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BRONZE DRAGON
Bronze dragons are coastal dwellers that feed primarily
on aquatic plants and fish. They take the forms of
friendly animals to observe other creatures of interest.
They are also fascinated by warfare and eagerly join
armies fighting for a just cause.
A ribbed and fluted crest defines the shape of a bronze
dragon's head. Curving horns extend out from the crest,
echoed by spines on its lower jaw and chin. To help them
swim, bronze dragons have webbed feet and smooth
scales. A bronze wyrmling's scales are yellow tinged
with green; only as the dragon approaches adulthood
does its color deepen to a darker, rich bronze tone. The
pupils of a bronze dragon's eyes fade as the dragon ages,
until they resemble glowing green orbs.
Dragons of the Coast. Bronze dragons love to
watch ships traveling up and down the coastlines near
their lairs, sometimes taking the forms of dolphins or Medium dragon, lawful good
seagulls to inspect those ships and their crews more
closely. A daring bronze dragon might slip aboard a Armor Class 17 (natural armor)
ship in the guise of a bird or rat, inspecting the hold Hit Points 32 (5d8 + 10)
for treasure. If the dragon finds a worthy addition to its Speed 30 ft., fly 60 ft., swim 30ft.
hoard, it barters with the ship's captain for the item.
War Machines. Bronze dragons actively oppose STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 15 (+2) 12 (+1) 11 (+0) 15 (+2)
tyranny, and many bronze dragons yearn to test their
mettle by putting their size and strength to good use.
Saving Throws Dex +2, Con +4, Wis +2, Cha +4
When a conflict unfolds near its lair, a bronze dragon
Skills Perception +4, Stealth +2
ascertains the underlying cause, then offers its services
Damage Immunities lightning
to any side that fights for good. Once a bronze dragon
Senses blindsight 10ft., darkvision 60 ft., passive Perception 14
commits to a cause, it remains a staunch ally. Languages Draconic
Well-Organized Wealth. Bronze dragons loot sunken Challenge 2 (450 XP)
ships and also collect colorful coral and pearls from
the reefs and seabeds near their lairs. When a bronze
Amphibious. The dragon can breathe air and water.
dragon pledges to help an army wage war against
tyranny, it asks for nominal payment. If such a request ACTIONS
is beyond its allies' means, it might settle for a collection
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
of old books on military history or a ceremonial item
Hit: 8 (1d10 + 3) piercing damage.
commemorating the alliance. A bronze dragon might
also lay claim to a treasure held by the enemy that it Breath Weapons (Recharge 5-6). The dragon uses one of the
feels would be safer under its protection. following breath weapons.
Lightning Breath. The dragon exhales lightning in a 40-foot line
A BRONZE DRAGON'S LAI R
that is 5 feet wide. Each creature in that line must make a DC
A bronze dragon lairs in coastal caves. It might salvage 12 Dexterity saving throw, taking 16 (3d10) lightning damage
a wrecked ship, reconstruct it within the confines of its on a failed save, or half as much damage on a successful one.
lair, and use it as a treasure vault or nest for its eggs. Repulsion Breath. The dragon exhales repulsion energy in a
30-foot cone. Each creature in that area must succeed on a
LAIR ACTIONS DC 12 Strength saving throw. On a failed save, the creature is
On initiative count 20 (losing initiative ties), the dragon pushed 30 feet away from the dragon.
takes a lair action to cause one of the following effects:
Once per day, the dragon can alter the weather in a
• The dragon creates fog as though it had cast the fog 6-mile radius centered on its lair. The dragon doesn't
cloud spell. The fog lasts until initiative count 20 on need to be outdoors; otherwise the effect is identical to
the next round.
the control weather spell.
A thunderclap originates at a point the dragon can see
Underwater plants within 6 miles of the dragon's lair
within 120 feet of it. Each creature within a 20-foot take on dazzlingly brilliant hues.
radius centered on that point must make a DC 15
• Within its lair, the dragon can set illusory sounds,
Constitution saving throw or take 5 (1d10) thunder
such as soft music and strange echoes, so that they
damage and be deafened until the end of its next turn.
can be heard in various parts of the lair.
REGIONAL EFFECTS If the dragon dies, changed weather reverts to normal,
The region containing a legendary bronze dragon's lair as described in the spell, and the other effects fade
is warped by the dragon's magic. in 1dl0 days.
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