Page 88 - Tales from the Yawning Portal
P. 88

who mounts the stairs falls down and roll   omo   In addition, if the characters ask, the couatl might be
          the floor, taking 3 (ld6) bludgeoning damage.   willing to use its spells to help the party. It has been im-
          The southern stairs change color constaml: .. .\nyone   prisoned a long time and doesn't know anything about
          who tries to ascend them makes no progre   though   the ruins. It returns to the celestial planes after giving
          they can be descended normally).                the characters their rewards.
         Once the characters reach the crystal cylinder, the
                                                          43. THE SMOKING MIRRORS
         ·ouatl again speaks to them, still hidden from sight:
                                                            An  amber haze drifts in this  room, which  is  unoccu-
          "So you  have passed the first test. Perhaps you  are not
                                                            pied. Strangely shaped and colored mirrors hang on
          :he fools you first seemed. But it will  take the best tool
                                                            the walls, and a large, oblong stone basin stands in  the
          of your most clever person to breach these crystal walls.
                                                            middle of the floor. The basin  is  about ten feet long, five
          Your time is  running out."
                                                            feet wide, and three feet tall.  It is filled with  a steaming
         •
                                                            golden liquid .
         .,.he surface of the crystal cylinder is cold to the touch   The red  mirror on the eastern wall  seems to be com-
         and impervious to all blows. The enclosure has no
                                                            posed of fiery glass and framed  in  bronze.  Light beams
         ;sible gaps.
                                                            are broken by the mirror into myriad flames, and ghostly
          A gap appears in the wall if someone who has profi.
          iency with thieves' tools touches the tools to the surface   shapes seem to flicker in  its depths.
         ,;ch the intention of finding a portal or a lock. The play-  On the northern wall are two mirrors: a striking black
         ers might come up with other valid solutions, such as a   one of obsidian framed  in  lacquered wood, and a stark
          ·izard (clever person) touching the crystal with a wand   white mirror with  a wrought iron frame. The black mirror
          ool). It's up to you which alternative attempts work.
                                                            has a distinctive earthy odor and the blackness of subter-
           Cure in Sight. By the time the characters reach the
                                                            ranean caverns, but it seems of crude construction and
         ;iillar inside the cylinder, they feel very weak. On the top
          f the pillar in front of them is a potion bottle, but an in-  reflects objects only when they are close to it. The white
           ible barrier prevents anyone from touching it. A glyph   mirror has a pungent odor of nutmeg and spice, and its
           etched into the side of the pillar just below the bottle.   depths are gelid and smoky.
         One more time the couatl speaks, its voice now seeming
                                                              The mirror that hangs on the western wall  is  in  a stone
         :o come from the stone:
                                                            frame and is  blue in  color.  Reflections in this mirror rip-
                                                            ple as  if the viewer were looking into a pool of water.
          "So you  have  reached my altar, but your time is  nearly
          exhausted and the cure is  just beyond your reach. Trust
                                                            Red Mirror. A creature that looks into the red mirror
          ,our souls to the gods, foolish  mortals."
                                                           sees a ghostly white form next to its own reflection. This
         •                                                 mirror falsely predicts the viewer's death. The ghostly
         The top of the pillar is shielded by a wall of force that   image takes on the appearance of a monster or a trap
         must be breached to reach the potion bottle. The wall   from this adventure. The image then assaults and kills
         ·an be destroyed by a disintegrate spell or by damaging   the viewer's reflection. The mirror functions only once
         the glyph inscribed below it. If someone pours holy wa-  per character; after a character has this vision, the mir-
         ·er on the glyph, touches it with a holy symbol, or casts a   ror becomes a normal mirror for that individual.
         divine spell on it, the wall of force disappears.   A creature that touches the red mirror for the first
          Aftermath. When the characters claim the potion   time on a turn takes 2 (ld4) fire damage.
         bottle, the couatl becomes visible and flies out into   Black Mirror. A creature that looks into the black mir-
          he chamber. If the characters immediately attack it,   ror sees its reflection blur and then reappear in ancient
         me couatl calls them ingrates and fools, and then at-  garb as if depicting a previous incarnation. The image
         tacks back.                                       says, in Olman, "Command me to answer, and I shall."
           If the characters don't attack, the couatl smiles and   The image of a long-dead Olman is superimposed on
         tlianks them for freeing it from its long imprisonment.   the character's reflection. A command spell can cause
           Treasure. Inside the bottle is a potion of healing. The   the spirit to answer three yes-or-no questions (the one-
         mask, if it is claimed, weighs 30 pounds and is worth   word command is "Answer"). The spirit answers only
         25 gp. Miscellaneous items on the shelves have a total   questions spoken in Olman, and nods or shakes its head
         :alue of 450 gp.                                  in response.
           Special Treasure. If the couatl and the characters are   Any creature that touches the black mirror must
         'Jn good terms at the end of the encounter, the couatl   succeed on a DC 13 Charisma saving throw, or all valu-
         provides them with special treasures: a balance of har-  able metals and gems in its possession turn into lead
         mony (see appendix A) and the gems needed to operate   and glass.
          t. a mirror of the past (see appendix A), and a periapt of   White Mirror. Reflections in the white mirror are
         :1-ound closure.                                  blurred by what looks like a fine mist. Any creature that
                                                           steps before this mirror and looks into it must make a



                                                                CHAPTER 3  I THE HIDDEN SHRINE OF TAMOACHAN
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