Page 65 - D&D Bestiary
P. 65

Large fiend  (demon),  chaotic evil

                                                               Armor Class 15 (natural armor)
                                                               Hit Points 104 (lld10 + 44)
                                                               Speed 40 ft., fly  60 ft.
                                                                 STR    DEX    CON      INT    WIS    CHA
             SHADOW DEMON                                       17  (+3)   15  (+2)   18 (+4)   8 (-1)   13  (+1)   8 (-1)
             Medium fiend (demon), chaotic evil
                                                               Saving Throws Dex +5, Wis +4, Cha +2
                                                               Damage Resistances cold, fire,  lightning; bludgeoning,
             Armor Class 13
             Hit Points 66  (12d8 + 12)                         piercing,  and slashing from  nonmagical weapons
             Speed 30ft., fly  30ft.                           Damage Immunities poison
                                                               Condition Immunities poisoned
                                                               Senses darkvision 120ft., passive Perception ll
               STR     DEX    CON     INT    WIS    CHA
              1 (- 5)   17  (+3)   12 (+1)   14  (+2)   13  (+1)   14  (+2)   Languages Abyssal, telepathy 120ft.
                                                               Challenge 6 (2,300 XP)
             Saving Throws Dex +5, Cha +4
             Skills Stealth +7                                 Magic Resistance. The vrock has advantage on saving throws
             Damage Vulnerabilities radiant                    against spells and other magical effects.
             Damage Resistances acid, fire, necrotic, thunder; bludgeoning,
              piercing, and  slashing from  non magical weapons   ACTIONS
             Damage Immunities cold,  lightning,  poison
                                                               Multiattack. The vrock makes two attacks: one with  its  beak
             Condition Immunities exhaustion, grappled, paralyzed,   and one with  its talons.
              petrified, poisoned, prone, restrained
             Senses darkvision 120ft., passive Perception ll   Beak.  Melee Weapon Attack: +6 to hit,  reach 5 ft.,  one target.
             Languages Abyssal, telepathy 120ft.               Hit:  10  (2d6 + 3)  piercing damage.
             Challenge 4 (1 ,100 XP)
                                                               Talons. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
                                                               Hit:  14  (2d10 + 3)  slashing damage.
             Incorporeal Movement. The demon can move through other
             creatures and objects as if they were difficult terrain. It takes 5   Spores (Recharge 6). A 15-foot-radius cloud of toxic spores
             (1 d1 0)  force damage if it ends its turn  inside an object.   extends out from  the vrock. The spores spread around
                                                               corners.  Each creature in that area must succeed on a DC
             Light Sensitivity. While in  bright light, the demon has   14 Constitution saving throw or become poisoned. While
             disadvantage on attack roll s, as well as on Wisdom   poisoned in  this way,  a target takes 5 (1d10)  poison damage
             (Perception) checks that rely on sight.           at the start of each of its turns. A target can  repeat the saving
                                                               throw at the end of each of its turns, ending the effect on itself
             Shadow Stealth. While in  dim  light or darkness, the demon can
                                                               on a success. Emptying a vial of holy water on the target also
             take the Hide action as a bonus action.
                                                               ends the effect on it.
             ACTIONS
                                                               Stunning Screech (1fDay). The vrock emits a horrific screech.
             Claws. Melee Weapon Attack: +5 to hit,  reach  5 ft.,  one   Each creature within 20 feet of it that can hear it and that isn't a
             creature. Hit:  10  (2d6 + 3)  psychic damage or,  if the demon had   demon must succeed on a DC 14 Constitution saving throw or
             advantage on the attack roll, 17  (4d6 + 3)  psychic damage.   be stunned until the end of the vrock's next turn.
   60   61   62   63   64   65   66   67   68   69   70