Page 137 - D&D Bestiary
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F  '.eR:IiN                        .
                                                               ..  .     ,~fl>                      •
                                                              The rilo'st hideous· and wicked of all giantkind are the
                                                              godles's fomohans, whose deformed bodies reflect their
                                                              vile demeanors. Some have facial features randomly
                                                              distributed around their misshapen, warty heads.
                                                              Others have limbs of grossly different sizes and shapes,
                                                              or emit terrible howls each time they draw breath
                                                              through misshapen mouths. Their wretched appearance
                                                              rarely evokes sympathy, however, for the fomorians
                                                              brought their doom upon themselves with the evil that
                                                              rules their hearts and minds.
                                                                Fey Curse. The elves remember when the fomorians
                                                              were among the most handsome of races, possessed
                                                              of brilliant minds and unrivaled magical ability. That
                                                              physical perfection did not extend to their hearts,
                                                              however, as a lust for magic and power consumed them.
                                                                The fomorians sought to conquer the Feywild and
                                                              enslave its inhabitants, claiming those creatures' magic
                                                              for themselves. When the fey united to defend their
                                                              realm, the fomorians fought them and were subjected to
                                                              a terrible curse.
                                                                One by one, the giants fell as their bodies were
                                                              warped to reflect the evil in their hearts. Stripped of
                                                              their grace and magical power, the wretched horrors
                                                              fled from the light, delving deep beneath the world
                                                              to nurse their hatred. Cursing their fate, they have
                                                              ever after plotted vengeance against the fey that
                                                              wronged them.
           I FOM01,HAN                                          Giants of the Underdark. The fomorians dwell
            Huge giant, chaotiG evil.
                                                              in eerily beautiful caverns in the Underdark, rarely
                                                              venturing to the surface. Their lairs feature abundant
            Armor Class 14  (natural armor)                   access to water, fish, and mushroom forests, as well as
            Hit Points 149  (l3d12 + 65)
            Speed 30ft.                                       to the creatures whose slave labor keeps the fomorians
                                                              fed. When those slaves can no longer toil, they are
                                                              slain and devoured. Wickedness and depravity are the
              STR     DEX    CON     INT    WIS    CHA
             23  (+6)   10  (+0)   20  (+5)   9 (- 1)   14  (+2)   6 (-2)   cornerstones of fomorian society, in which the strongest
                                                              and cruelest giants rule. Fomorians mark their
            Skills  Perception +8, Stealth +3                 territories with the corpses of their enemies, painting
            Senses darkvision 120ft., passive Perception 18   their cavern walls with blood or stitching together limbs
            Languages Giant,  Undercommon                     and body parts to make mockeries of the creatures they
            Challenge 8 (3,900 XP)                            have killed.
                                                               Ruined Flesh, Evil Minds. The deformities visited
                                                              on the fomorians prevent them from hurling rocks like
                                                              their giant kin, or wearing anything more than scraps
            Multiattack. The fomorian  attacks twice with  its greatclub or   of cloth. However, the grotesque positioning of their
            makes one greatclub attack and uses Evil  Eye once.   eyes, noses, and ears gives fomorians keen perceptive
            Greatclub.  Melee Weapon Attack: +9 to hit,  reach 15ft., one   abilities, making it hard to surprise or ambush them.
            target.  Hit: 19  (3d8 + 6)  bludgeoning damage.   The greed and evil of the fomorians lies at the heart
                                                              of their degeneration and fall, and continues to plague
            Evil Eye. The fomorian  magically forces a creature it can see   them. Fomorians make alliances with other creatures
            within 60 feet of it to make a DC 14 Charisma saving throw. The   when it suits them, but they are disloyal by nature and
            creature takes 27  (6d8)  psychic damage on a failed  save, or half
                                                              betray their allies on a whim.
            as  much damage on a successful one.
                                                               Curse of the Evil Eye. Fomorians can pass their
            Curse of the Evil Eye (Recharges after a Short or Long Rest).   curse onto others using a power called the evil eye- a
            With a stare, the fomorian  uses Evil  Eye,  but on a failed   last vestige of the giants' once-remarkable spellcasting
            save, the creature is  also cursed with  magical deformities.   ability. A creature cursed by a fomorian's evil eye is
            While deformed, the creature has its speed halved and  has   magically twisted and deformed, gaining a glimpse into
            disadvantage on ability checks, saving throws, and attacks   the pain and malice that has consumed this evil race.
            based on Strength or Dexterity.
             The transformed creature can repeat the saving throw
            whenever it finishes a long rest, ending the effect on a success.
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