Page 214 - D&D Bestiary
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MANTIC ORE
A monster in every sense of the word, a manticore has
a vaguely humanoid head, the body of a lion, and the
wings of a dragon. A bristling mane stretches down
MANTIC ORE the creature's back, and its long tail ends in a cluster of
Large monstrosity, lawful evil deadly spikes that can impale prey at impressive range.
Evil Predators. Manticores are fierce killers that hunt
Armor Class 14 (natural armor) far and wide for prey. They work together to take down
Hit Points 68 (8d10 + 24) particularly large or dangerous creatures, sharing the
Speed 30 ft., fly 50 ft. meal once a kill is made. A manticore begins its attack
with a volley of tail spikes, then lands and uses its claws
STR DEX CON INT WIS CHA and bite. When outdoors and outnumbered, it uses its
17 (+3) 16 (+3) 17 (+3) 7 (- 2) 12 (+1) 8 (-1)
wings to stay aloft, attacking from a distance until its
spikes are depleted.
Senses darkvision 60ft., passive Perception 11
A manticore isn't particularly bright, but it possesses
Languages Common
a malevolent nature and the ability to converse. In the
Challenge 3 (700 XP)
course of attacking, it denigrates its foes and offers to
kill them swiftly if they beg for their lives. If a manti core
Tail Spike Regrowth. The manticore has twenty-four tail spikes. sees an advantage to be gained by sparing a creature's
Used spikes regrow when the manti core finishes a long rest.
life, it does so, asking for a tribute or sacrifice equal to
its loss of food.
ACTIONS
Monstrous Relationships. Manticores serve wicked
Multiattack. The manticore makes three attacks: one with its
masters that treat them well and provide regular prey. A
bite and two with its claws or three with its tail spikes.
manticore might provide aerial support for an ore horde
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. or a hobgoblin army. Another could serve as a hunting
Hit: 7 (1d8 + 3) piercing damage. companion for a hill giant chief, or guard the entrance to
a lamia's lair.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
The manticores' greatest territorial rivals include
Hit: 6 (1d6 + 3) slashing damage.
chimeras, griffons, perytons, and wyverns. Manticores
Tail Spike. Ranged Weapon Attack: +5 to hit, range 100/200 ft., hunting as a pack often have the advantage of greater~:
one target. Hit: 7 (1 d8 + 3) piercing damage. numbers. In addition to these creatures, manticores fear;
dragons and avoid them. '
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