Page 71 - Tales from the Yawning Portal
P. 71

The easiest way to reach the sword or the gems is to
                                                              climb up on the statue and stand on the tray. A character
                                                              who succeeds on a DC 15 Intelligence (Investigation)
                                                              check realizes the statue is top-heavy; proficiency with
                                                              mason's tools and a dwarf's Stonecunning trait apply
                                                              to this check. If a weight of more than 100 pounds is
                                                              applied to the tray, or someone pushes on the statue
                                                              anywhere above the tray and succeeds on a DC 10
                                                              Strength check, the statue overbalances and topples
                                                              into the hall. Anyone on the statue, or under it, must suc-
                                                              ceed on a DC  15 Dexterity saving throw or take 7 (2d6)
                                                              bludgeoning damage from the falling statue. Behind the
                                                              toppled statue is a narrow passage 4 feet above the floor
                                                              (see area 10).
                                                               Treasure. The eyes of the statue are pieces of pol-
                                                              ished obsidian worth 10 gp each. The sword is a +I long-
                                                              sword in fine condition, made of laminated wood, inset
                                                              with jagged teeth of obsidian. It deals an extra 2d6 dam-
                                                              age to any creature of the plant type. The sword comes
                                                              free easily, if any character pulls it up and out.
                                                              10.  SECRET PASSAGE


                                                               Water beads collect upon the walls of this narrow pas-
                                                               sage, and the flooring is  cold and damp. A low ceiling,
                                                               only five feet tall, further cramps this dank place.


                                                              The northern entrance to this passage is a block of stone
                                                              mounted on a central pivot, which has been wedged par-
                                                              tially open by accumulated debris.
                                                                The location of the southern entrance appears to be
                                                              a blank wall when initially viewed from within the pas-
                                                              sage. The portal can be opened from inside the passage
                                                              by releasing a concealed catch at the intersection of the
                                                              wall and the ceiling. Finding the catch requires a suc-
                                                              cessful DC 15 Wisdom (Perception) check.
                                                              11.  THE COURT OF  CEMANAHUAC
                                                              (Say-man-AH-wok, place surrounded by water)
                                                              Describe the features of this room as the characters
                                                              become able to see them or examine them. The text as-
                                                              sumes the characters are approaching from the south.


                                                               The doors to this room are made of bronze and are
                                                               tinted  blue from  oxidation. Just inside the doorway are
                                                               two small alcoves.  Each  space contains an old fountain,
                                                               cracked and crusted with lime. Around the fountain in
                                                               the eastern alcove, a heap of rubbish  litters the floor. The
                                                               fountain  in the western alcove still  holds some green
                                                                scummy water,  in  which something moves.
                                                                 A short hall ending in  descending steps leads to the
                                                                central chamber, which  is flooded. A dark, foul  pool
                                                                covers the entire floor. A central hall, flanked  by  narrow
                                                                aisles, is  defined by two rows of massive square columns.
                                                               The walls are coated with slime, and there are glowing
                                                                silver lines etched across them. From what you  can see
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