Page 18 - D&D Bestiary
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PLANETAR
Planetars act as the weapons of the gods they serve,
presenting a tangible representation of their deities'
might. A planetar can call down rain to relieve a
drought, or can loose an insect plague to devour crops.
A planetar's celestial ears detect every falsehood, and its
radiant eyes see through every deception.
Planetars are muscular and hairless and have
opalescent green skin and white-feathered wings. They
tower over most humanoids, brandishing immense
swords with grace. Sometimes sent to aid powerful
mortals on important tasks for good, planetars are
especially fond of missions that involve battling fiends.
Large celestial, lawful good Innate Spellcasting. The planetar's spellcasting ability is
Charisma (spell save DC 20). The planetar can innately cast the
Armor Class 19 (natural armor) following spells, requiring no material components:
Hit Points 200 (16d10 + 112)
Speed 40ft., fly 120ft. At will: detect evil and good, invisibility (self only)
3fday each: blade barrier, dispel evil and good, flame strike,
STR DEX CON INT WIS CHA raise dead
24 (+7) 20 (+5) 24 (+7) 19 (+4) 22 (+6) 25 (+7) 1jday each: commune, control weather, insect plague
Magic Resistance. The planetar has advantage on saving
Saving Throws Con + 12, Wis + 11, Cha + 12 throws against spells and other magical effects.
Skills Perception + 11
Damage Resistances radiant; bludgeoning, piercing, and ACTIONS
slashing from nonmagical weapons
Condition Immunities charmed, exhaustion, frightened Multiattack. The planetar makes two melee attacks.
Senses truesight 120 ft., passive Perception 21 Greatsword. Melee Weapon Attack: +12 to hit, reach 5 ft.,
Languages all, telepathy 120ft. one target. Hit: 21 (4d6 + 7) slashing damage plus 22 (5d8)
Challenge 16 (15,000 XP) radiant damage.
Healing Touch (4jDay). The planetar touches another creature.
Angelic Weapons. The planetar's weapon attacks are magical.
The target magically regains 30 (6d8 + 3) hit points and is freed
When the planetar hits with any weapon, the weapon deals an from any curse, disease, poison, blindness, or deafness.
extra 5d8 radiant damage (included in the attack).
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