Page 105 - D&D Bestiary
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ANCIENT BRASS DRAGON the creature is immune to the dragon's Frightful Presence for
Gargantuan dragon, chaotic good the next 24 hours.
Breath Weapons (Recharge 5-6). The dragon uses one of the
Armor Class 20 (natural armor)
following breath weapons:
Hit Points 297 (17d20 + 119)
Speed 40ft., burrow 40ft., fly 80ft. Fire Breath. The dragon exhales fire in an 90-foot line that is
10 feet wide. Each creature in that line must make a DC 21
STR DEX CON INT WIS CHA Dexterity saving throw, taking 56 (16d6) fire damage on a
27 (+8) 10 (+0) 25 (+7) 16 (+3) 15 (+2) 19 (+4) failed save, or half as much damage on a successful one.
Sleep Breath. The dragon exhales sleep gas in a 90-foot
Saving Throws Dex +6, Con +13, Wis +8, Cha +10 cone. Each creature in that area must succeed on a DC 21
Skills History +9, Perception +14, Persuasion +10, Stealth +6 Constitution saving throw or fall unconscious for 10 minutes.
Damage Immunities fire This effect ends for a creature if the creature takes damage or
Senses blindsight 60 ft., darkvision 120ft., passive Perception 24 someone uses an action to wake it.
Languages Common, Draconic Change Shape. The dragon magically polymorphs into a
Challenge 20 (24,500 XP) humanoid or beast that has a challenge rating no higher than
its own, or back into its true form. It reverts to its true form if
Legendary Resistance (3/Day). If the dragon fails a saving it dies. Any equipment it is wearing or carrying is absorbed or
throw, it can choose to succeed instead. borne by the new form (the dragon's choice).
· In a new form, the dragon retains its alignment, hit points,
ACTIONS Hit Dice, ability to speak, proficiencies, Legendary Resistance,
lair actions, and Intelligence, Wisdom, and Charisma scores, as
Multiattack. The dragon can use its Frightful Presence. It then
well as this action. Its statistics and capabilities are otherwise
makes three attacks: one with its bite and two with its claws.
replaced by those of the new form , except any class features or
Bite. Melee Weapon Attack: +14 to hit, reach 15ft., one target. legendary actions of that form.
Hit: 19 (2d10 + 8) piercing damage.
LEG ENDARY ACT IONS
Claw. Melee Weapon Attack:+ 14 to hit, reach 10ft., one target.
The dragon can take 3 legendary actions, choosing from the
Hit: 15 (2d6 + 8) slashing damage.
options below. Only one legendary action option can be used
Tail. Melee Weapon Attack:+ 14 to hit, reach 20ft., one target. at a time and only at the end of another creature's turn. The
Hit: 17 (2d8 + 8) bludgeoning damage. dragon regains spent legendary actions at the start of its turn.
Frightful Presence. Each creature of the dragon's choice that Detect. The dragon makes a Wisdom (Perception) check.
is within 120 feet of the dragon and aware of it must succeed Tail Attack. The dragon makes a tail attack.
on a DC 18 Wisdom saving throw or become frightened for 1 Wing Attack (Costs 2 Actions). The dragon beats its wings.
minute. A creature can repeat the saving throw at the end of Each creature within 15 feet of the dragon must succeed
each of its turns, ending the effect on itself on a success. If a on a DC 22 Dexterity saving throw or take 15 (2d6 + 8)
bludgeoning damage and be knocked prone. The dragon can
creature's saving throw is successful or the effect ends for it,
then fly up to half its flying speed.

