Page 75 - Tales from the Yawning Portal
P. 75

19.  SILVER COFFER                               stopping at doors and pausing for a minute. This float-
                                                             ing statuette serves no purpose and is more or less a
                                                             false lead.
             At the end of the corridor is  a small alcove holding a
                                                               The silver coffer weighs 15 pounds and is worth 150
             three-foot-tall stone pedestal on which  rests a small   gp due to its fine workmanship. The copper figure is
             silver coffer.  Fifteen feet in  front of the alcove, there is  a   worth 50 gp and weighs 5 pounds.
             single small step up  in  the stone floor.  Inside the alcove,
                                                             20.  SPIRIT GUARD  OF AYOCUAN
             the floor is  elevated an  additional two feet.
                                                             (A-YO-kwan)
             Hinged Floor. A character who examines the base of
                                                               A massive bronze door opens into this grand chamber.
            the 2-foot step along the edge of the raised floor and suc-
            ceeds on a DC 15 Wisdom (Perception) check notices   The place is filled with  rubble and life-sized statuary,
            a metallic glint coming from a hinge that runs across   much of it broken. Standing in  ranks is an  army of clay
            the full width of the floor. The hinge can be dismantled   statues, in what must have once been an  impressive ar-
            by someone who uses thieves' tools, takes 5 minutes to
                                                               ray. Now,  half of them are fallen  and crumbled. Near the
            do so, and succeeds on a DC 15 Dexterity check. On a
                                                               door are spear-wielders, perhaps twenty of them, outfit-
            successful check, the trap (see below) is prevented from
            triggering. On a failed check, the character hasn't man-  ted only in  scraps of leather now. At their feet lay obsid-
            aged to dismantle the hinge but can try again.     ian spearheads and  bits of rotted \.AJooden  shafts.  Behind
             Shifting Slab Trap. If the hinge in the floor isn't dis-  these figures are archers, in  a scattered formation.  Few
            mantled, a trap is triggered if more weight is placed on   of them remain standing. Their arrows are gone, but they
            the floor of the alcove than on the space immediately
                                                               hold laminated bows, dried and worm-eaten.
            in front of the step up. The floor inside the alcove sinks
                                                                 Farther into the room are figures of warriors with war
            10 feet. At the same time, the 15-foot slab of floor north
            of the alcove (as shown on the map) rises up, pivoting   clubs and handaxes, wearing scraps of lacquered leather,
            along its south edge. The northern side of the slab now   sandals, and caps.  Beyond all  of this in  the north end of
            seals off the passage to the north, while the southern   the chamber are a group of statues that must have been
            side slopes down toward the alcove. Those who were on
                                                               an  honor guard. These warriors wear feathered robes and
            the slab when it pivoted fall prone and roll to the bottom
                                                               headdresses and are armed with  pitted bronze spears.
            of the slope on the alcove floor,  13 feet below where the
            coffer sits on its pedestal. Each creature that falls in this   Each of these figures wears a breastplate of shells. They
            way takes 3 (ld6) bludgeoning damage.              are standing near a domed structure. The stuccoed
             When the slab finishes moving, it locks into place, so   dome has no apparent openings.
            the floor remains steeply sloped and the passage north   On the east wall of the room are two carved stone col-
            remains blocked. The locking mechanism is hidden by
                                                               umns flanking the remains of a covered sedan or litter,
            the northern (elevated) edge of the floor, and it's in a very
                                                               with statues of attendants standing nearby.
            narrow space. The stone around it can be chipped away
            over several hours of tedious labor until the edge of the
            slab no longer holds in place. A knock spell can also de-  Treasure. The stuccoed dome is a cairn. It is a weak
            feat the locking mechanism.
                                                             construction and can be broken into in 1 minute, using
             Treasure. The silver coffer is unlocked, but it is
                                                             any bludgeoning instruments. If the characters work in
            latched, so the lid will not come open unless the charac-
                                                             concert, the time can be divided among multiple work-
            ters touch the box.
                                                             ers. Inside are six sets of worthless bones and six jade
                                                             bead pectorals, worth 50 gp each. In a dusty corner is a
             Inside the coffer is  a strange copper figurine,  narrow,   pendant made of silver and turquoise, which is an am-
                                                             ulet of protection from turning (see appendix A). In the
             with fins,  looking somewhat fish-like. Written on the side
                                                             center of the floor of this cairn is a bronze and chryso-
             of this figurine are strange runes. On the slimmer end is
                                                             prase lamp set into the stucco, worth 15 gp.
             a small arched square panel.                      Creature. Lifting the lamp will open a hidden door
                                                             in the floor, releasing a wight called Ayocuan from the
                                                             compartment in which he has been trapped. Ayocuan
            The runes are in a script similar to Elvish and spell out
                                                             wears another amulet of protection from turning.
            the name Ilnedraw. Deft fingers will be able to open the
                                                               Covered Sedan. Inside the curtained portion of the
            small panel, revealing a hollow inside which is a wall of   litter are the skeletal remains of a human, his arms are
            lighted, colored beads.
                                                             shackled to an arm of the sedan. In his rib cage can be
             Touching any of the beads will cause the panel to
                                                             found three arrowheads. Mixed throughout the broken
            close. A few seconds thereafter, the figurine will rise
                                                             clay in the immediate area are nearly five  thousand
            into the air and start to fly about the alcove, hovering
                                                             beads of coral and shell worth 1 cp each.
            at times and avoiding being touched by characters or
                                                               20A. Behind the columns along the east wall is a
            missiles. Once an exit is available, the figure will fly
                                                             bronze door barred shut with a pitted copper bar so that
            from the party and move randomly through the ruins,
            CHAPTER  3  I THE  HIDDEN  SHRINE  OF TAMOACHAN
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