Page 189 - D&D Bestiary
P. 189
Tiny construct, neutral
Armor Class 13 (natural armor)
Hit Points 5 (2d4)
Speed 20 ft., fly 40ft.
STR DEX CON INT WIS CHA
4 (- 3) 15 (+2) 11 (+0) 10 (+0) 10 (+0) 7 (-2)
Damage Immunities poison
HOMUNCULUS -----....,;i;l4 Condition Immunities charmed, poisoned
Senses darkvision 60ft., passive Perception 10
Shaping a mixture of clay, ash, mandrake root, and Languages understands the languages of its creator but
blood, one can channel rare ritual magic to create a can't speak
faithful, squirrel-sized companion. Challenge 0 (10 XP)
A homunculus is a construct that acts as an extension
of its creator, with the two sharing thoughts, senses,
Telepathic Bond. While the homunculus is on the same
and language through a mystical bond. A master can plane of existence as its master, it can magically convey
have only one homunculus at a time (attempts to create what it senses to its master, and the two can communicate
another one always fail), and when its master dies, the telepathically.
homunculus also dies.
Shared Mind. A homunculus knows everything its ACTIONS
creator knows, including all the languages the creator Bite. Melee Weapon Attack: +4 to hit, reach 5 ft. , one creature.
can speak and read. Likewise, everything the construct Hit: 1 piercing damage, and the target must succeed on
senses is known to its master, even over great distances, a DC 10 Constitution saving throw or be poisoned fo r 1
provided both are on the same plane. Functioning as a minute. If the saving throw fails by 5 or more, the target is
spy, a scout, an emissary, or a messenger, a homunculus instead poisoned for 5 (1d10) minutes and unconscious while
is an invaluable servant for a spellcaster engaged in poisoned in this way.
secret experimentation or adventuring.
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