Page 317 - D&D Bestiary
P. 317

TE  D E liO  S P E ~~
       ''A F TER  BEEK  Ol E O,  WE  C i\.ST  liN   A  NI M /1.
          IS  CORP SE.  lT  WA S  FUN  FOR  A.  WHIL E ,  BUT  TH E
       ON  H                       ~ E DO USE D
         MBI E  STARTED  TO  SM E Ll REAL  BAD ,  SO\
       ~;IN 01~ liND  SE T  IT  ON  FIRE .  BE EK WOU~O'VE FO UND
       T H AT  HILAR IOUS ."          IEN OSHI P
                  _  f O NKIN  lioOOVPEIIK ,  O N  FR






            Armor Class 8
            Hit Points 22  (3d8 + 9)
           · Speed 20 ft.
                                                              BEHOLDER ZOMBIE
              STR     DEX    CON     INT    WIS    CHA        Large undead, neutral evil
             13  (+1)   6 (-2)   16 (+3)   3 (-4)   6 (- 2)   5 (- 3)
                                                              Armor Class 15  (natural armor)
            Saving Throws Wis +0                              Hit Points 93  (lld10 + 33)
            Damage Immunities poison                          Speed 0 ft., fly 20ft.  (hover)
            Condition Immunities poisoned
            Senses darkvision 60 ft.,  passive Perception 8     STR     DEX    CON     INT    WIS    CHA
            Languages understands the languages it knew in  life but   10 (+0)   8 (- 1)   16 (+3)   3 (-4)   8 (- 1)   5 (- 3)
              can't speak
            Challenge 1/4 (50 XP)                             Saving Throws Wis +2
                                                              Damage Immunities poison
                                                              Condition  Immunities poisoned
            Undead Fortitude.  If damage reduces the zombie to 0 hit
                                                              Senses darkvision 60ft., passive  Perception 9
            points, it must make a Constitution saving throw with a DC
                                                              Languages understands Deep Speech and Undercommon but
            of 5 +the damage taken, unless the damage is  radiant or
                                                               can't speak
            from  a critical  hit. On a success, the zombie drops to 1 hit
                                                              Challenge 5 (1 ,800 XP)
            point instead.
            ACTIONS                                           Undead Fortitude.  If damage reduces the zombie to 0 hit
                                                              points, it must make a Constitution saving throw with a DC
            Slam.  Melee Weapon Attack: +3 to hit, reach  5 ft.,  one target.
                                                              of 5 +the damage taken, unless the damage is  radiant or
            Hit: 4 (1d6 + 1)  bludgeoning damage.
                                                              from  a critical hit. On a success, the zombie drops to 1 hit
                                                              point instead.
                                                              ACTIONS
            Large undead, neutral evil                        Bite.  Melee  Weapon Attack: +3  to hit,  reach  5 ft.,  one target.
                                                              Hit: 14  (4d6)  piercing damage.
            Armor Class 8
            Hit Points 85  (9d10 + 36)                        Eye Ray. The zombie uses a random magical eye ray,  choosing
            Speed 30ft.                                       a target that it can see within 60 feet of it.
                                                                1.  Paralyzing Ray.  The targeted creature must succeed on a
              STR     DEX    CON     INT    WIS    CHA
             19 (+4)   6 (-2)   18 (+4)   3 (- 4)   6 (-2)   5 (- 3)   DC  14 Constitution saving throw or be paralyzed for 1 minute.
                                                              The target can repeat the saving throw at the end of each of its
                                                              turns, ending the effect on itself on a success.
            Saving Throws Wis +0                               2. Fear Ray. The targeted creature must succeed on a DC  14
            Damage Immunities poison
                                                              Wisdom  saving throw or be frightened for 1 minute. The target
            Condition Immunities poisoned
                                                              can repeat the saving throw at the end of each of its turns,
            Senses darkvision 60ft., passive Perception 8
                                                              ending the effect on itself on a success.
            Languages understands Common and Giant but can't speak
                                                               3. Enervation  Ray. The targeted creature must make a DC  14
            Challenge 2 (450 XP)
                                                              Constitution saving throw, taking 36  (8d8)  necrotic damage on
                                                              a failed  save, or half as  much damage on  a successful one.
            Undead Fortitude.  If damage reduces the zombie to 0 hit   4.  Disintegration Ray.  If the target is  a creature, it must
            points, it must make a Constitution saving throw with  a DC   succeed on a DC 14  Dexterity saving throw or take 45  (10d8)
            of 5 +the damage taken, unless the damage is  radiant or   force damage. If this damage reduces the creature to 0 hit
            from  a critical hit. On a success, the zombie drops to 1 hit   points, its body becomes a pile of fine gray dust.
            point instead.                                     If the target is  a Large or smaller non magical object or
                                                              creation of magical force,  it  is disintegrated without a saving
            ACTIONS
                                                              throw. If the target is  a Huge or larger non magical object
            Morningstar.  Melee Weapon Attack: +6 to hit,  reach  5 ft.,  one   or creation of magical force, this ray disintegrates a 10-foot
            target.  Hit: 13  (2d8 + 4)  bludgeoning damage.   cube of it.


            ZOMlliES
    316
   312   313   314   315   316   317   318   319   320   321   322