Page 305 - D&D Bestiary
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Xorn prefer not to leave their home plane, where they
easily eat their fill of gemstones and precious metals.
When a xorn winds up on the Material Plane, whether
by accident or from curiosity, it seeks sustenance
and a way home.
Beggars and Thieves. Xorn scour the depths of the
earth for precious metal and stones. Because they
are unable to consume organic material, they ignore
most other creatures. However, a xorn's ability to sniff
out metals and stones often draws its attention to
adventurers carrying coins and gems. Because a xorn
isn't evil, it pleads or bargains in the hope of convincing
owners to give up their treasure, offering up information
it has learned from its travels in exchange. A xorn
whose requests are ignored might resort to threats and
bullying. If starving or angered, it resorts to force.
XORN
Medium elemental, neutral
Armor Class 19. (natural armor)
Hit Points 73 (7d8 + 42)
Speed 20 ft., burrow 20ft.
STR DEX CON INT WIS CHA
17 (+3) 10 (+0) 22 (+6) 11 (+0) 10 (+0) 11 (+0)
Skills Perception +6, Stealth +3
Damage Resistances piercing and slashing from non magical
weapons that aren't adamantine
Senses darkvision 60ft., tremorsense 60ft.,
passive Perception 16
Languages Terran
Challenge 5 (1 ,800 XP)
XORN
Earth Glide. The xorn can burrow through non magical,
Bizarre creatures native to the Elemental Plane of unworked earth and stone. While doing so, the xorn doesn't
Earth, xorn sniff out gemstones and precious metals, disturb the material it moves through.
then tunnel through earth and rock to consume
Stone Camouflage. The xorn has advantage on Dexterity
those treasures. On the Material Plane, xorn must
(Stealth) checks made to hide in rocky terrain.
range far and wide through the Underdark to sustain
themselves, becoming aggressive toward miners and Treasure Sense. The xorn can pinpoint, by scent, the location of
treasure hunters when the valuable minerals of their precious metals and stones, such as coins and gems, within 60
diet are scarce. feet of it.
A xorn's unnatural origins are suggested by its
unusually heavy body and the large, powerful mouth ACTIONS
sitting atop its head. Its three long arms are each tipped Multiattack. The xorn makes three claw attacks and one
with sharp talons, and its three large, stone-lidded eyes bite attack.
see in all directions.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Elemental Travelers. Possessed of the power of
Hit: 6 (ld6 + 3) slashing damage.
elemental earth, a xorn glides through stone and dirt as
easily as a fish swims through water. It doesn't displace Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
earth or stone when it moves, but merges with and flows Hit: l3 (3d6 + 3) piercing damage.
through it, leaving no tunnel, hole, or hint of its passage.
XORN'
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