Page 319 - D&D Bestiary
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BABOON
Small beast, unaligned Bite. Melee W~a#on Attack: +0 to hit, reach 5 ft., one creature.
Hit: 1 piercing damage.
Armor Class 12
• Hit Points 3 (1d6)
Speed 30ft., climb 30ft. BLACK BEAR
Medium beast, unaligned
STR DEX CON INT WIS CHA
8 (-1) 14 (+2) 11 (+0) 4 (-3) 12 (+1) 6 (-2) Armor Class 11 (natural armor)
Hit Points 19 (3d8 + 6)
Senses passive Perception 11 Speed 40ft., climb 30ft.
Languages-
Challenge 0 (10 XP) STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 14 (+2) 2 (-4) 12 (+1) 7 (-2)
Pack Tactics. The baboon has advantage on an attack roll
Skills Perception +3
against a creature if at least one of the baboon's allies is within
Senses passive Perception 13
5 feet of the creature and the ally isn't incapacitated.
Languages-
Challenge 1/2 (100 XP)
ACTIONS
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target.
Keen Smell. The bear has advantage on Wisdom (Perception)
Hit: 1 (1d4- 1) piercing damage.
checks that rely on smell.
BADGER ACTIONS
Tiny beast, unaligned Multiattack. The bear makes two attacks: one with its bite and
one with its claws.
Armor Class 10
Hit Points 3 (ld4 + 1) Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
Speed 20ft., burrow 5 ft. Hit: 5 (1 d6 + 2) piercing damage.
Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target.
STR DEX CON INT WIS CHA
Hit: 7 (2d4 + 2) slashing damage.
4 (-3) 11 (+0) 12 (+1) 2 (-4) 12 (+1) 5 (-3)
Sen~es darkvision 30ft., passive Perception 11 BLINK DOG
Languages- Medium fey, lawful good
Challenge 0 (10 XP)
Armor Class 13
Hit Points 22 (4d8 + 4)
Keen Smell. The badger has advantage on Wisdom (Perception)
Speed 40ft.
checks that rely on smell.
ACTIONS STR DEX CON INT WIS CHA
12 (+1) 17 (+3) 12 (+1) 10 (+0) 13 (+1) 11 (+0)
Bite. Melee Weapon Attack: +2 to hit, reach 5 ft., one target.
Hit: 1 piercing damage.
Skills Perception +3, Stealth +5
Senses passive Perception 13
BAT Languages Blink Dog, understands Sylvan but can't speak it
Tiny beast, unaligned Challenge 1/4 (50 XP)
Armor Class 12 Keen Hearing and Smell. The dog has advantage on Wisdom
Hit Points 1 (1d4- 1) (Perception) checks that rely on hearing or smell.
Speed 5 ft., fly 30ft.
ACTIONS
STR DEX CON INT WIS CHA
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft. , one target.
2 (-4) 15 (+2) 8 (-1) 2 (-4) 12 (+1) 4 (-3)
Hit: 4 (1d6 + 1) piercing damage.
Senses blindsight 60 ft., passive Perception 11 Teleport (Recharge 4-6). The dog magically teleports, along
Languages- with any equipment it is wearing or carrying, up to 40 feet to
Challenge 0 (10 XP) an unoccupied space it can see. Before or after teleporting, the
dog can make one bite attack.
Echolocation. The bat can't use its blind sight while deafened. A blink dog takes its name from its ability to blink in
and out of existence, a talent it uses to aid its attacks
Keen Hearing. The bat has advantage on Wisdom (Perception)
and to avoid harm. Blink dogs harbor a long-standing
checks that rely on hearing.
hatred for displacer beasts and attack them on sight.

