Page 305 - D&D Bestiary
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Xorn prefer not to leave their home plane, where they
                                                               easily eat their fill  of gemstones and precious metals.
                                                               When a xorn winds up on the Material Plane, whether
                                                               by accident or from curiosity, it seeks sustenance
                                                               and a way home.
                                                                Beggars and Thieves. Xorn scour the depths of the
                                                               earth for precious metal and stones. Because they
                                                               are unable to consume organic material, they ignore
                                                               most other creatures. However, a xorn's ability to sniff
                                                               out metals and stones often draws its attention to
                                                               adventurers carrying coins and gems. Because a xorn
                                                               isn't evil, it pleads or bargains in the hope of convincing
                                                               owners to give up their treasure, offering up information
                                                               it has learned from its travels in exchange. A xorn
                                                               whose requests are ignored might resort to threats and
                                                               bullying. If starving or angered, it resorts to force.

                                                               XORN
                                                               Medium elemental, neutral
                                                               Armor Class 19. (natural armor)
                                                               Hit Points 73  (7d8 + 42)
                                                               Speed 20 ft.,  burrow 20ft.
                                                                 STR     DEX    CON     INT    WIS    CHA
                                                                17  (+3)   10 (+0)   22  (+6)   11  (+0)   10  (+0)   11  (+0)
                                                               Skills  Perception +6, Stealth +3
                                                               Damage Resistances piercing and slashing from  non magical
                                                                weapons that aren't adamantine
                                                               Senses darkvision 60ft., tremorsense 60ft.,
                                                                passive Perception 16
                                                               Languages Terran
                                                               Challenge 5 (1 ,800 XP)
             XORN
                                                               Earth Glide. The xorn can burrow through non magical,
             Bizarre creatures native to the Elemental Plane of   unworked earth and stone. While doing so, the xorn doesn't
             Earth, xorn sniff out gemstones and precious metals,   disturb the material it moves through.
             then tunnel through earth and rock to consume
                                                               Stone Camouflage. The xorn has advantage on  Dexterity
             those treasures. On the Material Plane, xorn must
                                                               (Stealth) checks made to hide in  rocky terrain.
             range far and wide through the Underdark to sustain
             themselves, becoming aggressive toward miners and   Treasure Sense. The xorn can  pinpoint, by scent, the location of
             treasure hunters when the valuable minerals of their   precious metals and stones, such as coins and gems, within 60
             diet are scarce.                                  feet of it.
               A xorn's unnatural origins are suggested by its
             unusually heavy body and the large, powerful mouth   ACTIONS
             sitting atop its head. Its three long arms are each tipped   Multiattack. The xorn  makes three claw attacks and one
             with sharp talons, and its three large, stone-lidded eyes   bite attack.
             see in all directions.
                                                               Claw.  Melee Weapon Attack: +6 to hit,  reach  5 ft., one target.
               Elemental Travelers. Possessed of the power of
                                                               Hit: 6 (ld6 + 3)  slashing damage.
             elemental earth, a xorn glides through stone and dirt as
             easily as a fish swims through water. It doesn't displace   Bite.  Melee Weapon Attack: +6 to hit, reach 5 ft.,  one target.
             earth or stone when it moves, but merges with and flows   Hit:  l3  (3d6 + 3)  piercing damage.
             through it, leaving no tunnel, hole, or hint of its passage.

             XORN'

               '
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