Page 231 - Tales from the Yawning Portal
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APPENDIX B:  CREATURES

           This appendix details creatures and nonplayer char-
           acters that are mentioned in this book and that don't
           appear in the Monster Manual. That book's introduction
           explains how to interpret a stat block.
             Some of these creatures are available in Volo's
           Guide to Monsters but are reproduced here for your
           convenience.
             The creatures are presented in alphabetical order.
           ANIMATED TABLE
           Some of the defenders of the fortress in The Forge
           of Fury are animated objects that were crafted long
           ago by the dwarf mage Arundil. They include the ani-
            mated table.
             Constructed Nature. An animated table doesn't re-
            quire air, food, drink, or sleep.
                                                             BARGHEST
            BARGHEST                                         Large fiend  (shapechanger),  neutral evil
           Vicious and intelligent canines from the Lower Planes,
                                                             Armor Class 17  (natural armor)
            barghests can be encountered inside the Doomvault.
                                                             Hit Points 90  (12dl0 + 24)
            Unlike other creatures of their ilk, the barghests in   Speed 60 ft. (30 ft. in goblin form)
           Dead in Thay can be bargained with because they resent
            their imprisonment, and thus they might become allies   STR   DEX   CON   INT    WIS    CHA
            (after a fashion) of the player characters.       19  (+4)   15  (+2)   14 (+2)   13  (+l)   12  (+l)   14  (+2)

                                                             Skills  Deception +4, Intimidation +4, Perception +5, Stealth +4
           ANIMATED TABLE                                    Damage Resistances cold, fire,  lightning; bludgeoning, piercing,
            Large construct, unaligned                         and slashing from  nonmagical attacks
                                                             Damage Immunities acid, poison
            Armor Class 15  (natural armor)                  Condition Immunities poisoned
            Hit Points 39  (6dl0 + 6)                        Senses blindsight 60 ft., darkvision 60 ft.,  passive Perception 15
            Speed 40 ft.                                     languages Abyssal, Common, Goblin,  Infernal, telepathy 60 ft.
                                                             Challenge 4 (1 ,100 XP)
              STR    DEX    CON     INT    WIS    CHA
             18  (+4)   8 (-1)   13  (+l)   1 (-5)   3 (-4)   1 (-5)
                                                             Shapechanger. The barghest can  use its action to polymorph
                                                             into a Small goblin or back into its true form. Other than its
            Damage Immunities poison, psychic
                                                             size and speed, its statistics are the same in  each form. Any
            Condition Immunities blinded, charmed, deafened, exhaustion,
             frightened , paralyzed, petrified, poisoned     equipment it is wearing or carrying isn't transformed. The bar-
            Senses blindsight 60 ft.  (blind  beyond this radius),   ghest reverts to its true form  if it dies.
             passive Perception 6                            Fire  Banishment. When the barghest starts its turn engulfed in
            languages-
                                                             flames that are at least 10 feet high or wide,  it must succeed on
            Challenge 2 (450 XP)
                                                             a DC  15 Charisma saving throw or be instantly banished to Ge-
                                                             henna. Instantaneous bursts of flame  (such as a red dragon's
            Antimagic Susceptibility. The table is  incapacitated while in the   breath or a fireball spell) don't have this effect on the barghest.
            area of an antimagic field.  If targeted by dispel magic, the table
                                                             Keen Smell. The barghest has advantage on Wisdom  (Percep-
            must succeed on a Constitution saving throw against the cast-  tion)  checks that rely on smell.
            er's spell save DC or fall  unconscious for 1 minute.
                                                             Innate Spellcasting. The barghest's innate spellcasting ability is
            False Appearance. While the table remains motionless, it is  in-  Charisma (spell save DC  12). The barghest can innately cast the
            distinguishable from  a normal table.
                                                             following spells, requiring no material components:
            Charge.  If the table moves at least 20 feet straight toward a
                                                             At will:  levitate, minor illusion, pass without trace
            target and then hits it with a ram  attack on the same turn, the
                                                              1/day each: charm person, dimension door,  suggestion
            target takes an  extra 9 (2d8)  bludgeoning damage. If the target
            is  a creature, it  must succeed on a DC  15 Strength saving throw   ACTIONS
            or be knocked  prone.
                                                              Bite.  Melee Weapon Attack (true form  only): +6 to hit,  reach 5
            ACTIONS                                          ft.,  one target.  Hit:  13  (2d8 + 4)  piercing damage.
            Ram.  Melee  Weapon Attack: +6 to hit,  reach  5 ft.,  one target.   Claws.  Melee Weapon Attack. +6 to hit,  reach 5 ft., one target.
            Hit:  13  (2d8 + 4)  bludgeoning damage.          Hit: 8 (ld8 + 4)  slashing damage.



            APPENDIX  B  I CREATURES
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