wish spell will
        restore both alignment and sex. If alignment is restored
        by entering the orange portal, a remove curse or greater
        restoration spell will then restore original sex.
          Wall Slot. A character who inspects the eastern wall
        directly opposite the archway and succeeds on a DC 10
        Wisdom (Perception) check finds a small slot with the
        letter O faintly traced above it. This is the location of a
        moving stone block described below. The block can't be
        magically detected, nor will it open by physical or magi-
        cal means other than the method given in area 15.

        15.  STONE GATE
        As shown on the map, the stone that forms part of the
        eastern wall of the chapel is 2 feet wide, 4 feet high, and
        10 feet thick in a wedge shape. It is impregnated with
        strong antimagic that prevents its detection or removal
        or its change to another form or substance. The wall
        slot (see above) is of sufficient size to accept a coin or a   Crawl Space. Beyond the painted door is a narrow
        disc-shaped gem. It is also just right for the insertion of   passage that emerges at the top of a short flight of stairs
        a magic ring of any sort. Only such an item will trigger   leading down.
        the mechanism, which causes the block to sink slowly
                                                          16.  LOCKED OAKEN DOOR
        into the floor so as to allow entry into the passage be-
        yond. The object deposited into the slot is forever lost, as
        the sinking stone crushes all to pieces. The gate opens   The thick wooden door ahead of you  is  heavily bound
        easily from the other (east) side, and no special item is
                                                           with  iron  bands, and there are several  locks keep-
        required to trigger its opening from that side.
                                                           ing it shut.
          Doors and Pits. Beyond the gate stone, the corridor
        widens to 10 feet and turns southward where steps lead
        down steeply to a corridor that goes west. Each of the   Aura. The door is found to radiate an aura of abjura-
        three doors in the corridor opens easily if any pushing   tion magic if a detect magic spell is cast upon it.
        force is applied to it, and a creature that does so stum-  Sounds from Beyond. A character who listens with
        bles into the pit on the other side unless it succeeds on   an ear to the door will hear far-off music and happy sing-
        a DC 15 Dexterity saving throw. If a door isn't violently   ing, obviously coming from the other side of the door.
        pushed against, it can be opened safely by pulling it   No amount of forcing or spells will open the door. The
        inward, and the party will have standard chances of fall-  only way to continue northward is to use a disintegrate
        ing in when the characters leading the way step on the   spell on the door or physically destroy it (it has 100
        pit cover.                                        hit points).
          By the time the westernmost door and pit have been   If the characters destroy the door, read:
        reached, the characters will certainly expect the pit, and
        will be likely to bypass and ignore it. This carelessness
        would prevent them from examining the pit from within.   As the door falls  away,  you can hear sounds of confusion
        On the south wall of the pit is a wooden door painted   and distress coming from the north. A faint glow,  like
        to look like stone, which is easily discovered by anyone   that of a small flame, shines in the distance. The walls of
        who looks at this wall while inside the pit or who makes
                                                           the passage ahead of you  are of smooth white alabaster,
        a tactile investigation of the wall from outside the pit.
                                                            and the floor is  highly polished, smoke-gray marble.


                                                                              CHAPTER  7  I TOMB  OF  HORRORS
                                                                                                             219
   215   216   217   218   219   220   221   222   223   224   225