Page 225 - D&D Bestiary
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Modrons are beings of absolute law that adhere to a
           · . hive-like hierarchy. They inhabit the plane of Mechanus
             and tend its eternally revolving gears, their existence a
             clockwork routine of perfect order.
              Absolute Law and Order. Under the direction
             of their leader, Primus, modrons increase order in
             the multiverse in accordance with laws beyond the
             comprehension of·mortal minds. Their own minds
             are networked in a hierarchal pyramid, in which
             each modron receives commands from superiors and
             delegates orders to underlings. A mod ron carries out
             commands with total obedience, utmost efficiency, and
             an absence of morality or ego.
              Modrons have no sense of self beyond what is
             necessary to fulfill their duties. They exist as a unified
             collective, divided by ranks, yet they always refer to
             themselves collectively. To a modron, there is no "I," but
             only "we" or "us."
              Absolute Hierarchy. Modrons communicate only
             with their own rank and the ranks immediately above
             and below them. Modrons more than one rank away are
             either too advanced or too simple to understand.
              Cogs of the Great Machine. If a modron is destroyed,
             its remains disintegrate. A replacement from the next
             lowest rank then transforms in a flash of light, gaining
                                                               A mod ron  unit sometimes becomes defective, either through
             the physical form of its new rank. The promoted mod ron
                                                                natural decay or exposure to chaotic forces.  Rogue modrons
             is replaced by one of its underlings in the same manner,
                                                               don't act in  accordance with  Primus's wishes and directives,
             all t~e way to the lowest levels of the hierarchy. There, a   breaking laws, disobeying orders, and even engaging in
             new mod ron is created by Primus, with a steady stream   violence. Other modrons hunt down such rogues.
             of monodrones leaving the Great Modron Cathedral on   A rogue mod ron  loses the Axiomatic Mind trait and can
             Mechanus as a result.                              have any alignment other than lawful  neutral. Otherwise, it
              The Great Modron March. When the gears of         has the same statistics as a regular mod ron of its rank.
             Mechanus complete seventeen cycles once every 289
             years, Primus sends a vast army of modrons across the   """
             Outer Planes, ostensibly on a reconnaissance mission.   MONODRONE
             The march is long and dangerous, and only a small   Medium construct, lawful neutral
             number of modrons returns to Mechanus.
                                                              Armor Class 15  (natural armor)
             MONODRONE                                         Hit Points 5 (1d8 + 1)
             A monodrone can perform one simple task at a time and   Speed 30ft., fly  30ft.
             can relay a single message of up to forty-eight words.
                                                                 STR    DEX    CON     INT    WIS    CHA
                                                                10 (+0)   13  (+1)   12  (+1)   4 (-3)   10 (+0)   5 (-3)
             DUODRONE
             The blocky duodrones supervise units of monodrones   Senses truesight 120ft., passive Perception 10
             and can perform up to two tasks at a time.        Languages  Modron
                                                              Challenge 1/8  (25 XP)
             TRIDRONE
             Tridrones are shaped like inverted pyramids. They lead   Axiomatic Mind. The monodrone can't be compelled to act in  a
             lesser modrons in battle.                        manner contrary to its  nature or its  instructions.
                                                               Disintegration.  If the monodrone dies, its body disintegrates
               UADRONE
                                                              into dust, leaving behind its weapons and anything else it
             Astute combatants, quadrones serve as artillery and   was carrying.
             field officers in the regiments of modron armies.
                                                              ACTIONS
             PENTADRONE                                        Dagger.  Melee Weapon Attack: +3 to hit,  reach 5 ft.,  one target.
             Pentadrones oversee Mechanus's worker populace and   Hit: 3 (1d4 + 1)  piercing damage.
             call improvise in response to new situations.    javelin. Melee or Ranged Weapon Attack: +3 to hit,  reach 5 ft. or
                                                              range 30/120 ft.,  one target. Hit: 4 (1d6 + 1)  piercing damage.




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