Page 105 - D&D Bestiary
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ANCIENT BRASS DRAGON                              the creature is immune to the dragon's Frightful Presence for
            Gargantuan dragon, chaotic good                   the next 24 hours.
                                                              Breath Weapons (Recharge 5-6). The dragon uses one of the
            Armor Class 20  (natural armor)
                                                              following breath weapons:
            Hit Points 297  (17d20 + 119)
            Speed 40ft., burrow 40ft., fly 80ft.              Fire Breath. The dragon exhales fire in an 90-foot line that is
                                                                10 feet wide. Each creature in that line must make a DC 21
              STR     DEX    CON     INT    WIS    CHA          Dexterity saving throw, taking 56 (16d6) fire damage on a
             27 (+8)   10 (+0)   25  (+7)   16 (+3)   15  (+2)   19 (+4)   failed save, or half as much damage on a successful one.
                                                              Sleep Breath. The dragon exhales sleep gas in a 90-foot
            Saving Throws Dex +6, Con +13, Wis +8, Cha +10     cone. Each creature in that area must succeed on a DC 21
            Skills History +9, Perception +14,  Persuasion +10, Stealth +6   Constitution saving throw or fall  unconscious for 10 minutes.
            Damage Immunities fire                             This effect ends for a creature if the creature takes damage or
            Senses blindsight 60 ft., darkvision 120ft., passive Perception 24   someone uses an action to wake it.
            Languages Common, Draconic                        Change Shape. The dragon magically polymorphs into a
            Challenge 20  (24,500 XP)                         humanoid or beast that has a challenge rating no higher than
                                                              its own, or back into its true form. It reverts to its true form  if
            Legendary Resistance (3/Day).  If the dragon fails a saving   it dies. Any equipment it is wearing or carrying is absorbed or
            throw, it can choose to succeed instead.          borne by the new form  (the dragon's choice).
                                                               · In a new form,  the dragon retains its alignment, hit points,
            ACTIONS                                           Hit Dice, ability to speak, proficiencies, Legendary Resistance,
                                                              lair actions, and  Intelligence, Wisdom, and Charisma scores, as
            Multiattack. The dragon can use its Frightful Presence. It then
                                                              well as this action. Its statistics and capabilities are otherwise
            makes three attacks: one with its bite and two with  its claws.
                                                              replaced by those of the new form , except any class features or
            Bite. Melee Weapon Attack: +14 to hit, reach 15ft., one target.   legendary actions of that form.
            Hit: 19  (2d10 + 8)  piercing damage.
                                                              LEG ENDARY ACT IONS
            Claw.  Melee Weapon Attack:+ 14 to hit, reach 10ft., one target.
                                                              The dragon can take 3 legendary actions, choosing from the
            Hit:  15  (2d6 + 8)  slashing damage.
                                                              options below. Only one legendary action option can be used
            Tail.  Melee Weapon Attack:+ 14 to hit, reach 20ft., one target.   at a time and only at the end of another creature's turn. The
            Hit:  17  (2d8 + 8)  bludgeoning damage.          dragon regains spent legendary actions at the start of its turn.
            Frightful Presence.  Each creature of the dragon's choice that   Detect. The dragon makes a Wisdom (Perception) check.
            is within 120 feet of the dragon and aware of it must succeed   Tail Attack. The dragon makes a tail attack.
            on a DC 18 Wisdom saving throw or become frightened for 1   Wing Attack (Costs 2 Actions). The dragon beats its wings.
            minute. A creature can repeat the saving throw at the end of   Each creature within 15 feet of the dragon must succeed
            each of its turns, ending the effect on itself on a success. If a   on a DC 22 Dexterity saving throw or take 15  (2d6 + 8)
                                                                bludgeoning damage and be knocked prone. The dragon can
            creature's saving throw is  successful or the effect ends for it,
                                                               then fly  up to half its flying speed.
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