Page 71 - Tales from the Yawning Portal
P. 71
The easiest way to reach the sword or the gems is to
climb up on the statue and stand on the tray. A character
who succeeds on a DC 15 Intelligence (Investigation)
check realizes the statue is top-heavy; proficiency with
mason's tools and a dwarf's Stonecunning trait apply
to this check. If a weight of more than 100 pounds is
applied to the tray, or someone pushes on the statue
anywhere above the tray and succeeds on a DC 10
Strength check, the statue overbalances and topples
into the hall. Anyone on the statue, or under it, must suc-
ceed on a DC 15 Dexterity saving throw or take 7 (2d6)
bludgeoning damage from the falling statue. Behind the
toppled statue is a narrow passage 4 feet above the floor
(see area 10).
Treasure. The eyes of the statue are pieces of pol-
ished obsidian worth 10 gp each. The sword is a +I long-
sword in fine condition, made of laminated wood, inset
with jagged teeth of obsidian. It deals an extra 2d6 dam-
age to any creature of the plant type. The sword comes
free easily, if any character pulls it up and out.
10. SECRET PASSAGE
Water beads collect upon the walls of this narrow pas-
sage, and the flooring is cold and damp. A low ceiling,
only five feet tall, further cramps this dank place.
The northern entrance to this passage is a block of stone
mounted on a central pivot, which has been wedged par-
tially open by accumulated debris.
The location of the southern entrance appears to be
a blank wall when initially viewed from within the pas-
sage. The portal can be opened from inside the passage
by releasing a concealed catch at the intersection of the
wall and the ceiling. Finding the catch requires a suc-
cessful DC 15 Wisdom (Perception) check.
11. THE COURT OF CEMANAHUAC
(Say-man-AH-wok, place surrounded by water)
Describe the features of this room as the characters
become able to see them or examine them. The text as-
sumes the characters are approaching from the south.
The doors to this room are made of bronze and are
tinted blue from oxidation. Just inside the doorway are
two small alcoves. Each space contains an old fountain,
cracked and crusted with lime. Around the fountain in
the eastern alcove, a heap of rubbish litters the floor. The
fountain in the western alcove still holds some green
scummy water, in which something moves.
A short hall ending in descending steps leads to the
central chamber, which is flooded. A dark, foul pool
covers the entire floor. A central hall, flanked by narrow
aisles, is defined by two rows of massive square columns.
The walls are coated with slime, and there are glowing
silver lines etched across them. From what you can see

