Page 65 - Tales from the Yawning Portal
P. 65

The gas rises up and out of the ruins if the doors to   These wanderer  are extra and aren't from any of the
           area 39 are opened. It takes one month for the lower lev-  areas in the ruins. If an indicated monster doesn't fit the
           els to clear completely. If the doors are closed again, the   situation, check again or choose a different result.
           lower chambers refill with gas in two weeks.
             Dried Potions. In some locations, characters discover   LOCATIONS  IN THE LOWER
           the remains of a potion in the form of sediment in the
                                                             CHAMBERS
           bottom of a container. It is possible to mix this powder
           with water or wine and restore the potion. Wine creates   The following locations are identified on map 3.1.
           a potion with full effect, but water shortens the potion's   1.  THE VAULT OF CHICOMOZTOC
           duration (if it has one) by half. If the powder is con-
                                                             (Chee-koh-MOZ-tok, the place of seven caves)
           sumed by itself, there is a 1 in 8 chance that it acts as a
           potion of poison; otherwise, the powder has no effect.   The poisonous gas is present here, affecting fire and
             Pressure Plates. Several areas have traps that are   breathing.
           triggered by the operation of a pressure plate, which de-  Relate the following information to the characters
           presses when a certain amount of weight is put on it.   gradually as they examine their surroundings.
             A character who succeeds on a DC 20 Wisdom (Per-
           ception) check can find a pressure plate. The plate can   You  are in  a long, narrow chamber, running east-west.
           be blocked, preventing the trap from triggering, by
           wedging it in the upper position with pitons or similarly   In the center of this apartment is  a domed shape on the
           strong shims. Doing so takes one character at least 5   floor.  In  the east wall  is  a blank-faced stone door. The
           minutes, and the character must make a DC 15 Dex-   west end of the room is  blocked by fallen stone and rub·
           terity check using thieves' tools. If the check fails by 4   ble, apparently the result of a collapse. The two side walls
           or less, the character knows the shims aren't properly   appear to have several  niches cut into them.
            placed. If the check fails by 5 or more, the character
                                                                The shape in the center of the chamber appears to be a
           doesn't realize the shims will fail to hold up the plate.
                                                               small alcove,  protected by a half-dome with the open end
           RANDOM ENCOUNTERS                                   facing toward the door in the east wall. This alcove is  set
            Each hour the party is in the ruins, roll a dl2. On a roll   in  a recessed, shallow, tiled well,  one foot deep and ten
           of 1, an encounter occurs. Then roll a dlO and see the   feet wide. The alcove itself is four feet high. The recess
           following table to determine which monsters show up.   contains some sort of display.
             d l O  Encounter                                   The display appears to be a diorama depicting a hunt·
                 l d3 swarms of rats  (diseased, as giant rats)   ing party of Olman warriors, in feathers and deer-hide
              2   ld3 swarms of bats                           garments, in  a mountainside scene. Some have pulled
              3   2d4 giant fire beetles                       down a stag with the aid of a dog, another group is  clean-
             4   ld6 zombies                                   ing a small mule deer, and others have cornered a pan-
              5   l  will-o'-wisp
                                                               ther with their spears. A scout watches the panther from
              6   2d4 baboons
                                                               an outcropping above.  He holds a metal staff with  a loop
              7   l  swarm of poisonous snakes
                                                               in  its end. It looks like a shepherd's crook.
             8   l d4 giant frogs
                                                                The three niches on both the northern and southern
              9   l d2 panthers
                                                               walls are five feet wide and about three feet off the floor.
             l O   l d3 giant wolf spiders




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               ABOUT THE ORIGINAL
               The  Hidden Shrine ofTamoachan, by   mythology and society.  In  the orig·
                Harold Johnson and Jeff R. Leason,   inal  publication, Dungeon  Masters
               was originally published in  1980 as   were encouraged to  research these
               an  adventure for the first edition of   real-world  background elements to
               the D&D game.                add depth and  realism to the char·
                 The design of the temple draws   acters' experience.
               heavily on Mayan  and Aztec/Toltec









            CHAPTER 3  I THE HIDDEN SHRINE  OF TAMOACHAN
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