Page 221 - D&D Bestiary
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MIMIC
            Medium monstrosity (shapechanger),  neutral
                                                              Mimics are shapeshifting predators able to take on
                                                              the form of inanimate objects to lure creatures to their
            Armor Class 12 (natural armor)                    doom. In dungeons, these cunning creatures most often
            Hit Points 58  (9d8 + 18)
            Speed 15ft.                                       take the form of doors and chests, having learned that
                                                              such forms attract a steady stream of prey.
              STR     DEX    CON     INT    WIS    CHA         Imitative Predators. Mimics can alter their
             17  (+3)   12 (+1)   15  (+2)   5 (- 3)   13  (+1)   8 (- 1)   outward texture to resemble wood, stone, and other
                                                              basic materials, and they have evolved to assume the
            Skills Stealth +5                                 appearance of objects that other creatures are likely to
            Damage Immunities acid                            come into contact with. A mimic in its altered form is
            Condition Immunities prone                        nearly unrecognizable until potential prey blunders into
            Senses darkvision 60ft., passive Perception 11    its reach, whereupon the monster sprouts pseudopods
            Languages -                                       and attacks.
            Challenge 2 (450 XP)
                                                               When it changes shape, a mimic excretes an adhesive
                                                              that helps it seize prey and weapons that touch it.
            Shapechanger. The mimic can use its action to polymorph into   The adhesive is absorbed when the mimic assumes
            an object or back into its true, amorphous form.  Its statistics   its amorphous form and on parts the mimic uses to
            are the same in  each form. Any equipment it  is wearing or   move itself.
            carrying isn't transformed.  It reverts to its true form  if it dies.   · Cunning Hunters. Mimics live and hunt alone, though
                                                              they occasionally share their feeding grounds with other
            Adhesive (Object Form  Only). The mimic adheres to anything
                                                              creatures. Although most mimics have only predatory
            that touches it. A Huge or smaller creature adhered to the
            mimic is  also grappled by it  (escape DC  13). Ability checks   intelligence, a rare few evolve greater cunning and the
            made to escape this grapple have disadvantage.    ability to carry on simple conversations in Common or
                                                              Undercommon. Such mimics might allow safe passage
            False Appearance (Object Form Only). While the mimic   through their domains or provide useful information in
            remains motionless, it is  indistinguishable from  an   exchange for food.
            ordinary object.
            Grappler. The mimic has advantage on attack rolls against any
            creature grappled by it.
            ACT IONS
            Pseudopod.  Melee Weapon Attack: +5 to hit,  reach 5 ft.,  one
            target.  Hit: 7 (1d8 + 3)  bludgeoning damage. If the mimic is  in
            object form,  the target is  subjected to its Adhesive trait.
            Bite. Melee Weapon Attack: +5 to hit,  reach  5 ft.,  one target.
            Hit: 7 (1d8 + 3)  piercing damage plus 4 (1d8)  acid damage.



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