Page 224 - Tales from the Yawning Portal
P. 224
The trapdoor opens onto a steep flight of narrow tairs
that spiral down to a 5-foot-wide tunnel which emerges
at area 24.
23A. KNOCKOUT CORRIDOR
If the characters don't find the tunnel or choose not to
follow it, they move through a door that leads east and
then come upon a set of double doors in the north wall.
When the doors to the north are opened, sleep gas bil-
lows forth from the other side. Each creature in the east-
west passage must succeed on a DC 15 Constitution
saving throw or fall unconscious for 2d4 x 10 minutes.
Rolling Stone. Every 10 minutes after the gas is
released, roll a d4. On a roll of 4, a stone juggernaut
(rather like a steam roller) comes out of the 20-foot-
square room to the north and rolls ld6 x 10 feet south,
then west. Everything it rolls over is squashed to a pulp.
There is no appeal.
24. ADAMANTINE DOOR
The tunnel from the south emerges into a corridor that
then heads east. The door at the end is a great block of
adamantine. It has permanent antimagic effects on it,
and there is no magical or physical way of forcing entry.
There are three slots in the door at about waist height.
If sword blades are shoved simultaneously into all the
slots, the 1-foot-thick door will swing open. Five rounds
later, the door slams shut. There is no way of opening it
from the west side.
25. PILLARED THRONE ROOM
the other corner, but it is tinged with a bluish color over
You look upon an enormous chamber colored in pas- the green. Any character that enters the mouth opening
tels. A forest of massive, many-hued columns support of this devil face is teleported to area 27 A.
the ceiling. Charred Remains. Strewn near the southeast corner
is a heap of charred bones and skulls, plus the crisped
and blackened remains of clothing and gear, arms and
Aura. Each of the 3-foot-diameter pillars radiates an armor-a thoroughly awful and frightening sight. A
aura of transmutation magic when such is detected for. character who comes close enough to examine the re-
Upwardly Mobile. Any character who touches a pillar mains will find a huge, glowing orange gem at the center
with or without intent will uncontrollably float upward of the destruction.
(as if affected by a levitate spell), then bounce gently Cursed Gem. The gem can be easily claimed. Casting
around on the ceiling, 30 feet above, just as a helium a detect evil and good spell reveals it to be a desecrated
balloon. To stop this effect, a dispel magic or remove object. On a casting of detect magic, the gem gives off a
curse spell must be placed upon each such individual. strong aura of conjuration- so strong that the detecting
There seems to be a gentle breeze in the room, for any character will get the vague feeling that the wish spell is
character floating among the many-hued columns will involved in the gem's magic.
begin drifting toward the northwest or northeast corner The gem is actually a cursed magic item. If any char-
of the room. From the entry an observant character with acter touches it and attempts to cast a wish spell using
a suitable light source will be able to observe part of the it, a reversed or distorted version of the wish's fulfill-
dais on the south wall and the door at area 27. ment will bring harm to that character and all named
Northwest Devil Face. About 24 feet above the floor in the wish.
in the northwest corner, on the north wall, is a mosaic Then, immediately after the evil wish spell has trans-
relief sculpture of a green devil's face which appears to pired, the gem begins to pulse with reddish lights,
be exactly the same as that first encountered in the en- growing progressively stronger, brighter and hotter. Roll
trance hall to the tomb (area 3). Any creature that comes initiative. On initiative count 1, the stone explodes, abso-
within 3 feet of its gaping mouth will be sucked in and lutely killing any character within a 15-foot radius in a
instantly teleported, to be "spat out" nude at area 6, wave of searing radiation and flames. The gem remains
while all non-living matter in the character's possession as a noisome mass of stinking purplish mold which
goes to area 33. bubbles and chuckles. In one week the mass will again
Northeast Devil Face. The sculpture in the northeast re-form as a glowing orange gem.
corner is identical in size and placement to the one in
CHAPTER 7 I TOMB OF HORRORS
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