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jACKAL WERE
Ordinary jackals tainted by demonic power,jackalweres
haunt roads and trails, waylaying and murdering
those they meet.
Ajackalwere has three physical forms that it shifts
between. In its true form, it is indistinguishable
from a normal jackal. It can take human form, often
appearing gaunt and affecting a wretched demeanor to
beg goodwill from strangers. When travelers welcome
a jackal were into their midst, the monster adopts its
human-sjzed hybrid form, with the fur and head of a
jackal but standing on two legs as it attacks.
Beguilers and Cowards. The demon lord Graz'zt
created jackalweres to serve his devoted servants, the
lamias. Reaching out from the Abyss, he bestowed
jackals with the gift of speech and the ability to assume
humanoid forms. Ajackalwere is born to lie, and
perceptive creatures might notice it wincing in pain
when it speaks the truth.
A jackalwere prefers to fight alongside jackals and
others of its kind. Under the direction of jackalweres,
jackals are fierce and loyal companions.
Supernatural Servants. Jackalweres kidnap
humanoids for their lamia masters, condemning
victims to'a lifetime of slavery or an agonizing death. A
jackalwere's magical gaze renders a foe unconscious,
allowing the monster to bind a creature or drag it away.
Ajackalwere might also use its gaze to incapacitate a
deadly enemy long enough to make good its escape.
Keen Hearing and Smell. The jackalwere has advantage on
Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The jackalwere has advantage on an attack roll
Armor Class 12 against a creature if at least one of the jackalwere's allies is
Hit Points 18 (4d8) within 5 feet of the creature and the ally isn't incapacitated.
Speed 40ft.
ACTIONS
STR DEX CON INT WIS CHA
11 (+0) 15 (+2) 11 (+0) 13 (+1) 11 (+0) 10 (+0) Bite ljackal or Hybrid Form Only). Melee Weapon Attack: +4 to
hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage .
. Skills Deception +4, Perception +2, Stealth +4 Scimitar (Human or Hybrid Form Only). Melee Weapon
Immunities bludgeoning, piercing, and slashing damage from Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (ld6 + 2)
non magical weapons that aren't silvered slashing damage.
Senses passive Perception 12
Languages Common (can't speak in jackal form) Sleep Gaze. The jackalwere gazes at one creature it can see
Challenge 1/2 (100 XP) within 30 feet of it. The target must make a DC 10 Wisdom
saving throw. On a failed save, the target succumbs to a
magical slumber, falling unconscious for 10 minutes or until
Shapechanger. The jackalwere can use its action to polymorph someone uses an action to shake the target awake. A creature
into a specific Medium human or a jackal-humanoid hybrid, or
that successfully saves against the effect is immune to this
back into its true form (that of a Small jackal). Other than its
jackalwere's gaze for the next 24 hours. Undead and creatures
size, its statistics are the same in each form . Any equipment
immune to being charmed aren't affected by it.
it is wearing or carrying isn't transformed. It reverts to its true
form if it dies.
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