Page 237 - Tales from the Yawning Portal
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GIANT LIGHTNING EEL
Large beast, unaligned
Armor Class 13
Hit Points 42 (5dl0 + 15)
Speed 5 ft., swim 30 ft. GIANT LIGHTNING EEL
The giant lightning eel (Tamoachan) can electrify the
STR DEX CON INT WIS CHA water around it.
11 (+O) 17 (+3) 16 (+3) 2 (-4) 12 (+l) 3 (-4)
GIANT SKELETON
Damage Resistances lightning
Senses blindsight 60 ft., passive Perception 11 In the Tomb of Horrors, treasure sometimes presents
Languages- itself for the taking. In one such location, the "reward"
Challenge 3 (700 XP) for an attempt to grab some valuables turns out to be the
animated skeleton of a giant- deadly not only because
Water Breathing. The eel can breathe only underwater. of its size and strength, but because it has defenses nor-
mally possessed only by undead of much greater power.
ACTIONS Undead Nature. A skeleton doesn't require air, food,
drink, or sleep.
Multiattack. The eel makes two bite attacks.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: GIANT SUBTERRANEAN LIZARD
10 (2d6 + 3) piercing damage plus 4 (ld8) lightning damage.
The giant subterranean lizard (Forge of Fury) is an enor-
Lightningjolt (Recharge 5-6). One creature the eel touches mous reptile with a powerful tail attack.
within 5 feet of it outside water, or each creature within l 5 feet
ofit in a body of water, must make a DC 12 Constitution saving
throw. On failed save, a target takes 13 (3d8) lightning damage. GIANT SUBTERRANEAN LIZARD
Huge beast, unaligned
If the target takes any of this damage, the target is stunned un-
til the end of the eel's next turn. On a successful save, a target
Armor Class 14 (natural armor)
takes half as much damage and isn't stunned.
Hit Points 66 (7dl2 + 21)
Speed 30 ft., swim SO ft.
CHA
GIANT SKELETON STR DEX CON INT WIS 7 (-2)
Huge undead, neutral evil 21 (+5) 9 (-1) 17 (+3) 2 (-4) 10 (+O)
Skills Stealth +3
Armor Class 17 (natural armor)
Senses passive Perception l 0
Hit Points 115 (1 Odl 2 + SO)
Languages-
Speed 30 ft.
Challenge 4 (1 ,100 XP)
STR DEX CON INT WIS CHA
21 (+S) 10 (+O) 20 (+5) 4 (-3) 6 (-2) 6 (- 2) ACTIONS
Multiattack. The lizard makes two attacks: one with its bite and
Damage Vulnerabilities bludgeoning
one with its tail. One attack can be replaced by Swallow.
Damage Immunities poison
Condition Immunities exhaustion, poisoned Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Senses darkvision 60 ft., passive Perception 8 Hit: 16 (2dl0 + 5) piercing damage, and the target is grappled
Languages understands Giant but can't speak (escape DC 15). Until this grapple ends, the target is restrained,
Challenge 7 (2,900 XP) and the lizard can't bite another target.
Tail. Melee Weapon Attack: +7 to hit, reach 10 ft., one target not
Evasion. If the skeleton is subjected to an effect that allows it to
grappled by the lizard. Hit: 12 (2d6 + 5) bludgeoning damage.
make a saving throw to take only half damage, it instead takes
If the target is a creature, it must succeed on a DC l 5 Strength
no damage ifit succeeds on the saving throw, and only half
saving throw or be knocked prone.
damage if it fails.
Swallow. Melee Weapon Attack: +7 to hit, reach 5 ft. , one Me-
Magic Resistance. The skeleton has advantage on saving
dium or smaller creature the lizard is grappling. Hit: 16 (2dl0
throws against spells and other magical effects.
+ 5) piercing damage, the target is swallowed, and the grapple
Turn Immunity. The skeleton is immune to effects that ends. The swallowed target is blinded and restrained, it has
turn undead. total cover against attacks and other effects outside the lizard,
and it takes 10 (3d6) acid damage at the start of each of the
ACTIONS lizard's turns. The lizard can have only one target swallowed
at a time.
Multiattack. The skeleton makes three scimitar attacks.
If the lizard dies, a swallowed creature is no longer restrained
Scimitar. Melee Weapon Attack: +8 to hit, reach 10 ft. , one tar- by it and can escape from the corpse using 10 feet of move-
get. Hit: l 5 (3d6 + 5) slashing damage. ment, exiting prone.
APPENDIX BI CREATURES

