Page 158 - D&D Bestiary
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GIBBERING MOUTHER
         Of all the terrors created by foul sorcery, gibbering
         mouthers are among the most wicked and depraved.
         This creature is the composite eyes, mouths, and
         liquefied matter of its former victims. Driven to insanity
         by the destruction of their bodies and absorption into
         the mouther, those victims gibber incoherent madness,
         forced to consume everything in reach.
           Amoeboid Form. The gibbering mouther's body is
         an amorphous mass of mouths and eyes that propels
         itself by oozing forward, fastening several mouths
         to the ground and pulling its bulk behind. Though
         it moves slowly, it swims through water, mud, and
         quicksand with ease.
           Mouths of Madness. When a gibbering mouther
         senses prey, its mouths begin to murmur and chatter,
         each with a different voice: deep or shrill, wailing
         or ululating, crying out in agony or ecstasy. This
         cacophonous gibbering overcomes the senses of any
         creature that hears it, causing most to flee in terror.
         Others are overcome with madness or stand paralyzed,
         fixated on the horrific creature as it oozes forward to
         consume them.
           All-Consuming. Driven to devour any creature it can
         reach, a gibbering mouther flows over victims transfixed
         by its mad ranting, its multitudinous voices temporarily
         silenced as it gnaws and swallows living flesh. The
         monster liquefies stone with which it comes into contact,
         hindering creatures that overcome its gibbering and
         attempt to flee.
           A gibbering mouther leaves nothing of its prey
         behind. However, even as the last of a victim's body is
         consumed, its eyes and mouth boil to the surface, ready
         to join the chorus of tormented gibbering that welcomes
         the monster's next meal.

         GIBBERING MOUTHER                                 On a failure,  the creature can't take reactions until the start of
         Medium aberration, neutral                        its  next turn and rolls a d8 to determine what it does du~ing
                                                           its turn. On a 1 to 4,  the creature does nothing. On a 5 or 6,
                                                           the creature takes no action or bonus action and uses all  its
         Armor Class 9
         Hit Points 67  (9d8 + 27)                         movement to move in  a randomly determined direction. On a
                                                           7 or 8, the creature makes a melee attack against a randomly
         Speed 10ft., swim 10ft.
                                                           determined creature within its  reach or does nothing if it can't
           STR     DEX    CON     INT    WIS    CHA        make such an attack.
          10  (+0)   8 (- 1)   16 (+3)   3 (-4)   10  (+0)   6 (-2)
                                                           ACTIONS
         Condition  Immunities prone                       Multiattack. The gibbering mouther makes one bite attack
         Senses darkvision 60ft., passive Perception 10    and,  if it can, uses its  Blinding Spittle.
         Languages -
         Challenge 2 (450 XP)                              Bites.  Melee Weapon Attack: +2 to hit,  reach 5 ft.,  one creature.
                                                           Hit:  17  (5d6)  piercing damage.  If the target is  Medium or
                                                           smaller, it must succeed on a DC 10 Strength saving throw or
         Aberrant Ground. The ground in  a 10-foot radius around the   be knocked  prone. lfthe target is  killed  by this damage, it is
         mouther is doughlike difficult terrain.  Each creature that starts   absorbed into the mouther.
         its turn in that area must succeed on a DC 10 Strength saving
         throw or have its speed reduced to 0 until the start of its   Blinding Spittle (Recharge 5-6). The mouther spits a chemical
         next turn.                                        glob at a point it can see within 15 feet of it. The glob explodes
                                                           in  a blinding flash  of light on impact. Each creature within  5
         Gibbering. The mouther babbles incoherently while it can   feet of the flash  must succeed on a DC  13  Dexterity saving
         see any creature and isn't incapacitated. Each creature that   throw or be blinded until the end of the mouther's next turn.
         starts its turn within  20 feet of the mouther and can hear the
         gibbering must succeed on a DC 10 Wisdom saving throw.



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