Page 60 - Tales from the Yawning Portal
P. 60
_-\.FTERMATH VANQUISH THE 0RC RAIDERS
The characters can return to Blasingdell at any time
- e characters have overcome Khundrukar's dangerous to collect the bounty for ores they kill or capture. If the
habitants and looted the dragon's lair. What next?
characters eliminate all the ores in the stronghold, the
mayor honors them with a celebration attended by the
RESOLVING THE CHARACTER HOOKS
eminent citizens of the town. The characters have estab-
-the characters return to Blasingdell, their fame as lished valuable contacts who can aid them in their later
a venturers spreads. Townsfolk hail them on the street, endeavors.
and some might approach them with problems that
an lead to further adventures. The characters can FURTHER ADVENTURES
ontinue to use the town as a base of operations. Other
You can build an entire campaign around the duergar
evelopments depend on what got them here and how
that occupy the Foundry. Perhaps they came here from
ey leave.
a hidden city in even deeper caverns beneath the Sink-
hole and the Black Lake. Your answers to the following
':""OLLOWTHE MAP
questions form the basis for further adventures:
:hile the characters are exploring the stronghold, they
1ght find another map, perhaps on the body of an ad- • How did the duergar get into the complex?
enturer from the previous expedition, or in the library • What is the mysterious project they are working on?
area 49. It could lead to a different dungeon, a city in • Did Durgeddin know of the duergar's existence?
: me land far away, or an as-yet-unknown location ru- • Do the duergar have some of Durgeddin's items? If so,
_ored to hide a fabulous treasure. are they guarding them or using them?
You can also use this adventure to sow the seeds of the
~RACK THE BROKEN BLADE
characters' next activity. Perhaps the party encounters
the characters were sent to retrieve weapons for
3aron Althon, they can bring him the +l longsword a legend of a magical treasure from Khundrukar's fall,
buried in the tomb of an evil knight. Maybe Great Ulfe's
-om area 22, the +2 greataxe in area 53, the handaxe
ogre clan is terrorizing a nearby area, or an ore war
om area 14, and the warhammer from area 23. All
chief wields a legendary weapon that was crafted by
e ar Durgeddin's smith-mark; Baron Althon pays 500
Durgeddin.
: P above the market price for each mundane weapon,
· 000 gp for the +1 longsword, and 6,000 gp for the +2 Whatever form they take, the repercussions of the
characters' descent into Khundrukar have the potential
~~eataxe, if the characters are willing to sell.
to affect their lives for years to come. ~
CHAPTER 2 I THE FORGE OF FURY
59

