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WYVERN
Travelers in the wild sometimes look to the skies
to see the dark-winged shape of a wyvern carrying
its prey. These cousins to the great dragons hunt
the same tangled forests and caverns as their kin.
Their appearance sends ripples of alarm through the
borderlands of civilization.
A wyvern has two scaly legs, leathery wings, and a
sinewy tail topped with its most potent weapon: a poison
stinger. The poison in a wyvern's stinger can kill a
creature in seconds. Extremely potent, wyvern poison
burns through its victim's bloodstream, disintegrating Large dragon, unaligned
veins and arteries on its way to the heart. As deadly
Armor Class 13 (natural armor)
as wyverns can be, however, hunters and adventurers
I Hit Points 110 (13d10 + 39)
often track them to claim the venom, which is used in
Speed 20ft., fly 80ft.
alchemical compounds and to coat weapons.
Aerial Hunters. A wyvern doesn't fight on the ground
STR DEX CON INT WIS CHA
unless it can't reach its prey by any other means, or 19 (+4) 10 (+0) 16 (+3) 5 (-3) 12 (+1) 6 (- 2)
if it has been fooled into a position from which aerial
combat isn't an option. If forced into a confrontation on Skills Perception +4
the ground, a wyvern crouches low, keeping its stinger Senses darkvision 60 ft., passive Perception 14
poised above its head as it hisses and growls. Languages -
Aggressive and Reckless. A wyvern intent on its prey Challenge 6 (2,300 XP)
backs down only if it sustains serious injury, or if its
prey eludes it long enough for another easier potential
ACTIONS
meal to wander along. If it corners a fleeing creature in
an enclosure too small to enter, a wyvern guards where Multiattack. The wyvern makes two attacks: one with its bite
the quarry hides, lashing with its stinger whenever and one with its stinger. While flying, it can use its claws in
opportunity allows. place of one other attack.
Although they possess more cunning than ordinary Bite. Melee Weapon Attack: +7 to hit, reach 10ft., one creature.
beasts, wyverns lack the intelligence of their draconic Hit: 11 (2d6 + 4) piercing damage.
cousins. As such, creatures that maintain their
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
composure as a wyvern hunts them from the air can
Hit: 13 (2d8 + 4) slashing damage.
often elude or trick it. Wyverns follow a direct path to
their prey, with no thought given to possible ambushes. Stinger. Melee Weapon Attack: +7 to hit, reach 10ft., one
Tamed Wyverns. A wyvern can be tamed for use as creature. Hit: 11 (2d6 + 4) piercing damage. The target must
a mount, but doing so presents a difficult and deadly make a DC 15 Constitution saving throw, taking 24 (7d6)
challenge. Raising one as a hatchling offers the best poison damage on a failed save, or half as much damage on a
results. However, a wyvern's violent temperament has successful one.
cost the life of many a would-be master.

