Page 194 - D&D Bestiary
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jACKAL WERE
                                                          Ordinary jackals tainted by demonic power,jackalweres
                                                          haunt roads and trails, waylaying and murdering
                                                          those they meet.
                                                            Ajackalwere has three physical forms that it shifts
                                                          between. In its true form, it is indistinguishable
                                                          from a normal jackal. It can take human form, often
                                                          appearing gaunt and affecting a wretched demeanor to
                                                          beg goodwill from strangers. When travelers welcome
                                                          a jackal were into their midst, the monster adopts its
                                                          human-sjzed hybrid form, with the fur and head of a
                                                          jackal but standing on two legs as it attacks.
                                                            Beguilers and Cowards. The demon lord Graz'zt
                                                          created jackalweres to serve his devoted servants, the
                                                          lamias. Reaching out from the Abyss, he bestowed
                                                          jackals with the gift of speech and the ability to assume
                                                          humanoid forms. Ajackalwere is born to lie, and
                                                          perceptive creatures might notice it wincing in pain
                                                          when it speaks the truth.
                                                            A jackalwere prefers to fight alongside jackals and
                                                          others of its kind. Under the direction of jackalweres,
                                                          jackals are fierce and loyal companions.
                                                            Supernatural Servants. Jackalweres kidnap
                                                          humanoids for their lamia masters, condemning
                                                          victims to'a lifetime of slavery or an agonizing death. A
                                                          jackalwere's magical gaze renders a foe unconscious,
                                                          allowing the monster to bind a creature or drag it away.
                                                          Ajackalwere might also use its gaze to incapacitate a
                                                          deadly enemy long enough to make good its escape.

                                                          Keen  Hearing and Smell. The jackalwere has advantage on
                                                          Wisdom  (Perception) checks that rely on hearing or smell.
                                                          Pack Tactics. The jackalwere has advantage on  an attack roll
        Armor Class 12                                    against a creature if at least one of the jackalwere's allies is
        Hit Points 18  (4d8)                              within 5 feet of the creature and the ally isn't incapacitated.
        Speed 40ft.
                                                          ACTIONS
          STR     DEX    CON     INT    WIS    CHA
          11  (+0)   15  (+2)   11  (+0)   13  (+1)   11  (+0)   10 (+0)   Bite ljackal or Hybrid Form Only).  Melee Weapon Attack: +4 to
                                                          hit, reach 5 ft.,  one target.  Hit: 4 (1d4 + 2)  piercing damage .
        . Skills  Deception +4,  Perception +2,  Stealth +4   Scimitar (Human or Hybrid Form Only).  Melee Weapon
        Immunities bludgeoning, piercing, and slashing damage from   Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (ld6 + 2)
          non magical weapons that aren't silvered        slashing damage.
        Senses passive Perception 12
        Languages Common (can't speak in  jackal form)    Sleep Gaze. The jackalwere gazes at one creature it can see
        Challenge 1/2 (100 XP)                            within 30 feet of it. The target must make a DC 10 Wisdom
                                                          saving throw. On a failed  save, the target succumbs to a
                                                          magical slumber, falling unconscious for 10 minutes or until
        Shapechanger. The jackalwere can use its action to polymorph   someone uses an action to shake the target awake. A creature
        into a specific Medium human or a jackal-humanoid hybrid, or
                                                          that successfully saves against the effect is  immune to this
        back into its true form  (that of a Small jackal). Other than its
                                                          jackalwere's gaze for the next 24  hours.  Undead and creatures
        size, its statistics are the same in each form . Any equipment
                                                          immune to being charmed aren't affected by it.
        it is wearing or carrying isn't transformed. It reverts to its true
        form  if it dies.


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