Page 64 - D&D Bestiary
P. 64
VARIANT: QUASIT fAMILIAR
Mortal spellcasters interested in extraplanar familiars find
quasits easy to summon and eager to serve. The quasit plays
the part of the obsequious servant. It serves its master well,
but it goads the mortal to greater and greater acts of chaos
and evil. Such quasits have the following trait.
Familiar. The quasit can serve another creature as a
familiar, forming a telepathic bond with its willing master.
While the two are bonded, the master can sense what the
quasit senses as long as they are within 1 mile of each other.
While the quasit is within 10 feet of its master, the master
shares the quasit's Magic Resistance trait. At any time and
for any reason, the qua sit can end its service as a familiar,
ending the telepathic bond.
""'
form, except for the speed changes noted. Any equ ipment it is
wearing or carrying isn't transformed. It reverts to its true form
if it dies.
Armor Class 13 Magic Resistance. The quasit has advantage on saving throws
Hit Points 7 (3d4) against spells and other magical effects.
Speed 40 ft.
ACTIONS
STR DEX CON INT WIS CHA
5 (- 3) 17 (+3) 10 (+0) 7 (-2) 10 (+0) 10 (+0) Claws (Bite in Beast Form). Melee Weapon Attack: +4 to hit,
reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage, and
the target must succeed on a DC 10 Constitution saving throw
Skills Stealth +5
or take 5 (2d4) poison damage and become poisoned for 1
Damage Resistances cold, fire, lightning; bludgeoni ng,
piercing, and slashing fro m non magical weapons minute. The target can repeat the saving throw at the end of
Damage Immunities poison each of its turns, ending the effect on itself on a success.
Condition Immunities poisoned Scare (1jDay). One creature ofthe quasit's choice within 20
Senses darkvision 120 ft., passive Perception 10
feet of it must succeed on a DC 10 Wisdom saving throw or be
Languages Abyssal, Common
frightened for 1 minute. The target can repeat the saving throw
Challenge 1 (200 XP)
at the end of each of its turns, with disadvantage if the quasit is
within line of sight, ending the effect on itself on a success.
Shapechanger. The quasit can use its action to polymorph into
Invisibility. The quasit magically turns invisible until it
a beast form that resembles a bat (speed 10ft. fly 40ft.), a
attacks or uses Scare, or until its concentration ends (as if
centipede (40ft., climb 40ft.), or a toad (40ft., swi m 40ft.),
concentrating on a spel l). Any equipment the quasit wears or
or back into its true form . Its statistics are the same in each
carries is invisible with it.

