Page 232 - Tales from the Yawning Portal
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CENTAUR MUMMY
In The Hidden Shrine ofTamoachan, characters must
contend with a mummified centaur that wants to prevent
them from moving any farther into the dungeon. Com-
bining the most lethal features of two creature types,
the centaur mummy can attack nearby targets with its
melee weapons while trying to use its Dreadful Glare
against enemies that hold back.
Undead Nature. A mummy doesn't require air, food,
drink, or sleep.
CENTAUR MUMMY
Large undead, lawful evil
Armor Class 13 (natural armor)
Hit Points 85 (lOdlO + 30)
Speed 30 ft.
CHAMPION
STR DEX CON INT WIS CHA
20 (+5) 12 (+l) 16 (+3) 5 (- 3) 14 (+2) 12 (+l) One of the most remote locations inside White Plume
Mountain is the hideout of a band of criminals led by the
Saving Throws Wis +5 fallen champion Sir Bluto, an alleged mass murderer
Damage Vulnerabilities fire and a fugitive. Sir Bluto and his companions will do ev-
Damage Resistances bludgeoning, piercing, and slashing from erything in their power to ensure that anyone who hap-
nonmagical attacks pens upon their sanctum doesn't live to tell of it.
Damage Immunities necrotic, poison
Condition Immunities charmed, exhaustion, frightened ,
paralyzed, poisoned CHAMPION
Senses darkvision 60 ft. ; passive Perception 12 Medium humanoid (any race), any alignment
Languages Common, Sylvan
Challenge 6 (2,300 XP) Armor Class 18 (plate)
Hit Points 143 (22d8 + 44)
Speed 30 ft.
Charge. If the centaur mummy moves at least 20 feet straight
toward a target and then hits it with a pike attack on the same
STR DEX CON INT WIS CHA
turn, the target takes an extra 10 (3d6) piercing damage.
20 (+5) 15 (+2) 14 (+2) 10 (+0) 14 (+2) 12 (+l)
ACTIONS
Saving Throws Str +9, Con +6
Multiattack. The centaur mummy makes two melee attacks,
Skills Athletics +9, Intimidation +5, Perception +6
one with its pike and one with its hooves, or it attacks with its
Senses passive Perception 16
pike and uses Dreadful Glare. Languages any one language (usually Common)
Pike. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Challenge 9 (5,000 XP)
Hit: 10 (ldlO + 5) piercing damage.
Indomitable (2/Day). The champion rerolls a failed
Hooves. Melee Weapon Attack: +8 to hit, reach 5 ft. , one target.
Hit: 12 (2d6 + 5) bludgeoning damage plus 10 (3d6) necrotic saving throw.
damage. If the target is a creature, it must succeed on a DC 14 Second Wind (Recharges after a Short or Long Rest). As a bo-
Constitution saving throw or be cursed with mummy rot. The nus action, the champion can regain 20 hit points.
cursed target can't regain hit points, and its hit point maximum
decreases by 10 (3d6) for every 24 hou rs that elapse. If the ACTIONS
curse reduces the target's hit point maximu m to 0, the target
Multiattack. The champion makes three attacks with its greats-
dies, and its body turns to dust. The curse lasts until removed
word or its shortbow.
by the remove curse spell or similar magic.
Greatsword. Melee Weapon Attack: +9 to hit, reach 5 ft., one
Dreadful Glare. The centau r mummy targets one creature it can target. Hit: 12 (2d6 + 5) slashing damage, plus 7 (2d6) slash-
see within 60 feet of it. lfthe target can see the mummy, the
ing damage if the champion has more than half of its total hit
target must succeed on a DC 12 w ·sdom saving throw against
points remaining.
this magic or become frightened until the end of the mummy's
next turn. If the target fails the saving throw by 5 or more, it is Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320
also paralyzed for the same duration. A target that succeeds on ft., one target. Hit: 6 (ld8 + 2) piercing damage, plus 7 (2d6)
the saving throw is immune to the Dreadfu Glare of all mum- piercing damage if the champion has more than half of its total
mies (but not mummy lords) for tne next 24 hours. hit points remaining.
APPENDIX B I CREATURES
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