Page 83 - Tales from the Yawning Portal
P. 83

33A. SACRIFICE TO THE SUN
                                                                ogre- ,ke ~ g  •e,   .::::ed ,n flayed  skins and adorned
             When the characters can see the northern end of the
             chamber, read:                                                 a gap ng mouth wide enough to swallow

            I                                                   coals, more tr. a~ :en feet in  diameter.
              In  an  alcove framed  by pillars stands a stone bench on
                                                                 Around t  e statue is a pile of splintered bones, skulls
              which a shriveled corpse huddles. Scattered around its
                                                                with cracked pates, and broken weapons. In  front of the
              feet are various trinkets.
                                                                display crouches a panther, deathly still, facing away from
                                                                the statue.
             This figure is the preserved body of an adolescent male,
                                                                 To the east the walls are highly polished. They loosely
             whose heart has been cut out. He was a guesa, a boy
                                                                enclose an intricately carved well that seems to be  illumi-
             chosen at birth to be sacrificed to the sun upon his com-
             ing of age.                                        nated from within. Beyond the well,  mounted on the wall,
              Treasure. The items at the corpse's feet include an   is a blackened  mirror with  a richly ornamented frame.  Di-
             agate carved in the shape of a heart (worth 15 gp) that is   rectly above the well,  in  the twenty-five-foot-high ceiling,
             actually a stone of ill luck (see appendix A), a miniature   a five-foot-wide opening can be discerned in the red  light
             gold llama (worth 50 gp), a ring of polished pink granite
                                                                of the room.
             (worth 10 gp), and a silver plaque bearing the face of the
             sun (15 gp).
                                                               The statue represents Xipe, "Our Lord of the Flayed
             34. GUARDIANS BAR THE WAY
                                                               Skins." The chamber serves as the foyer to his lair,
                                                              which lies beyond the opening in the ceiling.
                                                                Statue Guardian. If the characters approach the
              The passage leads toward a set of double bronze doors
                                                               statue, the panther will stand and pad menacingly in
              bearing the engraved face of the jaguar god.  Both walls of
                                                               their direction ... and then continue on past them. The
              the corridor are carved to represent two lines of warriors   panther has a mental block that prevents it from being
              in  profile, holding hatchet-headed polearms and facing   able to see humans, which initially applies to other
              the western doors. These figures are painted with vivid,   humanoids as well. It likewise ignores familiars, but it
              lifelike colors: red,  black, white, green, and yellow.   attacks any beast companion or other non-humanoid
                                                               present with the party.
                                                                If the panther is not attacked and is unable to find a
              Pressure Plate. Near the midpoint of this corridor is   target, it takes to pacing in front of the door. If the party
             a 10-foot-square pressure plate (see "The Ruins: Gen-  attacks the cat, its mental block regarding other human-
             eral Features" at the beginning of the adventure) that   oids fails, and the panther attacks any such creature it
             triggers if more than 30 pounds is placed on it.   can see. If it can see no target, the bewildered panther
               Shocking Blades. If the pressure plate is depressed,   resumes its pacing.
             two of the carved warriors pivot out from the walls in   Treasure. Almost all the weapons around the statue
             front of the party, crossing their metal halberds before   are useless, though the head of a +l mace attached to a
             them to bar the way to the northern doors. The blades   broken haft can be found.
             spark and hum when they are brought together. A crea-  Well of Light. The illumination inside the well comes
             ture that touches either of the blades takes 5 (2d4) light-  from liquid light, a fluid that clings like oil if touched to a
             ning damage and must succeed on a DC 15 Constitution   given surface and in the presence of other light eventu-
             saving throw or become paralyzed while it is in contact.   ally spreads to cover the entire surface.
             A paralyzed creature takes the damage again at the   If a creature falls into the well and is pulled out, the
             start of each of its turns.                       liquid light clings to a small portion of its body, then
               There is barely enough room for a Medium humanoid   spreads to cover an additional 5 percent of the body
             to crawl under the crossed polearms and between the   every round. Eventually the liquid covers its eyes, nose
             statues. Doing so without touching the blades requires a   and mouth. If this happens, the character can't breathe
             successful DC 10 Dexterity check.                 until the liquid is removed by immersion in water. In the
                                                               absence of a light source, the liquid light doesn't spread,
                     1
             35. XIPE S AUDIENCE  CHAMBER                      and a darkness spell renders it inert for 1 hour.
             (Zee-PAY)                                          If anything is tossed into the well, brilliant light
                                                               flashes upward and a bellowing voice fills the chamber.
                                                               The voice belongs to Xipe, and he asks (in Giant) who
               When the door comes open, a rush of warm, fetid  air   has come and for what purpose. Nothing else happens,
               greets you. The room is  lit with a sanguine glow. On the   for Xipe can't be bothered to leave his lair to investigate.
               wall opposite the door are tacked several  human skins. A   Ceiling Tunnel. The hole in the ceiling leads to Xipe's
                                                               lair. If the characters try to climb the walls, they dis-
               cat-o'-nine-tails hangs beside them.
                                                               cover the walls are too slick to be ascended in this way.
                To the west the room widens to accommodate a statue
                                                                A surefire way of getting in is to tie a grappling hook to
               that towers almost to the ceiling. The statue is an   an arrow and shoot the arrow up through the hole. This

             CHAPTER 3  I THE  HIDDEN  SHRINE OF TAMOACHAN
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