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                                                              FLAMES-KULL                      }
                                                              Blazing green flames and mad, echoing laughter follow
                                                              a disembodied skull as it patrols its demesne. When
                                                              the undead flameskull discovers trespassers, it blasts
                                                              the intruders with fiery rays from its eyes and dreadful
                                                              spells called up from the dark recesses of its mem9ry.
                                                                Dark spellcasters fashion flameskulls from the •'
                                                              remains of dead wizards. When the ritual is complete,
                                                              green flames erupt from the skull to complete its ghastly
                                                              transformation.
                                                                LegacyofLife. A flameskull only dimly recalls its
                                                              former life. Though it might speak in its old voice and
                                                              recount key events from its past, it is but an echo of its
                                                              former self.  However, its undead transformation grants
                                                              it full access to the magic it wielded in life, letting it
                                                              cast spells while ignoring the material and somatic
                                                              components it can no longer employ.
                                                                Eternally Bound. Intelligent and vigilant, a flameskull
                                                              serves its creator by protecting a hidden treasure hoard,
                                                              a secret chamber, or a specific individual. A flameskull
                                                              carries out the directives given to it when it was created,
                                                              and it interprets those commands to the letter. A
                                                              flameskull's master must craft its instructions with care
                                                              to ensure that the creature carries out its tasks properly.
                                                                Wreathed in Flame. The fire wreathing a flameskull
                                                              burns continually, giving off bright light that the
                                                              creature controls. It uses those flames as a weapon,
                                                              focusing them to loose them as fiery rays from its
                                                              eye sockets.
                                                                Eldritch Rejuvenation. A flameskull's shattered
                                                              fragments reform unless they are splashed with holy
                                                              water or subjected to a dispel magic or remove curse
                                                              spell. If it can no longer fulfill its intended purpose,
                                                              the re-formed flameskull is beholden to no one and
                                                              becomes autonomous.
                                                                Undead Nature. A flameskull doesn't require air,
                                                              food, drink, or sleep.
                  -=                                                                   -. j
            FLAME SKULL                                       Magic Resistance. The flameskull has advantage 0n saving
            Tiny undead, neutral evil                         throws against spells and other magical effects.
                                                              Rejuvenation. If the flameskull  is destroyed, it  regair:~s all  its hit  ,
            Armor Class 13                                    points in  1 hour unless holy water is sprinkled on its remains or
            Hit Points 40 (9d4 + 18)                          ~ dispel magic or remove curse spell is cast on them.
            Speed 0 ft., fly 40ft.
                                                              Spellcasting. The flameskull is a 5th-level spell caster. Its
              STR     DEX    CON     INT    WIS    CHA        spellcasting ability is Intelligence (spell save DC 13, +5 to
              1 (-5)   17  (+3)   14 (+2)   16 (+3)   10 (+0)   11  (+0)   hit with spell attacks). It requires no somatic or material
                                                              components to cast its spells. The flameskull  has the following
            Skills Arcana +5,  Perception +2                  wizard spells prepared:
            Damage Resistances lightning, necrotic, piercing
            Damage Immunities cold, fire,  poison             Cantrip (at will): mage hand
                                                              1st level (3  slots): magic missile, shield
            Condition Immunities charmed, frightened,
                                                              2nd level  (2 slots): blur, flaming sphere
              paralyzed, poisoned
                                                              3rd level  (1  slot): fireball
            Senses darkvision 60ft., passive  Perception 12
            Languages Common
            Challenge 4 (1 ,100 XP)                           ACTIONS
                                                              Multiattack. The flameskull  uses Fire Ray twice.
            illumination. The flameskull sheds either dim light in a 15-foot
                                                              Fire Ray. Ranged Spell Attack: +5 to hit,  range 30 ft., one target.
            radius, or bright light in a 15-foot radius and dim light for   Hit: 10 (3d6) fire damage.
            an additional15 feet.  It can switch between the options as




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