Page 232 - Tales from the Yawning Portal
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CENTAUR MUMMY
         In The Hidden Shrine ofTamoachan, characters must
         contend with a mummified centaur that wants to prevent
         them from moving any farther into the dungeon. Com-
         bining the most lethal features of two creature types,
         the centaur mummy can attack nearby targets with its
         melee weapons while trying to use its Dreadful Glare
         against enemies that hold back.
           Undead Nature. A mummy doesn't require air, food,
         drink, or sleep.

         CENTAUR MUMMY
         Large undead, lawful evil

         Armor Class 13  (natural armor)
         Hit Points 85  (lOdlO + 30)
         Speed  30 ft.
                                                           CHAMPION
           STR     DEX    CON     INT    WIS    CHA
          20  (+5)   12  (+l)   16  (+3)   5 (- 3)   14  (+2)   12  (+l)   One of the most remote locations inside White Plume
                                                           Mountain is the hideout of a band of criminals led by the
         Saving Throws Wis +5                              fallen champion Sir Bluto, an alleged mass murderer
         Damage Vulnerabilities fire                       and a fugitive. Sir Bluto and his companions will do ev-
         Damage Resistances  bludgeoning, piercing, and slashing from   erything in their power to ensure that anyone who hap-
           nonmagical attacks                              pens upon their sanctum doesn't live to tell of it.
         Damage Immunities necrotic, poison
         Condition Immunities charmed, exhaustion, frightened ,
           paralyzed, poisoned                             CHAMPION
         Senses darkvision 60 ft. ; passive Perception 12   Medium humanoid (any race),  any alignment
         Languages Common, Sylvan
         Challenge 6 (2,300 XP)                            Armor Class 18  (plate)
                                                           Hit Points 143  (22d8 + 44)
                                                           Speed 30 ft.
         Charge.  If the centaur mummy moves at least 20 feet straight
         toward a target and then hits it with  a pike attack on the same
                                                             STR     DEX    CON     INT    WIS    CHA
         turn, the target takes an extra 10  (3d6)  piercing damage.
                                                            20  (+5)   15  (+2)   14 (+2)   10  (+0)   14  (+2)   12  (+l)
         ACTIONS
                                                           Saving Throws Str +9, Con +6
         Multiattack. The centaur mummy makes two melee attacks,
                                                           Skills Athletics +9, Intimidation +5, Perception +6
         one with  its pike and one with  its hooves, or it attacks with  its
                                                           Senses passive Perception 16
         pike and uses Dreadful Glare.                     Languages any one language (usually Common)
         Pike.  Melee  Weapon Attack: +8 to hit, reach 10 ft., one target.   Challenge 9 (5,000 XP)
         Hit: 10 (ldlO + 5)  piercing damage.
                                                           Indomitable (2/Day). The champion rerolls a failed
         Hooves.  Melee Weapon Attack: +8 to hit,  reach 5 ft. , one target.
         Hit: 12  (2d6 + 5)  bludgeoning damage plus 10  (3d6)  necrotic   saving throw.
         damage. If the target is  a creature, it must succeed on a DC 14   Second Wind (Recharges after a Short or Long Rest). As  a bo-
         Constitution saving throw or be cursed with  mummy rot. The   nus action, the champion can regain  20 hit points.
         cursed target can't regain  hit points, and its hit point maximum
         decreases by 10 (3d6) for every 24  hou rs that elapse. If the   ACTIONS
         curse reduces the target's hit point maximu m to 0, the target
                                                           Multiattack. The champion makes three attacks with  its greats-
         dies, and its body turns to dust. The curse lasts until  removed
                                                           word or its shortbow.
         by the remove curse spell or similar magic.
                                                           Greatsword.  Melee Weapon Attack: +9 to hit,  reach 5 ft.,  one
         Dreadful Glare. The centau r mummy targets one creature it can   target. Hit: 12  (2d6 + 5)  slashing damage, plus 7 (2d6)  slash-
         see within 60 feet of it.  lfthe target can see the mummy, the
                                                           ing damage if the champion has more than half of its total hit
         target must succeed on a DC  12 w ·sdom saving throw against
                                                           points remaining.
         this magic or become frightened  until  the end of the mummy's
         next turn.  If the target fails the saving throw by 5 or more,  it is   Light Crossbow.  Ranged Weapon Attack: +6 to hit, range 80/320
         also paralyzed for the same duration. A target that succeeds on   ft., one target.  Hit: 6 (ld8 + 2)  piercing damage, plus 7 (2d6)
         the saving throw is  immune to the Dreadfu  Glare of all  mum-  piercing damage if the champion has  more than half of its total
         mies  (but not mummy lords) for tne next 24  hours.   hit points remaining.

                                                                                    APPENDIX B  I CREATURES
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