Page 237 - Tales from the Yawning Portal
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GIANT LIGHTNING EEL
            Large beast, unaligned

            Armor Class 13
            Hit Points 42  (5dl0 + 15)
            Speed 5 ft., swim 30 ft.                          GIANT LIGHTNING EEL
                                                              The giant lightning eel (Tamoachan) can electrify the
              STR     DEX    CON     INT    WIS    CHA        water around it.
             11  (+O)   17  (+3)   16  (+3)   2 (-4)   12  (+l)   3 (-4)
                                                              GIANT SKELETON
            Damage Resistances lightning
            Senses blindsight 60 ft., passive Perception 11   In the Tomb of Horrors, treasure sometimes presents
            Languages-                                        itself for the taking. In one such location, the "reward"
            Challenge 3 (700 XP)                              for an attempt to grab some valuables turns out to be the
                                                              animated skeleton of a giant- deadly not only because
            Water Breathing. The eel can  breathe only underwater.   of its size and strength, but because it has defenses nor-
                                                              mally possessed only by undead of much greater power.
            ACTIONS                                            Undead Nature. A skeleton doesn't require air, food,
                                                              drink, or sleep.
            Multiattack. The eel  makes two bite attacks.
            Bite.  Melee Weapon Attack: +5 to hit, reach 5 ft.,  one target.  Hit:   GIANT SUBTERRANEAN LIZARD
            10 (2d6 + 3)  piercing damage plus 4 (ld8) lightning damage.
                                                              The giant subterranean lizard (Forge of Fury) is an enor-
            Lightningjolt (Recharge 5-6). One creature the eel touches   mous reptile with a powerful tail attack.
            within 5 feet of it outside water, or each creature within  l 5 feet
            ofit in  a body of water, must make a DC 12 Constitution saving
            throw. On failed  save, a target takes 13  (3d8)  lightning damage.   GIANT SUBTERRANEAN LIZARD
                                                              Huge beast, unaligned
            If the target takes any of this damage, the target is stunned un-
            til the end of the eel's next turn. On a successful save, a target
                                                              Armor Class 14 (natural armor)
            takes half as much damage and isn't stunned.
                                                              Hit Points 66  (7dl2 + 21)
                                                              Speed 30 ft.,  swim SO ft.
                                                                                                     CHA
            GIANT SKELETON                                      STR    DEX    CON      INT   WIS    7 (-2)
            Huge undead, neutral evil                          21  (+5)   9 (-1)   17  (+3)   2 (-4)   10 (+O)
                                                              Skills Stealth +3
            Armor Class 17  (natural armor)
                                                              Senses passive Perception l 0
            Hit Points 115  (1 Odl 2 + SO)
                                                              Languages-
            Speed 30 ft.
                                                              Challenge 4 (1 ,100 XP)
              STR     DEX    CON     INT    WIS    CHA
             21  (+S)   10  (+O)   20  (+5)   4 (-3)   6 (-2)   6 (- 2)   ACTIONS
                                                              Multiattack. The lizard  makes two attacks: one with its bite and
            Damage Vulnerabilities bludgeoning
                                                              one with  its tail. One attack can  be  replaced by Swallow.
            Damage Immunities poison
            Condition Immunities exhaustion, poisoned         Bite.  Melee Weapon Attack: +7 to hit,  reach  5 ft.,  one target.
            Senses darkvision 60 ft.,  passive Perception 8   Hit: 16  (2dl0 + 5)  piercing damage, and the target is  grappled
            Languages understands Giant but can't speak       (escape DC  15).  Until this grapple ends, the target is  restrained,
            Challenge 7 (2,900 XP)                            and the lizard can't bite another target.
                                                              Tail. Melee  Weapon Attack: +7 to hit, reach  10 ft.,  one target not
            Evasion.  If the skeleton is subjected to an effect that allows it to
                                                              grappled by the lizard.  Hit:  12  (2d6 + 5)  bludgeoning damage.
            make a saving throw to take only half damage, it instead takes
                                                              If the target is  a creature, it must succeed on  a DC  l 5 Strength
            no damage ifit succeeds on the saving throw, and only half
                                                              saving throw or be knocked  prone.
            damage if it fails.
                                                              Swallow.  Melee Weapon Attack: +7 to hit, reach 5 ft. , one Me-
            Magic Resistance. The skeleton has advantage on saving
                                                              dium or smaller creature the lizard  is  grappling. Hit: 16  (2dl0
            throws against spells and other magical effects.
                                                              + 5)  piercing damage, the target is swallowed, and the grapple
            Turn  Immunity. The skeleton is  immune to effects that   ends. The swallowed target is  blinded and restrained, it has
            turn undead.                                      total cover against attacks and other effects outside the lizard,
                                                              and it takes 10  (3d6)  acid damage at the start of each of the
            ACTIONS                                           lizard's turns. The lizard can have only one target swallowed
                                                              at a time.
            Multiattack. The skeleton makes three scimitar attacks.
                                                               If the lizard dies, a swallowed creature is  no longer restrained
            Scimitar. Melee Weapon Attack: +8 to hit, reach 10 ft. , one tar-  by it and can escape from the corpse using 10 feet of move-
            get.  Hit: l 5 (3d6 + 5)  slashing damage.        ment, exiting prone.

            APPENDIX BI  CREATURES
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