Page 189 - D&D Bestiary
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Tiny construct, neutral

                                                              Armor Class 13  (natural armor)
                                                              Hit Points 5 (2d4)
                                                              Speed 20 ft., fly 40ft.
                                                                STR     DEX    CON     INT    WIS    CHA
                                                                4 (- 3)   15  (+2)   11  (+0)   10 (+0)   10 (+0)   7 (-2)

                                                              Damage Immunities poison
            HOMUNCULUS                              -----....,;i;l4 Condition Immunities charmed, poisoned
                                                              Senses darkvision 60ft., passive Perception 10
            Shaping a mixture of clay, ash, mandrake root, and   Languages understands the languages of its creator but
            blood, one can channel rare ritual magic to create a   can't speak
            faithful, squirrel-sized companion.               Challenge 0  (10 XP)
              A homunculus is a construct that acts as an extension
            of its creator, with the two sharing thoughts, senses,
                                                              Telepathic Bond. While the homunculus is on the same
            and language through a mystical bond. A master can   plane of existence as its master, it can magically convey
            have only one homunculus at a time (attempts to create   what it senses to its master, and the two can communicate
            another one always fail), and when its master dies, the   telepathically.
            homunculus also dies.
              Shared Mind. A homunculus knows everything its   ACTIONS
            creator knows, including all the languages the creator   Bite.  Melee Weapon Attack: +4 to hit, reach 5 ft. , one creature.
            can speak and read. Likewise, everything the construct   Hit: 1 piercing damage, and the target must succeed on
            senses is known to its master, even over great distances,   a DC 10 Constitution saving throw or be poisoned fo r 1
            provided both are on the same plane. Functioning as a   minute. If the saving throw fails by 5 or more, the target is
            spy, a scout, an emissary, or a messenger, a homunculus   instead poisoned for 5 (1d10)  minutes and unconscious while
            is an invaluable servant for a spellcaster engaged in   poisoned in this way.
            secret experimentation or adventuring.


    r88
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