Page 184 - D&D Bestiary
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HELMED HORROR
         This construct possesses intelligence, the ability
         to reason and adjust its tactics, and an unswerving
         devotion to its maker that persists even after its
         maker's demise. Resembling an animated suit of
         empty plate armor, a helmed horror serves without
         ambition or emotion.
          Magical Purpose. Though it takes more magical
         resources to create a helmed horror than a lesser
         suit of animated armor, the helmed horror requires
         less direction and maintenance as it carries out its
         appointed tasks. A helmed horror follows its orders
         with complete loyalty, and is intelligent enough to
         understand the difference between an order's intent and
         its exact wording. Unlike many constructs, it seeks to
         fulfill the former rather than slavishly follow the latter.
          Tactical Cunning. A helmed horror fights with
         the cunning of a skilled warrior, taking to the air as
        it attacks weaker characters and spellcasters first.
        However, a helmed horror lacks the insight to change
        its environment, fortify it, or otherwise take active
        measures to improve its defensive position.
          Constructed Nature. A helmed horror doesn't
        require air, food, drink, or sleep.

        HELMED HORROR
         Medium construct, neutral
        Armor Class 20  (plate, shield)
        Hit Points 60  (8d8 + 24)
        Speed 30ft., fly  30ft.

          STR     DEX    CON     INT    WIS    CHA
         18  (+4)   13  (+1)   16  (+3)   10 (+0)   10 (+0)   10  (+0)

        Skills Perception +4
        Damage Resistances bludgeoning, piercing, and slashing from
          non magical weapons that aren't adamantine
        Damage Immunities force,  necrotic, poison
        Condition Immunities blinded, charmed, deafened, frightened,
          paralyzed, petrified, poisoned, stunned
        Senses blind sight 60ft. (blind beyond this radius),
          passive Perception 14
        Languages understands the languages of its creator but
          can't speak
        Challenge 4 (1 ,100 XP)


        Magic Resistance. The helmed horror has advantage on saving
        throws aga inst spells  and other magical effects.
        Spell Immunity. The helmed horror is immune to three spells
        chosen by its creator. Typical  immunities include fireball,  heat
        metal, and lightning bolt.

        ACTIONS
        Multiattack. The helmed horror makes two longsword attacks.
        Longsword. Melee Weapon Attack: +6 to hit,  reach 5 ft.,  one
        target. Hit: 8 (1d8 + 4)  slashing damage, or 9 (1d10 + 4)
        slashing damage if used with two hands.
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