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                                                              MERFOLK

                                                              Aquatic humanoids with the upper body of a human and
                                                              the lower body of a fish, merfolk adorn their skin and
                                                              scales with shell decorations.
                                                                Merfolk tribes and kingdoms span the world, and
                                                              their people are as varied in color, culture, and outlook
                                                              as the human races of the surface. Land folk and
                                                              mer folk rarely meet except by chance, though star-eyed
                                                              mariners tell tales of romance with these creatures
                                                              along the shoals of faraway islands.
                                                                Merfolk lack the materials and practical means to
                                                              forge weapons beneath the waves, to write books and
                                                              keep lore, or to shape stone to raise buildings and
                                                              cities. As a result, most live in small hunter-gatherer
                                                              tribes, each of which holds unique values and creeds.
                                                              Only occasionally do mer folk unite under the rule of a
                                                              single leader. They do so to face a common threat or
                                                              to complete a conquest. Such unifications can be the
                                                              beginning of undersea kingdoms with dynasties lasting
                                                              hundreds of years.
                                                                Merfolk Settlements. Merfolk build their settlements
                                                              in vast undersea caverns, mazes of coral, the ruins of
                                                              sunken cities, or structures they carve from the rocky
                                                              seabed. They live in water shallow enough that the
                                                              passage of time can be marked by the gleam and fade
                                                              of sunlight through the water. In the reefs and trenches
                                                              near their settlements, merfolk harvest coral and farm
                                                              the seabed, shepherding schools of fish as land-based
                                                              farmers tend sheep. Only rarely do merfolk venture into
                                                              the darkest depths of the ocean. In such depths and
                                                              in their undersea caverns, merfolk rely on the light of
                                                              bioluminescent flora and fauna, such as jellyfish, whose
                                                              slow pulsing movements lend merfolk settlements an
                                                              otherworldly aesthetic.
                                                                Merfolk defend their communities with spears
                                                              crafted from whatever materials they can salvage from
                                                              shipwrecks, beaches, and dead undersea creatures.

                                                             1 MERFOLK
                                                              Medium humanoid (merfolk),  neutral
                                                              Armor Class 11
                                                              Hit Points 11 (2d8 + 2)
                                                              Speed 10ft., swim 40ft.

                                                                STR     DEX    CON     INT    WIS    CHA
                                                               10 (+0)   13  (+1)   12  (+1)   11  (+0)   11  (+0)   12  (+1)
                                                              Skills  Perception +2
                                                              Senses passive Perception 12
                                                              Languages Aquan, Common
                                                              Challenge 1/8 (25 XP)

                                                              Amphibious. The merfolk can  breathe air and water.

                                                              ACTIONS
                                                              Spear.  Melee or Ranged Weapon Attack: +2 to hit,  reach  5 ft.
                                                              or range 20/60 ft.,  one target. Hit:  3 (1 d6)  piercing damage,
                                                              or 4 (1d8)  piercing damage if used with two hands to make a
                                                              melee attack.



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