Page 225 - D&D Bestiary
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Modrons are beings of absolute law that adhere to a
· . hive-like hierarchy. They inhabit the plane of Mechanus
and tend its eternally revolving gears, their existence a
clockwork routine of perfect order.
Absolute Law and Order. Under the direction
of their leader, Primus, modrons increase order in
the multiverse in accordance with laws beyond the
comprehension of·mortal minds. Their own minds
are networked in a hierarchal pyramid, in which
each modron receives commands from superiors and
delegates orders to underlings. A mod ron carries out
commands with total obedience, utmost efficiency, and
an absence of morality or ego.
Modrons have no sense of self beyond what is
necessary to fulfill their duties. They exist as a unified
collective, divided by ranks, yet they always refer to
themselves collectively. To a modron, there is no "I," but
only "we" or "us."
Absolute Hierarchy. Modrons communicate only
with their own rank and the ranks immediately above
and below them. Modrons more than one rank away are
either too advanced or too simple to understand.
Cogs of the Great Machine. If a modron is destroyed,
its remains disintegrate. A replacement from the next
lowest rank then transforms in a flash of light, gaining
A mod ron unit sometimes becomes defective, either through
the physical form of its new rank. The promoted mod ron
natural decay or exposure to chaotic forces. Rogue modrons
is replaced by one of its underlings in the same manner,
don't act in accordance with Primus's wishes and directives,
all t~e way to the lowest levels of the hierarchy. There, a breaking laws, disobeying orders, and even engaging in
new mod ron is created by Primus, with a steady stream violence. Other modrons hunt down such rogues.
of monodrones leaving the Great Modron Cathedral on A rogue mod ron loses the Axiomatic Mind trait and can
Mechanus as a result. have any alignment other than lawful neutral. Otherwise, it
The Great Modron March. When the gears of has the same statistics as a regular mod ron of its rank.
Mechanus complete seventeen cycles once every 289
years, Primus sends a vast army of modrons across the """
Outer Planes, ostensibly on a reconnaissance mission. MONODRONE
The march is long and dangerous, and only a small Medium construct, lawful neutral
number of modrons returns to Mechanus.
Armor Class 15 (natural armor)
MONODRONE Hit Points 5 (1d8 + 1)
A monodrone can perform one simple task at a time and Speed 30ft., fly 30ft.
can relay a single message of up to forty-eight words.
STR DEX CON INT WIS CHA
10 (+0) 13 (+1) 12 (+1) 4 (-3) 10 (+0) 5 (-3)
DUODRONE
The blocky duodrones supervise units of monodrones Senses truesight 120ft., passive Perception 10
and can perform up to two tasks at a time. Languages Modron
Challenge 1/8 (25 XP)
TRIDRONE
Tridrones are shaped like inverted pyramids. They lead Axiomatic Mind. The monodrone can't be compelled to act in a
lesser modrons in battle. manner contrary to its nature or its instructions.
Disintegration. If the monodrone dies, its body disintegrates
UADRONE
into dust, leaving behind its weapons and anything else it
Astute combatants, quadrones serve as artillery and was carrying.
field officers in the regiments of modron armies.
ACTIONS
PENTADRONE Dagger. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Pentadrones oversee Mechanus's worker populace and Hit: 3 (1d4 + 1) piercing damage.
call improvise in response to new situations. javelin. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or
range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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